Premium Essay

A Game Worth Playing for

In:

Submitted By Denise03
Words 2053
Pages 9
A GAME WORTHWHILE PLAYING

DENISE C. MERCADO

ABSTRACT
This study examined the effects of extracurricular activities intellectually, academically, physically, and socially. The goal is to show that these activities had a positive impact on students/adolescents. This had been done by searching different reference materials that would be essential for the study. Upon examining and reading all research materials, it becomes clear that extracurricular activities are really helpful for students’ betterment. This research highlights how such activities become so important for students /adolescents like me.

Extracurricular Activities have several effects on students’ inter-personal, academic performance and educational attainment, physical, and social development, which make it to be important.
The increasing importance of extracurricular activities is evidenced by a number of very definite facts: the amount of space given to the discussion of them in educational journal and magazines; the number of studies and experiments that are being made; the appearance of books in this field ( as what I saw when I searched for reference materials); the inclusion of extracurricular activities in the regular schedule of the school; the allowance of teacher’s time for directing them; and the equipments that is provided for them . However, how can these extracurricular activities affect students to be so important like this?
Extracurricular Activities Greatly Help on Students’ Inter-personal Development
According to Barnett (n.d.) extracurricular activities make students try new things, gain self-knowledge, and learn limits. These responses suggest that activities can provide them with material and experiences that allow them to reflect on who they are. Moreover, these activities offer initiative development. Students learn to set realistic goals, learn effort and

Similar Documents

Free Essay

Mind Games Term Paper

... you ever heard of mind games before? We are not talking about brain teasers or the John Lennon song, we’re talking about psychological games that almost everyone plays among each other all the time. You may ask your self, why do we play games? We humans are curios about surrounding and environment, playing games that engage and challenge our curiosity makes us feel more aware brain power, and that in itself gives us a sensation unmatched and our activities. Games usually seek out stimuli just slightly more complex than their preferred level of stimulation and eventually games provide that sort of stimulation. They also help the mind develop by teaching cooperation and competition, exploration, and invention. Mind Games: Definition Mind games or brain games are activities that are fun but challenge your brain. Games that make you think, strategize, and remember information, are all games that will help train your mind. In fact, many of these basic characteristics are what you find in many of the games you already play. Moreover, mind games are psychologically manipulative and deceptive practice intended to deceive or confused somebody. The purpose of these games is to improve your memory, thinking, reaction time, and cognitive ability. These games are especially important ...

Words: 2852 - Pages: 12

Premium Essay

Analyzing The Dodgeball Debate

...DodgeBall Debate Did you know that dodgeball can be known as murder ball and killer ball? Dodgeball can make kids feel like losers, while others believe the opposite. Neal Williams, a physical education scholar at Eastern Connecticut State University, is against the idea that Dodgeball should remain in school districts. The statement he shared is that dodgeball brings out the worst in kids, it eliminates kids from games and they get hit in the head. While other physical education coaches express that dodgeball is a positive experience for students, and an enjoyable game to interact with other students. According to the article Dodgeball Debate Continues in Windham, according to the NASPE, they confidently believe that dodgeball is not an...

Words: 402 - Pages: 2

Free Essay

Argumentative

...In society today video games are huge industry. According to the Technology, Entertainment, Design website TED.com more than half a billion people play video games at least an hour a day. Some people agree that video games make kids violent, but there is evidence that they do not. The ways that video games are played cause people to get to know new people and to be happier in certain situations. There are some people with video games to affect them negatively but the majority of players are not violent because of video games. Video games do not make kids violent because they are completely fantasy; they are used as a relaxation tool and also for fun and competition. For thousands of years people have always liked at fantasy to escape from real life. Fantasy had been in different forms like art books movies and other medians as technology improved video games have now become a part of fantasy in people lives. Other forms of fantasy such as movies, and books had violence in them and have not caused people to be violent. Why world video games make people violent? People were always able to recognize that fantasy was not real neither the violence therefore they should be able to make the same distinction with video games. For video gamers games are another world. They are escaping from real life and coming into a place where you can do anything you can't do in real life. Even with so many wonderful thing a gasket can do and how much time you spend you still realized that it is...

