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Algorithmics

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Submitted By paulyfun
Words 8195
Pages 33
Algorithmic

BFS, DFS, Kruskal, Prim’s, Adjacency matrix, Adjacency List
Table of Contents
Analysis of the Problem 4
Graph Searching 4
BFS: 4
DFS 4
Comparison of Algorithms 5
Features of BFS and DFS Algorithms 5
Minimum Spanning Tree 6
Prim’s Algorithm: 6
Kruskal’s Algorithm: 6
Feature of Prim’s and Kruskal’s Algorithm 7
Application 7
Shortest Path Problem 7
Shortest Path Algorithms 7
Adjacency Matrix:- 8
Adjacency List:- 9
Unweighted and Undirected Breadth First Search (BFS) 10
Pseudo Code for Breadth First Search (BFS) 21
Analysis Complexity of BFS 21
Depth First Search (DFS) 22
Algorithm for DFS 31
Analysis Complexity of DFS 31
DIKSTRA’S SINGLE SOURCE SHORTEST PATH 32
Algorithm for Dijkstra 39
Analysis 39
How Dijkstra’s Efficiency could be improved? 40
Kruskal’s Algorithm 41
Algorithm for Krushkal Algorithm 51
Analysis Complexity of Kruskal’s Algorithm 51
Prim’s Algorithm 52
Pseudo Code for Prims Algorithm 61
Analysis 61
Comparison of Time complexities with their analysis 62
Adjacency List and Adjacency Matrix 62
Description and Justification of chosen class 62
Definition of classes 63
Assumptions 64
Assumption of BFS: 64
Assumption of Prim’s 64
Assumption of Kruskal’s 64
References and Citations 65
Books: 65
Websites 65

Analysis of the Problem
There are various data structures are used to represent graphs in computer memory such as adjacency list, incidence list, adjacency matrix, incidence matrix. Different algorithms are applied on these graphs like Prim’s algorithm, Dijkstra’s algorithm, Kruskal’s algorithm etc. to solve the real world problems. The graphs can be of different types for example weighted or unweighted, Directed or Undirected graph.
Graph Searching
Graph traversal refers to the problem of visiting nodes in a particular order in order to find a path or a particular node. Traversal continues until the last node is visited while searching stops once the node is found. There are various algorithms exists for graph searching and path finding. They are used for numerous different real world applications for example in road and rail construction and many more. Some of them are as follows:
BFS: Breadth-first search (BFS) is a general technique for traversing a graph. A BFS traversal of a Graph G. Visits all the vertices and edges of G. Determines whether G is connected. Computes the connected components of G. Computes a spanning forest of G.
BFS on a graph with n vertices and m edges takes O(n + m ) time. BFS can be further extended to solve other graph problems Find and report a path with the minimum number of edges between two given vertices Find a simple cycle, if there is one.
DFS: Depth-first search (DFS) is a general technique for traversing a graph A DFS traversal of a
Graph G Visits all the vertices and edges of G Determines whether G is connected Computes the connected components of G Computes a spanning forest of G
DFS on a graph with n vertices and m edges takes O(n + m ) time. DFS can be further extended to solve other graph problems. Find and report a path between two given vertices. Find a cycle in the graph Depth-first search is to graphs.
Comparison of Algorithms
Features of BFS and DFS Algorithms
Application DFS BFS
Spanning forest, connected components, paths, cycles
Shortest paths
Bi-connected components
Cycle Finding
Back edge
Cross edge
Data Structure as Stack
Data Structure as Queue

Minimum Spanning Tree
A minimum spanning tree is a least-cost subset of the edges of a graph that connects all the nodes. Start by picking any node and adding it to the tree. Repeatedly: Pick any least-cost edge from a node in the tree to a node not in the tree, and add the edge and new node to the tree. Stop when all nodes have been added to the tree.
Prim’s Algorithm: The algorithm was discovered by Vojtech Jarnik and later rediscovered by Robert Prim. This algorithm finds the minimum spanning tree for a connected weighted graph & having following: All vertices are marked as not visited Any vertex v you like is chosen as starting vertex and is marked as visited (define a cluster C) The smallest- weighted edge e = (v,u), which connects one vertex v inside the cluster C with another vertex u outside of C, is chosen and is added to the MST. The process is repeated until a spanning tree is formed

Kruskal’s Algorithm: The algorithm was devised by Joseph Kruskal. This algorithm also finds the minimum spanning tree for a connected weighted graph & having Following: Edge based algorithm. Add the edges one at a time, in increasing weight order . The algorithm maintains A – a forest of trees. An edge is accepted it if connects vertices of distinct trees. We need a data structure that maintains a partition, i.e.,a collection of disjoint sets MakeSet(S,x): S ¬ S È {{x}} Union(Si,Sj): S ¬ S – {Si,Sj} È {Si È Sj} FindSet(S, x): returns unique Si Î S, where x Î Si The algorithm adds the cheapest edge that connects two trees of the forest .

Feature of Prim’s and Kruskal’s Algorithm
PRIM’S ALGORITHM KRUSKAL’S ALGORITHM Greedy algorithm. Starts with an empty graph. Add one node at a time considering minimum weight. Tree built is always cyclic. The result is the tree with lowest weight. Greedy algorithm. Starts with an empty graph. Add one node at a time considering minimum weight. Tree built is always cyclic. The result is the tree with lowest weight.

