...Introduction to Objects “We cut nature up, organize it into concepts, and ascribe significances as we do, largely because we are parties to an agreement that holds throughout our speech community and is codified in the patterns of our language … we cannot talk at all except by subscribing to the organization and classification of data which the agreement decrees.” Benjamin Lee Whorf (1897-1941) The genesis of the computer revolution was in a machine. The genesis of our programming languages thus tends to look like that machine. But computers are not so much machines as they are mind amplification tools (“bicycles for the mind,” as Steve Jobs is fond of saying) and a different kind of expressive medium. As a result, the tools are beginning to look less like machines and more like parts of our minds, and also like other forms of expression such as writing, painting, sculpture, animation, and filmmaking. Object-oriented programming (OOP) is part of this movement toward using the computer as an expressive medium. This chapter will introduce you to the basic concepts of OOP, including an overview of development methods. This chapter, and this book, assumes that you have some programming experience, although not necessarily in C. If you think you need more preparation in programming before tackling this book, you should work through the Thinking in C multimedia seminar, downloadable from www.MindView.net. This chapter is background and supplementary material. Many people...
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...Solving and 'C' Programming Version: PSC/Handout/1107/1.0 Date: 16-11-07 Cognizant 500 Glen Pointe Center West Teaneck, NJ 07666 Ph: 201-801-0233 www.cognizant.com Problem Solving and C Programming TABLE OF CONTENTS About this Document ....................................................................................................................6 Target Audience ...........................................................................................................................6 Objectives .....................................................................................................................................6 Pre-requisite .................................................................................................................................6 Session 2: Introduction to Problem Solving and Programming Languages ...........................7 Learning Objectives ......................................................................................................................7 Problem Solving Aspect ...............................................................................................................7 Program Development Steps .......................................................................................................8 Introduction to Programming Languages ...................................................................................14 Types and Categories of Programming Languages ................
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...Compare and Contrast Object Oriented Programming and Procedural Programming Languages Object Oriented Programming 1 Marty Montgomery Compare and Contrast Object Oriented and Procedural Programming Languages: Object Oriented Programming and Procedural Programming are two programming paradigms. A programming paradigm is a fundamental style of computer programming, and they differ in the way different elements of the program are represented and how steps for solving problems are defined. As the name suggests, Object Oriented Programming focuses on representing problems using real-world objects and their behavior while, Procedural Programming deals with representing solutions to problems using procedures, which are collections of code that run in a specific order. (Gaddis, 2010) Procedural Programming is a method of writing software. It is a programming practice centered on the procedures or actions that take place in a program. One of the main concepts of Procedural Programming is the Procedure call. A procedure also known as a subroutine, method or a function contains an ordered list of instructions to be carried out. A procedure can be called at any time during the execution by any other procedure or by itself. Examples of Procedural programming languages are C and Pascal. (Gaddis, 2010) In OOP, the focus is on thinking about the problem to be solved in terms of real-world elements and representing the problem in terms of objects and their behavior. Object is a data...
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...Programming Solution Proposal Donald L. Smith PRG/211 June 24, 2013 Jack Warner Programming Solution Proposal The McBride Financial Services Company, a part of the Virtual Organizations, needs a computer program to calculate mortgage payments in their agent field offices. The agents want to input a mortgage loan amount, an interest rate, and a number to pay off the loan into this program and have the mortgage’s monthly payments as output. In addition, agents want the program to calculate the pay-off amount of the loan for a specific year(s) or an amortization table for the mortgage. The benefits of this program are faster and more reliable than using manual calculations or an electronic calculator where they can still key in the wrong number. The program can also be ported to a company website. This website can be accessed by customers to inquire about mortgage information and thus free the agents’ time for such requests. The program development cycle is the best approach for coding a program solution. The first paragraph has done the analyzing of the problem, then comes the design phase. The requirements for this task are identified as input, output, and processing tasks. Tasks are coded into a program module. This breaking down of tasks into modules is known as modular programming. According to Torres (2012), ”Breaking down a programming project into modules makes it more manageable. These individual modules are easier to design, implement, and test. Then...