Words: 1657 - Pages: 7

Premium Essay

Video Game Influence

...Video Game Influence A recent study, conducted at the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus, shows that video games don’t lead to long-term behavioral problems. Not only do video games not lead to these problems, but they actually improve things such as reflexes, creativity, and even give a healthier brain. A molecular psychiatrist found that “video gaming causes increases in the brain regions responsible for spatial orientation, memory formation, and strategic planning, as well as fine motor skills.” Video games are often assumed to take a toll on the person that plays them physically, emotionally, and/or psychologically. These assumptions often come from concerns that a person has, rather than the evidence that can prove otherwise. This has been a problem since video games first came around. The good side to video games, such as hand eye coordination being trained, will be talked about. The bad side, such as the violence in video games, or the addiction they cause, will also be addressed. These problems are often serious problems and can be difficult to deal with. It is worth noting that some video games can actually be good for a person to be playing—in moderation of course. The Positive Effects of Video Games One thing that video games can help train is a person’s spatial navigation. Spatial navigation is the ability to be able to know what is around you, even though you might not be looking that direction. Though...

Words: 3211 - Pages: 13

Premium Essay

'Sanger Rainsford In The Most Dangerous Game'

...“The Most Dangerous Game” is a great short story of two hunters meeting and one of the characters becoming the prey of the other hunter. Rainsford never gave up and faced his fear after he was hunted as prey by another hunter. The general, which was the other hunter in the story informed Rainsford he was never defeated at his game. Rainsford developed plans after plans to succeed his victory. The character chosen in this story is Sanger Rainsford is a very keen, optimistic, fearless character. Sanger Rainsford is a very optimistic character because he fell off a yacht during the dark tropical night and swim ashore to “Ship-Trap Island.” He was just discussing the superstitious island with a shipmate before had heard a noise and accidently...

Words: 439 - Pages: 2

Free Essay

An Analysis on the Advantages and Disadvantages of Playing Computer Games or Online Gaming”

...Balingasag, Misamis Oriental Basic Education Department School Year 2013-2014 TERM PAPER “An analysis on the advantages and disadvantages of playing computer games or online gaming” August 19, 2013 Presented by: Rey Pahunang Presented to: Ms. Michelle Odchigue Introduction Playing game is a natural part of growing up. It is one way that person can learn to socialize and compete. Computer and online games , in most instances are no more dangerous than other games that people plays. But sometimes computer and online games become more than just play. They become an addiction and when they become in addiction teenagers psychological and physical well being may be in danger. Addiction to computer and online games is a real and growing problem. It affects both kids and adults specially teenagers. Often the most addictive games are the online multi-player game they include role playing and endless of achievements and an IM or a chat function. Groups of players play and chats online, creating a fantasy world that provides an escape from real life. Kids can get caught up in this fantasy world to the exclusion of their real life responsibilities. Playing online games is an innocent hobby that can become a pathological behavioral problem, in which playing games becomes more important than other aspects of life. Addicted teenagers spend hours on the computer to the exclusion of other activities. They lose interest in their school...

Words: 626 - Pages: 3

Free Essay

Why Is College Football so Popular

...Why is College Football so popular? Football is the most popular game in the US and Canada, as is the case with soccer in UK and South America. There are many different reasons of engaging in any sport, be it for pure pleasure and love of the game, the attainment of a scholarship or as a platform for playing professionally. For soccer players, playing in high school and in college gives them the opportunity to nurture the talent and attain the prestigious chance of playing for a professional club, which is every young soccer player’s dream. However, in the USA it has become certain that college football is more popular than professional playing for both the players and the fans. The following are some of the reasons why this is the case. First, to many people college football is deemed to be ‘pure’. To the fans and the players, college football gives them a chance to enjoy the game with no corruption. Professional teams tend to commercialise everything in the team leading to corruption. In college the players on the field need not worry of their worth but enjoy the game and the competitive spirit for the love of the sport. Besides, games played by college teams are fresh and fans enjoy the spirit of the sport displayed by the players. Secondly, many people find themselves attached to a particular institution after several years of attending that particular school. College football thus provides a chance for them to show their loyalty and they rally behind their college’s...