Application
Prim’s and Kruskal’s algorithms are used where we have to find the path with minimum cost and distance from a weighted graph. They found their importance in building rail and road, electronic circuits, computer networks etc.
Shortest Path Problem
In graph theory, shortest path problem is the problem of finding a path between two nodes of minimum weight. There are many different shortest path algorithms which are used for different purpose; situations and their efficiency are also different.
Shortest Path Algorithms
Shortest Path Tree in G from start node s is a tree (directed outward from s if G is a directed graph) such that the shortest path in G from s to any destination vertex t is the path from s to t in the tree. Dijkstra’s Algorithm was developed by Edsger Dijkstra. Dijkstra’s algorithm for finding the shortest path in a graph Always takes the shortest edge connecting a known node to an unknown node.

Adjacency Matrix:-

A B C D E F G H I J
A 0 1 0 0 1 0 0 1 0 0
B 0 0 1 0 0 0 0 0 0 0
C 0 0 0 1 0 1 0 0 0 0
D 0 0 0 0 0 1 0 0 0 0
E 0 0 1 0 0 0 0 1 1 0
F 0 0 0 0 0 0 1 0 0 1
G 0 0 0 1 0 0 0 0 0 1
H 0 0 0 0 0 0 0 0 0 0
I 0 0 1 0 0 1 0 1 0 1
J 0 0 0 0 0 0 0 0 0 0
Analysis
Total Number of vertices = 10
Vertices = (a)(b)(c)(d)(e)(f)(g)(h)(i)(j)
Matrix = 10*10
It is used for denser graphs.
In this data structure, a |V|×|V| matrix A is established such that aij={1 when vertex i is adjacent to vertex j 0 when vertex i is not adjacent to vertex j}
The storage required to implement an adjacency matrix is proportional to |V|2. When G is represented as an adjacency matrix, the best time complexity you can expect for graph algorithms is O (|V|2). This is the time required to access each element of the matrix exactly one time.
|E|  |V|2
Faster to test if (x, y) exists.
Edge insertion or deletion.
Recommended for big graphs with less memory is required.
Adjacency List:- Analysis
Adjacency lists are linked lists, one for each node, containing the names of the nodes to which a node is connected. The heads of each of these lists are held in an array of pointers.
It is used for sparse graphs. Algorithm inserts each edge in E (G) into the adjacency list twice: once in the stated direction and once in the reverse direction. If G is a directed graph, the reverse insertion is inappropriate (i.e. omit the final insert statement in Algorithm 1). It should be apparent that the algorithm has a time complexity of O (|V|+|E|) if all operators have time complexity of O (1).
|E|  |V| or |E|  |V| log |V|
When we need to find vertex degree we use lists.
To traverse the graph, list is used
Recommended for small graphs where less memory is required.

Unweighted and Undirected Breadth First Search (BFS)
Step 1: All nodes in graph are initialized

u.color = white u.dist = ∞ u.pred = NULL

A is Chosen as a source vertex so, the dist is initialized as 0 and parent of is NELL. ∞ ∞ ∞ ∞ ∞ ∞ 0
NULL

∞ ∞ ∞ SOURCE=A A.COLOR=GREY A.DISTANCE=0 A.PREDECESSOR=NIL
Now we have to visit A and explorer all its white neighbour vertices Now we visit A and explore all its white neighbor vertices which are B, E and H and then push them into a queue.

A B E H Queue:

Step 2: Now we change the colour, distance and parent node of each node we discovered and POP A from the Queue. 1 ∞ ∞

1 ∞ ∞ 0

1 ∞ ∞

B E H Queue: A.COLOR=BLACK
A.DISTANCE=0
A.PRECESSOR=0 B.COLOR=GREY
B.DISTANCE=1
B.PREDECESSOR=A E.COLOR=GREY
E.DISTANCE=1
E.PREDECESSOR=A H.COLOR=GREY
H.DISTANCE=1
H.PREDECESSOR=A

Now the next element B so B is POP now from the queue and explores all the other white nodes in the neighbour which are B and C so, we push C in queue.
E H C Queue:

Step 3: 1 2 ∞

1 ∞ ∞ 0 1 ∞ ∞

E H C Queue: Queue
Now that we have explored B its colour is changed to Black and we can POP next element from the queue which is E. After this we find other neighbour white nodes of E and push them in queue which is I.
H C I Queue: B.COLOR=BLACK
B.DISTANCE=1
B.PREDECESSOR=A C.COLOR=GREY
C.DISTANCE=2
C.PREDECESSOR=B E.COLOR=GREY
E.DISTANCE=1
E.PREDECESSOR=A H.COLOR=GREY
H.DISTANCE=1
H.PREDECESSOR=A

Step 4: 1 2 ∞

1 ∞ ∞

1 2 ∞

H C I Queue: E.COLOR=BLACK
E.DISTANCE=1
E.PREDECESSOR=A I.COLOR=GREY
I.DISTANCE=2
I.PREDECESSOR=E C.COLOR=GREY
C.DISTANCE=2
C.PREDECESSOR=B H.COLOR=GREY
H.DISTANCE=1
H.PREDECESSOR=A
Now that E has been explored so it changes its colour to black and chooses the next element from the queue to POP which is H. After that we find white neighbour nodes of H and push it in the queue but, H doesn’t have any white neighbour nodes so nothing will be pushed in the queue. C I Queue:
Step 5: 1 2 ∞

1 ∞ ∞

1 2 ∞

C I Queue:

H.COLOR=BLACK
H.DISTANCE=1
H.PREDECESSOR=A I.COLOR=GREY
I.DISTANCE=2
I.PREDECESSOR=E C.COLOR=GREY
C.DISTANCE=2
C.PREDECESSOR=B

B is explored so its color is changed to Black. Now choose next element from queue and popped it. Next Element is C. Find All white neighbors of C and push them into the queue.

