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A Case Study on the Effects on Playing Dota

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A Case Study on the Effects of Playing DotA (Defense of the Ancients) on the Academic Performance of the Students of UCLM

CHAPTER 1
THE PROBLEM AND ITS BACKGROUND

INTRODUCTION Playing games is a part of growing up. It aids in cognitive development and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Basically, children play outdoors. But the world we are in today, they are more into computer and online games. Though it is safer than playing outside, with the touch of modern technology, it becomes more than just a play. These games become an addiction. Undeniably, internet shops are full of students, playing. The most popular and most-discussed free, non-supported game mod in the world for the past 30 years up until today is DoTa (Defense of the Ancients). It is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The scenario objective is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. Today millions of students have been playing DotA games and become their habit that it is so hard for them to avoid it to the point that it harms a child’s or adult’s family and social relationships, or disrupts their work life or studies.

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