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Chapter 1 in Research About Computer Games Addiction

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EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF THE MARIAN FRESHMEN STUDENTS DURING THE FIRST SEMESTER OF SCHOOL YEAR 2012-2013

A Research Presented to
Mr. Paul C. Morales

Saint Mary’s University
Bayombong, Nueva Viscaya

In Partial Fulfilment
Of the Requirements in
_________________________

Submitted By:
Kimberly Anne Martinez
Lloyd Rico Antonio
Manuel Douglas Inaldo
Leigrich Salvador
Herman Anthony Aseron

February 2013
Chapter 1
THE PROBLEM AND ITS BACKGROUND

Rationale

Modernization of living has a great impact to one of us, specifically in the field of technologythat introduces us to this, computer age because of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some Marian students, it gives us a faster access to the world and is very beneficial to our studies like doing paper works and at the same time, entertainment. But as computers became more popular, some students overused it and become a bad leisure for them causing them to skip their classes, they could not concentrate, and they become irresponsible, they didn’t do their school stuffs and obliviously overspending their allowance in paying a gaming computer unit and a bet. Lessen, determine and prevent computer addiction, are in the mind of the researchers in conducting this study.

STATEMENT OF THE PROBLEM The primary aim of this study is to obtain relevant information in the involvement of the college freshmen students towards computer games. Specifically, it sought to answer the following questions:
1. What is the profile of the respondents in terms of the following factors:
1.1 Amenability of hanging with computer
1.2 Interest in computer gaming
1.3 Awareness in the possible effects of too much exposure in computer games
1.4

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