I D F Queue: Step 6: 1 2 3

1 3 ∞

1 2 ∞

I D F Queue: C.COLOR=BLACK
C.DISTANCE=2
C.PREDECESSOR=B D.COLOR=GREY
D.DISTANCE=3
D.PREDECESSOR=C F.COLOR=GREY
F.DISTANCE=3
F.PREDECESSOR=C I.COLOR=GREY
I.DISTANCE=2
I.PREDECESSOR=E
C is explored so its color is changed to Black. Now choose next element from queue and popped it. Next Element is I. Find All white neighbors of C and push them in queue.

D F J Queue :

Change the color, pred and dist of new element.
Step 7: 1 2 3

1 3 ∞

1 2 3

D F J Queue: I.COLOR=BLACK
I.DISTANCE=2
I.PREDECESSOR=E J.COLOR=GREY
J.DISTANCE=3
J.PREDECESSOR=I D.COLOR=GREY
D.DISTANCE=3
D.PREDECESSOR=C F.COLOR=GREY
F.DISTANCE=3
F.PREDECESSOR=C
I is explored so its color is changed to Black. Now choose next element from queue and popped it. Next Element is D. Find All white neighbors of D and push them in queue. F J G Queue:

Change the color, pred and dist of new element.

Step 8: 1 2 3

1 3 4

1 2 3

F J G Queue: D.COLOR=BLACK
D.DISTANCE=3
D.PREDECESSOR=C J.COLOR=GREY
J.DISTANCE=3
J.PREDECESSOR=I F.COLOR=GREY
F.DISTANCE=3
F.PREDECESSOR=C G.COLOR=GREY
G.DISTANCE=4
G.PREDECESSOR=D
D is explored so its color is changed to Black. Now choose next element from queue and popped it. Next Element is F. Find All white neighbors of F and push them in queue. But F doesn’t have any white neighbor so nothing will be pushed in queue. J G Queue:
Step 9: 1 2 3

1 3 4

1 2 3

J G Queue:

F is explored so its color is changed to Black. Now choose next element from queue and popped it. Next Element is J. Find All white neighbors of J and push them in queue. But J doesn’t have any white neighbor so nothing will be pushed in queue.

Step 9: 1 2 3

1 3 4

1 2 3

G Queue: F.COLOR=BLACK
F.DISTANCE=3
F.PREDECESSOR=C J.COLOR=GREY
J.DISTANCE=3
J.PREDECESSOR=I G.COLOR=GREY
G.DISTANCE=4
G.PREDECESSOR=D

J is explored so its color is changed to Black. Now choose next element from queue and popped it. Next Element is G. Find All white neighbors of G and push them in queue. But G doesn’t have any white neighbor so nothing will be pushed in queue.

Step 9: 1 2 3

1 3 4

1 2 3

G is explored so its color is changed to Black. Now choose next element from queue and popped it. There is no any other element in queue. Queue is empty now.so that means now every vertex is explored

Pseudo Code for Breadth First Search (BFS)
BFS(V, E, s)
1. for each u in V − {s} ▷ for each vertex u in V[G] except s.
2. do color[u] ← WHITE
3. d[u] ← infinity
4. π[u] ← NIL
5. color[s] ← GRAY ▷ Source vertex discovered
6. d[s] ← 0 ▷ initialize
7. π[s] ← NIL ▷ initialize
8. Q ← {} ▷ Clear queue Q
9. ENQUEUE(Q, s)
10 while Q is non-empty
11. do u ← DEQUEUE(Q) ▷ That is, u = head[Q]
12. for each v adjacent to u ▷ for loop for every node along with edge.
13. do if color[v] ← WHITE ▷ if color is white you've never seen it before
14. then color[v] ← GRAY
15. d[v] ← d[u] + 1
16. π[v] ← u
17. ENQUEUE(Q, v)
18. DEQUEUE(Q)
19. color[u] ← BLACK

Analysis Complexity of BFS We analyze the runtime on an input graph G = (V, E). After initialization, no vertex is ever whitened, and ensures that each vertex is enqueue at most once and hence dequeued at most once. The operations of enqueuing and dequeuing take O (1) time, so the total time devoted to the while-loop in breadth-first search in enqueue operation is O (V). Because the adjacency list of each vertex is scanned only when the vertex is dequeued, each adjacency list is scanned at most once. Since the sum of the lengths of all the adjacency lists is Θ (E), the total time spent on the for-loop inside the while-loop is O (E). The overhead of initialization is O (V), and thus the total running time of BFS is O (V+E). Depth First Search (DFS)

∞ ∞ ∞

∞ ∞ ∞ 0

∞ ∞ ∞

Step 1: First we initialized the colour of all the nodes is white. The source vertex is ‘A’ which is now turned to grey and marked no. 1.

1

Step 2: After visiting the A we start exploring other white nodes which adjacent to ‘A’ i.e. B. It is now marked as 2 and its parent node is ‘A’. Now that we have visited B node it will be marked grey and we will starting discovering node adjacent to B which C.

2

1

Step 3: Now we go visit C so it will be marked grey and given a no. 3. After visiting this node we will move to white adjacent node of C which D and F.

2 3

1

Step 4: Now we go visit node D and mark it as 4 and shade it with grey colour.

2 3 4

1

Step 5: Now to go visit the white node which is adjacent to D and there is only one node which is adjacent to D i.e. ‘F’. So, we will visit node F and mark it 5 and shade it grey.

2 3 4

5 1

Step 6: Like this we will keep continue moving o the adjacent white until we hit the last one and mark it.