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...INTRODUCTION Structured programming (known as modular programming) is a subset of procedural programming that enforces a logical structure in the programming being written, to make it more efficient and easier to understand and modify. Structured programming frequently employs a top-down design model, in which developers map out the overall program structure into separate subsections. A defined function or a set of similar functions coded in separate modules can be reused in other programs. After a module has been tested individually, it is then integrated with other modules into the overall program structure. Program flow follows a simple hierarchical model that employs looping constructs such as 'for,' 'repeat' and 'while.' Use of the 'Go To' statement is discouraged in structured programming. Structured programming was first suggested by the mathematicians Corrado Bohm and Guiseppe Jacopini. They demonstrated that any computer program can be written with just three structures: decision, sequences and loops. In structured programming coders break larger pieces of code into shorter subroutines (functions, procedures, methods, blocks or otherwise) that are small enough to be understood easily. In general, programs should use local variables and take arguments by either value or reference. These techniques help to make isolated small pieces of code easier to understand the whole program at once. PASCAL, Ada and C are some of the examples of structured programming languages. 1.1.1 Sequence...
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...Programming Techniques As stated earlier, the task of coding for a problem in a convenient programming language is performed only after extensive effort in the problem-solving stage. The following sections provide an insight into some commonly adopted programming techniques. Bottom-up Design Early programming techniques developed in the 1950s centred on problem-solving by using bottom-up design of the solution in which the extreme details of the programming solution were investigated first, as opposed to beginning with a breakdown by broad objectives. Each program was written in isolation to solve a particular sub-problem. The difficulty arose when the various sub-programs had to work together to produce the desired programs. Program logic was guided by the limitations of primary memory, and programs were designed with the objective of executing them as fast as possible. However, as application programs grew in size, several programmers worked together to solve them. Project teams were set up, consisting of several programmers and a project leader. However, programmers often switch jobs and might leave a company before a project is fully developed, thus requiring another programmer to continue the unfinished work midstream. This required formulation of a definite summary of how a problem is to be solved. This was not provided by the bottom-up approach to programming. Another approach was required. Top-down Design In recent years, computer memory ceased to be the limitation...
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...PT2520 Database Concept Unit 7 Research Assignment 1. What are the advantages of a declarative language as opposed to a procedural language? ANSWER: The advantage of declarative programming languages is mainly two-fold. The programs are concise; this makes it easy even for non-programmers to obtain solutions. In the SQL example above, an analyst or business support person can get the desired information. Similarly, laypersons can write acceptable web pages with simple HTML and CSS commands. The second advantage of the declarative programming model is that repetitive imperative code that indicates how to solve things is provided in the computer system behind the scenes. Such code can be made highly efficient and can incorporate the best ideas from computing. It can take advantage of parallelism 2. What advantages might a procedural language have over a declarative language? ANSWER: Procedural programming is used for developing simple applications. The languages that use the procedural programming methodology include Pascal and C languages. Some of the benefits of the procedural programming methodology are: (1) Easy to read program code. (2) Easy maintainable program code as various procedures can be debugged in isolation. (3) Code is more flexible as you can change a specific procedure that gets implemented across the program. 3. Why do you think cross joins are allowed as a legitimate join? What uses can you see for joins? ANSWER: I think that a cross-join would...
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...differences between writing code for Minecraft’s 1.8.9 version, considering my prior knowledge consisted of writing code for Minecraft’s 1.7.10 version. I’ve familiarized myself with the Java coding language over the course of a year, and have decided to use this knowledge to create a product that anyone can use to enrich their experience while playing Minecraft. However, I’m not an expert in Java, therefore I do have a lot to learn about the language. In the past years, I’ve relied on modifications for Minecraft developed by other people to make my game experience even more entertaining for myself. I can see that there is a large portion of the community of people who play Minecraft, who play the game with modifications. In my opinion, in order to avoid losing interest in a game I use to entertain myself, I continue to add on to it by downloading a new modification and...
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...Five popular programming languages in the following decades: 1970s, 1980s, 1990s, and 2000s. 1970s * 1970 - Pascal: Developed by Niklaus Wirth. Efficient language intended to encourage good programming practices using structured programming and data structuring. * 1972 - C: Developed by Dennis Ritchie and Ken Thompson at Bell Labs. It was designed to be compiled using a relatively straightforward compiler, to provide low-level access to memory, to provide language constructs that map efficiently to machine instructions, and to require minimal run-time support. * 1972 - Smalltalk: Developed by Learning Research Group (LRG) of Xerox PARC by Alan Kay, Dan Ingalls, Adele Goldberg, Ted Kaehler, Scott Wallace, and others. It was designed and created in part for educational use, more so for constructionist learning * 1972 - Prolog: Developed by Colmerauer, Roussel, and Kowalski.Was the first logic programming language. * 1973 - ML: Developed by Robin Milner. Built a polymorphic type system on top of Lisp, pioneering statically typed functional programming languages. 1980s * 1980 - C++ : Developed by Bjarne Stroustrup. The idea of creating a new language originated from Stroustrup's experience in programming for his Ph.D. thesis. It is an efficient compiler to native code, its application domains include systems software, application software, device drivers, embedded software, high-performance server and client applications * 1983 - Ada : Developed...