Words: 353 - Pages: 2

Premium Essay

Compare & Contrast

...Series or the final Hail Mary throw to win the Super bowl. As a young kid, the dream of one day being the best and be paid to play a sport they grew up loving and playing. Although the sports of football and baseball are both very popular, there are a substantial amount of differences between them. Compared to baseball, football is the more popular sport in the country. In 2012, Super bowl XLVI had an estimated average of 111.3 million people watching as the Giants beat the Patriots. However, the World Series that year only managed to average 12.7 million viewers to watch the series between the Giants/Tigers. So looking at the two championship events in both individual sports the super bowl was clearly the more popular championship game of the two sports. Due to such a high amount of viewers, Super Bowl commercials can cost advertisers millions of dollars for a commercial spot in the Super Bowl. In last year’s super bowl XLVII, the cost for a thirty second commercial slot during the super bowl cost around 3.5 million to 4 million dollars. The reason why these commercial spots are so expensive is because the super bowl is always watched by millions of viewers every year, so the chance to have your product viewed by millions is going to cost you. If an advertiser decided to buy a commercial slot for shortly after the game went off it would cost them $800,000. Both football and baseball are dangerous sports that have...

Words: 1083 - Pages: 5

Premium Essay

Concussion

...sideline the rest of the game.     “No guts, No glory,” is a very popular saying when it comes to football, however is permanent brain damage worth all the glory? III. Preview of Speech: Helmets are very helpful; however they can only do so much to protect you. If a player is constantly taking blows to the head the chances of getting a concussion increase. Players can be affected by these hits even after they have stopped playing the game. Chronic traumatic encephalopathy is a disease that may occur up to ten years after someone stops playing the sport. Head Injuries in Football Football Related Head Injuries Introduction:   I. Attention Getter: Imagine you’re an NFL quarterback taking a three step drop, you have 5 seconds if that to get rid of the ball before a 350 pound defensive lineman comes charging at you and throws you to the ground, as your falling you slam your head against the ground causing your brain to rattle against your skull. You now have a concussion and will watch from the sideline the rest of the game.   II. Thesis Statement: “No guts, No glory,” is a very popular saying when it comes to football, however is permanent brain damage worth all the glory? III. Preview of Speech: Helmets are very helpful; however they can only do so much to protect you. If a player is constantly taking blows to the head the chances of getting a concussion increase. Players can be affected by these hits even after they have stopped playing the game. Chronic traumatic...

Words: 672 - Pages: 3

Premium Essay

Online Games: Impact on the Behavior of Must Students

...Chapter I THE PROBLEM Introduction Millions of people play online games around the world, in April 2013 it was estimated that 671 million people worldwide played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually the Internet or any equivalent technology; but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. One advantage of online games is the ability to connect to multiplayer games in which thousands of people can participate in a shared world and can return to that world day after day to see it grows and changes in response to one’s own actions, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games do not require payment. Third, that is worth noting, is the availability of a wide variety of games for all types of game players. While it may be true that online games are perceived to have advantages to players, their effect on behavior is worth looking into. As defined by McLeod (2008), human behavior is experienced throughout an individual’s entire lifetime. It includes the way they act based on different factors such as genetics, social...

Words: 2639 - Pages: 11

Premium Essay

Summer Involved In Baseball

...There is a lot of things I could of did this summer. But my whole summer involved baseball. That’s what I basically did all summer long and I really enjoyed playing it, I also played for two teams not one. There is this thing called travel baseball and it is getting enormous now and a lot or most baseball players play it. It is basically all summer long and you play in tournaments on the weekends, you could play up to around 3 games a day. Some tournaments start on Friday or Thursday and end on Sunday. Baseball is a 90% mental game that's what all the pro’s say. If you go up to the batter box and say in your head man i'm not going to hit the ball this kid is so good and i'm going to strikeout. Then you will not do good, but if you go...