2 3 4

5 6 1

2 3 4

5 6 1

7 Step 3: Once we hit the last white adjacent node we start to go back and mark the nodes which we revisited by different numbers and shade it black it is also known as back tracking.

2 3 4

5 6 1

7/8

2 3 4

5/10 6/9 1

7/8

2 3 4/11

5/10 6/9 1

7/8

2 3/12 4/11

5/10 6/9 1

7/8

2/13 3/12 4/11

5/10 6/9 1

7/8
Step 4: Once we reach back to the source node we start by another white adjacent node which has not been marked grey and keep going till we hit the last white adjacent node.

2/13 3/12 4/11

14 5/10 6/9 1

7/8

2/13 3/12 4/11

14 5/10 6/9 1

15 7/8

2/13 3/12 4/11

14 5/10 6/9 1

16 15 7/8

Step 5: Starting Back Track again from node H

2/13 3/12 4/11

14 5/10 6/9 1

16/17 15 7/8

2/13 3/12 4/11

14 5/10 6/9 1

16/17 15/18 7/8

2/13 3/12 4/11

14/19 5/10 6/9 1

16/17 15/18 7/8

Step 6: Final Tree

2/13 3/12 4/11

1/20 14/19 5/10 6/9

16/17 15/18 7/8
{A, B, C, D, F, G, J, E, I, H} Algorithm for DFS

DFS (V, E)
1. for each vertex u in V[G]
2. do color[u] ← WHITE
3. π[u] ← NIL
4. time ← 0
5. for each vertex u in V[G]
6. do if color[u] ← WHITE
7. then DFS-Visit(u) ▷ build a new DFS-tree from u

DFS-Visit(u)

1. color[u] ← GRAY ▷ discover u
2. time ← time + 1
3. d[u] ← time
4. for each vertex v adjacent to u ▷ explore (u, v)
5. do if color[v] ← WHITE
6. then π[v] ← u
7. DFS-Visit(v)
8. color[u] ← BLACK
9. time ← time + 1
10. f[u] ← time ▷ we are done with u End End
Analysis Complexity of DFS
As soon as the target node is found, the algorithm terminates and returns the results that the destination node is found. The target could be reached through many paths. It totally depends on which adjacent we select next in each step.
STEP 1-3 take time to execute is (V) because it is totally dependent on V and time taken by next to execute is (V) + Time to execute calls to DFS-VISIT. For DFS-VISIT total number of edges kept by the adjacency list is (E). Total time spent in the adjacency list is (E). In terms of big-oh notation, the total running time of DFS is O (V+E). DIKSTRA’S SINGLE SOURCE SHORTEST PATH

SOURCE=A
DISTANCE=0
PREDECESSOR=NIL
PRIORITY QUEUE=Q
SET S={ Ø }
0 ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞
A B C D E F G H I J N N N N N N N N N N (1) A is the minimum from queue, put it in set(s), now consider the neighbour of A’s distance, predecessor from the source. (Q) =
3 ∞ ∞ 1 ∞ ∞ 5 ∞ ∞
B C D E F G H I J
A N N A N N A N N
S = {A}

(Q) =
1 3 5 ∞ ∞ ∞ ∞ ∞ ∞
E B H C D F G I J
A A A N N N N N N

Extract E from queue(Q)
Priority Queue (Q) =
2 3 3 4 ∞ ∞ ∞ ∞
C B H I D F G J
E A E E N N N N
S = {A, E}

Extract C from queue(Q)
Priority Queue (Q) =

3 3 4 6 9 ∞ ∞
B H I F D G J
A E E C C N N
S = {A, E, C}

Extract B from queue(Q)
Priority Queue (Q) =
3 4 6 9 ∞ ∞
H I F D G J
E E C C N N
S = {A, E, C, B}

Extract H from queue(Q)
Priority Queue (Q) =

4 6 9 ∞ ∞
I F D G J
E C C N N
S = {A, E, C, B, H}

Extract I from queue(Q)
Priority Queue (Q) =
6 7 9 ∞
F J D G
C I C N
S = {A, E, C, B, H, I}

Extract F from queue(Q)
Priority Queue (Q) =
7 9 10
J D G
I C F
S = {A, E, C, B, H, I, F}

Extract J from queue(Q)
Priority Queue (Q) =
9 10
D G
C F
S = {A, E, C, B, H, I, F, J}

Extract D from queue(Q)
Priority Queue (Q) =
10
G
F
S = {A, E, C, B, H, I, F, J, D}

Extract G from queue(Q)
Priority Queue (Q) =
Ø
S = {A, E, C, B, H, I, F, J, D, G}

Algorithm for Dijkstra

DIJKSTRA (G, w, s) INITIALIZE SINGLE-SOURCE (G, s) S ← { } // S will ultimately contains vertices of final shortest-path weights from s Initialize priority queue Q i.e., Q ← V[G] while priority queue Q is not empty do u ← EXTRACT_MIN(Q) // Pull out new vertex S = S U {u} // Perform relaxation for each vertex v adjacent to u for each vertex v in Adj[u] do Relax (u, v, w) /* Need to call DECREASE-KEY */
Analysis
A record is maintained for vertices in increasing order of their distance from the source vertex. Construct the shortest path tree edge by edge – at each step; add one new edge, corresponding to the construction of the shortest path to the new vertex.
Each edge in the adjacency list Adj [v] is examined exactly once during the course of the algorithm. Since the total number of edges in all the adjacency lists is |E|, there a total of |E| iterations of this for loop. These operations are known as DECREASE-KEY operations. Other operations inside the for loop take O (1) time.
Time = |V| TEXTRACT-MIN + |E| T DECREASE-KEY
Time = |V| O (V) + |E| O (1) = O (V2 + E)
The above running time resulted from assuming that Q is implemented as an array. The time depends on different Q implementations. The efficiency of Dijkstra’s algorithm can be increased when using binary heap or Fibonacci heap. It is discussed in detail in the next sections. How Dijkstra’s Efficiency could be improved?
Implementation TExtract-Min TDecrease-Key Total
Array O(V) O(1) O(V 2)
Binary Heap O(lg V) O(lg V) O( (V+E) lg V)
Fibonacci heap O(lg V) O(1) (amort.) O(V lgV + E)

The efficiency could be improved by storing nodes in adjacency list and using binary heap, pairing heap, or Fibonacci heap as a priority queue, to implement the finding the next minimum distance vertex. In this case of binary heap, EXTRACT_MIN operations take O (lg V) time and there are |V| such operations. The binary heap can be built in O (V) time. Operation DECREASE (in the RELAX) takes O (lg V) time and there are at most such operations. In case of Fibonacci heap , the amortized cost of each of |V| EXTRAT_MIN operations if O (lg V).
Operation DECREASE_KEY in the subroutine RELAX now takes only O (1) amortized time for each of the |E| edges. Hence, the running time of the algorithm with binary heap provided given graph is sparse is O ((V + E) lg V) which becomes O (E lgV) if all vertices in the graph is reachable from the source vertices. Kruskal’s Algorithm

Step 1: Put all the vertices of the graph at a place.

Vertices(V)={0},{1},{2},{3},{4}{5},{6},{7},{8},{9},{10},{11}

Step 2: Now put all edges of graph in a set in ascending order..

E={ (3,4) , (2,3) , (4,5) , (0,1) , (1,4) , (6,7) , (8,9) , (0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 1 2 2 3 3 3 3 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Step 3:
The edge (3, 4) is taken. Both belongs to separate sets and union applied as follows

Vertices(V)={0},{1},{2},{3,4}{5},{6},{7},{8},{9},{10},{11}

Remove the edge (3, 4) from the set…

E={ (2,3) , (4,5) , (0,1) , (1,4) , (6,7) , (8,9) , (0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 2 2 3 3 3 3 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Include Edge into A (tree)

1

Step 4: Now took the edge (2,3) from the set and since endpoints in different sets, hence union applied as

Vertices(V)={0},{1},{2,3,4}{5},{6},{7},{8},{9},{10},{11}

Remove the edge (2, 3) from the set…

E={ (4,5) , (0,1) , (1,4) , (6,7) , (8,9) , (0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 2 3 3 3 3 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Now Add the edge in A..

2 1

Step 5. Now take edge(4,5). Both are from different sets and so union applied as :-

Vertices(V)={0},{1},{2,3,4,5},{6},{7},{8},{9},{10},{11}

Remove the edge (4, 5) from the set…

E={ (0,1) , (1,4) , (6,7) , (8,9) , (0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 3 3 3 3 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Now Add the edge in A..

2 1 2

Step 6. Next edge is (0,1) its belong to different sets and so union is:

Vertices(V)={0,1},{2,3,4,5},{6},{7},{8},{9},{10},{11}

Remove the edge (3, 4) from the set…

E={ (1,4) , (6,7) , (8,9) , (0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 3 3 3 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Now Add the edge in A..

3

2 1 2

Step 7: Now edge (1,4) is considered. This edge is found to be in different sets so union is

Vertices(V)={0,1,2,3,4,5},{6},{7},{8},{9},{10},{11}

Remove the edge (1, 4) from the set…

E={ (6,7) , (8,9) , (0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 3 3 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Now Add the edge in A..

3

3 2 1 2

Step 8: Now edge (6,7) is considered. This edge is found to be in different sets so union is

Vertices(V)={0,1,2,3,4,5},{6,7},{8},{9},{10},{11}

Remove the edge (6, 7) from the set…

E={ (8,9) , (0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 3 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Now Add the edge in A. 3

3 2 1 2

3

Step 9: Now edge (8,9) is considered. This edge is found to be in different sets so union is

Vertices(V)={0,1,2,3,4,5},{6,7},{8,9},{10},{11}

Remove the edge (8, 9) from the set…

E={(0,3) , (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , 4 4 4 5 5 5
(8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 6 6 6 7 8 9

Now Add the edge in A.. 3

3 2 1 2

3 3

Step 10: Now edge (0,3) is considered. This edge is found to be in same set so we no need to include it in the graph..

Vertices(V)={0,1,2,3,4,5},{6,7},{8,9},{10},{11}

Remove the edge (0,3) from the set…

E={ (2,6) , (4,8) , (0,2) , (3,7) , (5,9) , (8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 4 4 5 5 5 5 6 6 6 7 8 9

Step 11: Now edge (2,6) is considered. This edge is found to be in different set so the union is

Vertices(V)={0,1,2,3,4,5,6,7},{8,9},{10},{11}

Remove the edge (2,6) from the set…

E={(4,8) , (0,2) , (3,7) , (5,9) , (8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 4 5 5 5 5 6 6 6 7 8 9
Now Add the edge in A.. 3

3 2 1 2

4 3 3

Step 12: Now edge (4,8) is considered. This edge is found to be in different set so the union is

Vertices(V)={0,1,2,3,4,5,6,7,8,9},{10},{11}

Remove the edge (4,8) from the set…

E={ (0,2) , (3,7) , (5,9) , (8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 5 5 5 6 6 6 7 8 9
Now Add the edge in A.. 3