Words: 479 - Pages: 2

Premium Essay

An Hour A Day Is Key To Success In Life Summary

...Negativity of Gaming After reading the essay “An Hour a Day is Key to Success in Life” a reader can consider several opposing views than the author, Jane McGonigal, brings forth; spending hours on video games can negatively impact one’s self-esteem, increase cyber bullying, and limit other possible, less risky opportunities for bonding between friends and family. To begin, spending time gaming can negatively impact one’s self-esteem and rather than becoming “more optimistic, more creative, more focused,” as McGonigal claims, equally gaming can damage one’s self-worth making he/she not feel good enough, or successful, and even a failure. Habitually playing video games that inter-act in a social network with other players, together with competitive...

Words: 318 - Pages: 2

Free Essay

Should Video Gamers Be Prosecuted for Virtual Theft>

...Gamers be Prosecuted for Virtual Stealing?” the author Alex Weiss calls out a young teenage boy who is being prosecuted for stealing in a video game. It seems to be a legal blunder that is very straight forward, but becomes a heated debate. It begins with the argument should we prosecute a gamer for stealing via the virtual world? Alex Weiss is correct in saying that prosecution for virtual theft is wrong in the scheme of things, because each player reacts differently to behaviors. Even though a person is a “raider” in a game, it doesn’t make them a criminal in the real world. Weiss opens up his article with, “As a reformed online gaming thief, this ruling makes no sense to me. It places too much value on the time people spend playing video games. Video games are not work or investments for which people should be compensated; they are escapism.” (Alex Weiss) Some may say that time is money, but that may not be the case. The productivity in the game is what makes each individuals’ time valuable. Therefore compensation for piracy of an object that does not exist would place the value of the time spent to gain a merely hypothetical item. It could be seen as when does this need to end? It is a very well-known fact that there are people out there who live their lives as MMO’s (massive multiplayer online) gamers, playing games such as World of Warcraft, Eve, and Runescape. The extreme separation of life itself and recreation should not suck any real world elements...

Words: 1241 - Pages: 5

Free Essay

Gamer Division Classification

...person that has spent amount of time playing video games or purchasing anything related to video games. One does not have to play video games every second of every your, just have a passion for the games. There are different levels of gamers. Similar to the military, gamers are categorized by rank. The better you are the higher you are in rank. Rank is determined by experience, knowledge, and attitude. There are many gamer ranks, but I will use three of my favorite; the Noob, Pro, and Specialist. Let’s begin at the bottom of the totem pole. The Noob, also known as the rookie, is often picked on because lack of skills and knowledge. He is always the first one to die, or the reason the team loses. He does not have much experience due to the lack of gameplay and hand eye coordination. Most Noobs will spend countless hours a week playing and continuously losing. His collection of games and video game accessories are very limited. Most Noobs will only have one gaming console, typically the latest and greatest. The Noob will only buy the most popular game on the market and once it loses its popularity, off to GameStop he goes. He will trade it in for the next big thing. This is one of the many reasons he will never get any better, he does not put in the time to learn a game; rookie mistake. The knowledge of a Noob is very close to none. He does not know the history of gaming. Very little time is spent learning about characters, consoles, and games. He will often make simple assumption...

Words: 803 - Pages: 4

Free Essay

Policy

...Video games Effects on Children: Student’s Name: Institution’s Name; Date of submission: My topic is the effect of video on children. In America, 81% of young people play at any rate once per month, 8.5% of them are dependent and "the normal 8-to 12 year-old now plays 13 hours of computer games every week, while the normal 13-to 18 year old plays 14 hours of computer games every week" (Metrics 2.0, 2007). Since computer games are so unmistakable in children' lives, it is hard to keep them from playing computer games entirely– however is that even essential? Through the research of my topic, I hope to understand how video games are really affecting the lives of children. With such an assortment of amusement sorts out there, it is hard to say if computer games as a rule are great or awful.my argument is that, majority of parents today do not pay attention to the kind of videos that their children are watching and this could affect their development. Fortunately, there have been incalculable studies done on this and data on the upsides and downsides can be effectively found. Negatives of Video Games There are different sorts of computer games accessible in today's industry. Computer games are proposed to target distinctive parts of a tyke's life. These computer games are included an assortment of instructive, genuine, and easygoing diversions, yet as a general rule, what kid is going to pick an amusement about learning versus an amusement where they can slaughter zombies or...

Words: 1827 - Pages: 8