3 2 1 2

4 3 3

Step 13: Now edge(0,2) is considered. This edge is found to be in same set. It represent the cycle in So we didn’t include it in graph
Vertices(V)={0,1,2,3,4,5,6,7,8,9},{10},{11}

Remove the edge (0,2) from the set…

E={ (3,7) , (5,9) , (8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 5 5 5 6 6 6 7 8 9

Step 14: Now edge (3, 7) is considered. This edge is found to be in same set. It represent the cycle in So we didn’t include it in graph
Vertices(V)={0,1,2,3,4,5,6,7,8,9},{10},{11}

Remove the edge (3, 7) from the set…

E={ (5,9) , (8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)}
5 5 6 6 6 7 8 9

Step 15: Now edge (5, 9) is considered. This edge is found to be in same set. It represent the cycle in So we didn’t include it in graph
Vertices(V)={0,1,2,3,4,5,6,7,8,9},{10},{11}

Remove the edge (5, 9) from the set…

E={ (8,11) , (1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)}
5 6 6 6 7 8 9
Step 16: Now edge (8, 11) is considered. This edge is found to be in different set so the union is

Vertices(V)={0,1,2,3,4,5,6,7,8,9,11},{10}

Remove the edge (8, 11) from the set…

E={(1,5) , (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 6 6 6 7 8 9
Now Add the edge in A.. 3

3 2 1 2

4 4 3 3

5

Step 17: Now edge (1,5) is considered. This edge is found to be in same set. It represent the cycle in So we didn’t include it in graph
Vertices(V)={0,1,2,3,4,5,6,7,8,9,11},{10}

Remove the edge (1,5) from the set…

E={ ( (7,8) , (6,10) , (7,10) , (10,11) , (9,11)} 6 6 7 8 9

Step 18: Now edge (7, 8) is considered. This edge is found to be in same set. It represent the cycle in So we didn’t include it in graph
Vertices(V)={0,1,2,3,4,5,6,7,8,9,11},{10}

Remove the edge (7, 8) from the set…

E={ ( (6,10) , (7,10) , (10,11) , (9,11)} 6 7 8 9

Step 19: Now edge (6, 10) is considered. This edge is found to be in different set so the union is

Vertices(V)={0,1,2,3,4,5,6,7,8,9,10,11}

Remove the edge (6, 10) from the set…

E= { (7,10) , (10,11) , (9,11)} 7 8 9
Now Add the edge in A.. 3

3 2 1 2

4 4 3 3

6 5

Step 20: Now after considering edge (7,10),(10,11) and (9,11) we found endpoint of the edges in in same set. It represent the cycle. So we didn’t include it in graph
Vertices(V)={0,1,2,3,4,5,6,7,8,9,10,11}

Remove the edge (7,10),(10,11) and (9,11) from the set…

Final Tree is

3

3 2 1 2

4 4 3 3

6 5

Algorithm for Krushkal Algorithm
MST-KRUSKAL(G) /* G = (V,E) */ A =  For each vertex v in V
MAKE-SET(v)
Sort the edges of E into nondecreasing order by the weight For each edge (u,v) in E, taken in nondecreasing order by weight if FIND-SET(u)  FIND-SET(v)
A = A U {(u,v)} UNION(u,v) return A

Analysis Complexity of Kruskal’s Algorithm
The running time of Kruskal’s Algorithm for a graph G = (V, E) depends on the implementation of the data structure. Initializing the set A takes O (1) time, and the time to sort the edges in line 4 is O (E log E). (It will account for the cost of the | V | MAKE-SET operations in the for loop of lines 2-3 in a moment). The for loop performs O (E) FIND-SET and UNION operations on the disjoint –set forest. Along with the | V | MAKE-SET operations, these take a total of O ((V+E) α (V)) time, where α is the very slowly growing function. Because G is assumed to be connected, we have | E | ≥ | V | - 1, and so the disjoint –set operations running time of Kruskal’s algorithm is O (E log E). Observing the | E | < | V |2, we have log | E | = O (log V), and so we can restate the running time of Kruskal’s Algorithm as O (E log V). Prim’s Algorithm

MST-Prim (G, w, r)
1 for each u ∈ V [G]
2 do key[u] ∞
3 π[u] NIL
4 key[r] 0
5 Q V [G]
6 While Q ≠ Ø
7 do u EXTRACT-MIN (Q)
8 For each v ∈ Adj[u]
9 do if v ∈ Q and w (u, v) < key [v]
10 then π[v] u
11 key[v] w (u, v)

PRIORITY QUEUE (Q) =
Q 0 1 2 3 4 5 6 7 8 9 10 11 0 ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ N N N N N N N N N N N N

0 is minimum so it is extracted Therefore, Queue(Q) is:
Q 1 2 3 4 5 6 7 8 9 10 11 3 5 4 ∞ ∞ ∞ ∞ ∞ ∞ ∞ ∞ 0 0 0 N N N N N N N N

1 is minimum so it is extracted Therefore, Queue(Q) is:
Q 2 3 4 5 6 7 8 9 10 11 5 4 3 6 ∞ ∞ ∞ ∞ ∞ ∞ 0 0 N N N N N N N N

4 is minimum so it is extracted Therefore, Queue(Q) is:
Q 2 3 5 6 7 8 9 10 11 5 1 2 ∞ ∞ ∞ ∞ ∞ ∞ 0 0 N N N N N N N

3 is minimum so it is extracted Therefore, Queue(Q) is:
Q 2 5 6 7 8 9 10 11 2 2 ∞ 5 4 ∞ ∞ ∞ 0 N N N N N N N

2 is minimum so it is extracted Therefore, Queue(Q) is:
Q 5 6 7 8 9 10 11 2 4 5 4 ∞ ∞ ∞ 4 2 3 4 N N N

5 is minimum so it is extracted. Therefore, Queue(Q) is:
Q 6 7 8 9 10 11 4 5 4 5 ∞ ∞ 2 3 4 5 N N

6 is minimum so it is extracted. Therefore, Queue(Q) is:
Q 7 8 9 10 11 3 4 5 6 ∞ 6 4 5 6 N

7 is minimum so it is extracted Therefore, Queue(Q) is:
Q 8 9 10 11 4 5 6 ∞ 4 5 6 N

8 is minimum so it is extracted Therefore, Queue(Q) is:
Q 9 10 11 3 6 5 8 6 8

9 is minimum so it is extracted Therefore, Queue(Q) is:
Q 10 11 6 5 6 8

11 is minimum so it is extracted Therefore, Queue(Q) is:
Q 10 6 6

10 is minimum so it is extracted Now, Queue (Q) is
Q=Ø
Therefore Minimum Spanning Tree (MST) Minimum weight: 3+3+2+1+2+4+3+6+4+3+5= 36

Pseudo Code for Prims Algorithm
MST-PRIM(G,r) /* G = (V,E) */
For each u in V u.dist =  u.pred = NIL r.dist = 0 Create a min-priority queue Q for V according to values of dist While Q is not empty u = EXTRACT-MIN(Q) For each v adjacent to u if v exists in Q and weight of (u,v) < v.dist v.pred = u v.dist = weight of (u,v)

Analysis
Used to find a MST rooted at a given vertex r.
Grow a MST by adding vertices. In each step, a vertex that has least ‘distance’ to the growing tree is added.
Initialization and first for loop will take O (V lg V) and time taken by Decrease key O(lg V) and the while loop will execute foe the |V| times and time taken for EXTRACT-MIN call is O(V lg V). Total time taken by Prim’s algorithm to execute is O (V lg V) + O (E *1) + O (E lg V) = O (E lg V) Comparison of Time complexities with their analysis

Adjacency List and Adjacency Matrix
The simplest data structure for a graph is an adjacency matrix. For a graph
G = (V, E), a |V| * |V| matrix A is needed. Aij = 1 if (vi, vj) = E, and Aij = 0 if (vi, vj) != E. For an undirected graph, the adjacency matrix is symmetrical, because the edges have no directions.
One of the strengths of the use of an adjacency matrix is that it can easily represent a weighted graph by changing the ones in the matrix to the edges’ respective weights. However, the weight cannot be a zero in this representation (otherwise we cannot differentiate zero-weight edge from “no connection” between two vertices). Also, an adjacency matrix requires exactly Ɵ (V 2) space. For a dense graph for which |E| is close to |V*V|, this could be a memory-efficient representation. However, if the graph is sparse, that is, |E| is much smaller than |V*V|, most of the entries in the adjacency matrix would be zeros, resulting in a waste of memory. A sparse graph is better represented with an adjacency list, which consists of an array of size |V|, with the ith element corresponding to the vertex vi. The ith element points to a linked list that stores those vertices adjacent to vi.

Breadth First Search (BFS) and Depth First Search (DFS)
As per the algorithms the total running time of BFS is O (V+E) and the total running time of DFS is also O (V+E) but the only difference is in the processes. BFS is enqueue and dequeue the nodes and then make the tree while DFS is extracting the minimum node and the relaxing the node after all its done.

Prim’s and Kruskal’s algorithms
Complexity of Prim’s in terms of big-oh notation is O (E log V) (as we already derived above) where O – big-oh, E – no. of edges, V = no. of vertices. It searches the least edge according to their weights for every vertices wherever the complexity of Kruskal’s in terms of big-oh notation is same as prim’s that is O (E log V) (as we already derived above) where O – big-oh, E – no. of edges, V = no. of vertices but it sort the edges according to their weights and compare them.

Description and Justification of chosen class
For the execution of algorithms and scalability and the inherent difficulty in providing efficient for the computational problems we need to consider the amount of resources. Problems are divided in to the different classes like P, NP, NP- complete and NP- Hard and many more. A nondeterministic algorithm terminates unsuccessfully if they exist, no set of choices leading to a success signal. The time required for choice (1: n) is O (1). A deterministic interpretation of a non-deterministic algorithm can be made by allowing unbounded parallelism in computation
According to research, the given algorithms BFS, DFS ,Dijkstra’s , Prim’s and Kruskal’s comes under P class as they solve decision problem using deterministic approach in polynomial running time. The following table summarizes why all the given algorithms are in P Class. Algorithm Name Complexity Problem Type Execution Machine Polynomial Class
MST Kruskal’s O(E LogV ) Decision Problem Deterministic Yes p Prim’s O(E LogV) Decision Problem Deterministic Yes P
Shortest Path Dijkstra’s O(V2 + E) Decision Problem Deterministic Yes P
Graph Searching BFS O(V+E) Decision Problem Deterministic Yes P DFS O(V+E) Decision Problem Deterministic Yes P

Definition of classes NP: The class of decision problem which can be solved by a non-deterministic polynomial algorithm.

NP-hard: The class of problems to which every NP problem reduces.

NP-complete (NPC): The class of problems which are NP-hard and belong to NP.

P class: The class of problems which can be solved by a deterministic polynomial algorithm .P class of problems that can be solved in time that is polynomial in the size of the input, n. The class of Problems that are solvable in polynomial time and it can be accepted by a deterministic Turing machine in polynomial time. In computational theory, the class P consists of all those decision problems that can be solved (i.e. a “yes” output) on a deterministic sequential machine in an amount of time that is polynomial in the size of the input. All the problems are under broader category P.

Complexity Class P: Problem x with size n → solvable in at most O (nk) time if input size is n, then the worst-case running time is O(nc) for constant c. Problems in P are considered “tractable” (if not in P, then not tractable). Example: Sorting Algorithm, Merging. Assumptions
Assumption of BFS:
The Breadth-First-Search algorithm assumes that the input Graph G = (V, E) is represented using adjacency lists. The colour of each vertex u V is stored in the variable colour[u], and the predecessor of u is stored in the variable π [u]. If u has no predecessor (for example, if u = s or u has not been discovered), then π [u] = NIL. The distance from the source s to the vertex u computed by the algorithm is stored in d[u]. The algorithm also uses a first-in, first-out queue Q to manage the set of vertices in reading state. To keep track of the progress, the vertex is coloured white, grey or black. At the starting every vertex is white accept the source. As the vertex is discovered the first time it is encountered during the search, at that time it becomes non-white. Grey vertices are those vertices which are being processed and the black vertices are those vertices which are processed.
Assumption of DFS: The Depth-First-Search algorithm assumes that the input Graph G = (V, E) is represented using adjacency lists. Consider a directed graph G = (V, E). After a DFS of graph G we can put each edge into one of four classes: A tree edge is an edge in a DFS-tree. A back edge connects a vertex to an ancestor in a DFS-tree. Note that a self-loop is a back edge. A forward edge is a non-tree edge that connects a vertex to a descendent in a DFS-tree. A cross edge is any other edge in graph G. It connects vertices in two different DFS-tree or two vertices in the same DFS-tree neither of which is the ancestor of the other.
Assumption of Prim’s
The connected graph G and the root r of the minimum spanning tree grown are input to the algorithm. During execution of the algorithm, all vertices that are not in the tree reside in a min-priority queue Q based on a key field. For each vertex v, key[v] is the minimum weight of any edge. By convention, key[v] =∞ if there is no such edge. The field p[v] names the parent of v in the tree. During the algorithm the result A is kept implicitly as: A={(v, t[v]): v Є V-{r}-Q
Assumption of Kruskal’s
Let the undirected graph G = (V, E) where V is the set of vertices and E is the set of edges. For each edge (u, ʋ) ε E, we have a weight w (u, ʋ) specifying the weight or cost to connect u and ʋ. Let r be the arbitary root vertex that grows until the tree spans all the vertices in V.
References and Citations
Books:
Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford Stein (2001). Introduction to Algorithms. McGraw-Hill, 527-536, 567 -573 Satraj sahni, Ellis, Sangutheever(2008). Fundamental of computer algorithm. 2nd ed. New delhi: Universities Press India pvt. 15-17,236-247.
Websites
Graph Theory http://www.southernct.edu/~fields/TeX-PDF/GraphTheory.pdf, Lecture Notes on GRAPH THEORY by Tero Harju, Department of Mathematics, University of Turku, FIN-20014 Turku, Finland, e-mail: harju@utu.fi, 2007. Last Accessed: 20-may- 2013
BFS
http://www.tech-faq.com/breadth-first-search-algorithm.html. Last Accessed: 18-may- 2013 http://www.cs.auckland.ac.nz/~ute/220ft/graphalg/node9.html#SECTION00021000000000000000 . Last Accessed: 19-may- 2013
DFS
http://www.personal.kent.edu/~rmuhamma/Algorithms/MyAlgorithms/GraphAlgor/depthSearch.htm . Last Accessed: 19-may- 2013 http://www.tech-faq.com/depth-first-search-algorithm.html . Last Accessed: 20-may- 2013
Dijkstra's algorithm http://www-b2.is.tokushima-u.ac.jp/~ikeda/suuri/dijkstra/Dijkstra.shtml. Last Accessed: 23-may- 2013 http://www.personal.kent.edu/~rmuhamma/Algorithms/MyAlgorithms/GraphAlgor/dijkstraAlgor.htm . Last Accessed: 19-may- 2013
Prim’s Algorithm http://students.ceid.upatras.gr/~papagel/project/prim.htm. Last Accessed: 22-may- 2013 http://www-b2.is.tokushima-u.ac.jp/~ikeda/suuri/dijkstra/Prim.shtml . Last Accessed: 22-may- 2013 http://www.brpreiss.com/books/opus4/html/page577.html . Last Accessed: 20-may- 2013

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...CCS20503/DCS20303/TCS20404 Data Structure and Algorithm Lab Practical 3 ------------------------------------------------- 4 April 2016 ------------------------------------------------- Instructions: 1. Complete ALL the question in this Lab Practical. 2. Complete and hand in all the materials below: a. Printed source code of your programs. b. Print screen sample output of your programs. 3. Submit your work directly to the instructor with the cover printed on RED colour paper. Use the cover template given at the end of this document. 4. Due date: 4.4.2016 (Monday) Question 1 You are required to write a C++ program that indicates Linked List : a) Create a structure “model”. This structure basically has members of model name, model height, model weight, model ethnic. The data which will store the information and second is node *next which will hold the address of the next node. b) Create a structure “node”. This structure has all the model data and node pointer that will carry the model informations from structure model. c) Insert 4 data of models named, Heidi, Zoey, Alexis and Lisa that carries informations of the their heights, weights and ethnic into the nodes. Declare the first node and the last node as NULL. d) Print out the data of the models that include all the informations added as shown in the example below: TOP MODELS: Name: Heidi Height: 170 Weight: 50 Ethnic: Caucasian TOP MODELS: Name: Heidi Height:...

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