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...Java Compiler - A Java compiler is a compiler for the Java programming language. The most common form of output from a Java compiler is Java class files containing platform-neutral Java bytecode. There exist also compilers emitting optimized native machine code for a particular hardware/operating system combination. Most Java-to-bytecode compilers, Jikes being a well known exception, do virtually no optimization, leaving this until run time to be done by the JRE. The Java Virtual Machine (JVM) loads the class files and either interprets the bytecode or just-in-time compiles it to machine code and then possibly optimizes it using dynamic compilation. The very first Java compiler developed by Sun Microsystems was written in C using some libraries from C++. Java Interpreter - We can run Java on most platforms provided a platform must has a Java interpreter. That is why Java applications are platform independent. Java interpreter translates the Java bytecode into the code that can be understood by the Operating System. Basically, A Java interpreter is a software that implements the Java virtual machine and runs Java applications. As the Java compiler compiles the source code into the Java bytecode, the same way the Java interpreter translates the Java bytecode into the code that can be understood by the Operating System. When a Java interpreter is installed on any platform that means it is JVM (Java virtual machine) enabled platform. It (Java Interpreter) performs all of the...
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...exclusively for Montelymard What Readers Are Saying About Seven Languages in Seven Weeks Knowing multiple paradigms greatly influences our design abilities, so I’m always on the lookout for good books that’ll help me learn them. This book nicely brings prominent paradigms together. Bruce has experience learning and using multiple languages. Now you can gain from his experience through this book. I highly recommend it. Dr. Venkat Subramaniam Award-winning author and founder, Agile Developer, Inc. As a programmer, the importance of being exposed to new programming languages, paradigms, and techniques cannot be overstated. This book does a marvelous job of introducing seven important and diverse languages in a concise—but nontrivial—manner, revealing their strengths and reasons for being. This book is akin to a dim-sum buffet for any programmer who is interested in exploring new horizons or evaluating emerging languages before committing to studying one in particular. Antonio Cangiano Software engineer and technical evangelist, IBM Fasten your seat belts, because you are in for a fast-paced journey. This book is packed with programming-language-learning action. Bruce puts it all on the line, and the result is an engaging, rewarding book that passionate programmers will thoroughly enjoy. If you love learning new languages, if you want to challenge your mind, if you want to take your programming skills to the next level—this book is for you. You will not be disappointed...
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...A powerful feature of OO programming is definitely code reuse. A structured design provides code reuse to a possible certain degree. This means you can write a specific procedure and thus use it as many times as you want. But however, the design of OO reaches a further step, which allows you to define certain relationships between classes that does not only offer code reuse but also, a better design overall, by organising classes and considering commonalities of the different classes. So inheritance is a primary and first class means of offering this functionality. Inheritance allows a class to inherit attributes and different methods of another class. Now this allows brand new classes by abstracting out common attributes and behaviours. Superclasses and subclasses contain all the attributes and behaviours that are well known to classes that...
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...By Ivica Crnkovic, Brahim Hnich, Torsten Jonsson, and Zeynep Kiziltan Specification, Implementation, and Deployment of COMPONENTS Clarifying common terminology and exploring component-based relationships. omponent-based software engineering is a new, promising, and rapidly growing discipline in academia and industry. The basic concepts in CBSE originate from different areas of software engineering and computer science, such as OO programming, reuse, software architecture, modeling languages, and formal specifications. Industry and the open market have had a significant impact on the development of component technology—CBSE synthesizes knowledge and experience from these areas. A consequence of this situation is that CBSE uses concepts that are still not fully formalized, terms that are not clearly distinguished, with relations among them that are not well explained. For example, the terms “component” and “interface” are still widely discussed, and still not yet formally specified. Here, we clarify the commonly used terms within the area of CBSE and discuss relations between them. The main concerns of CBSE related to components are a component specification, its implementation, and its deployment. A component is specified by functions by which it communicates with its environment, and by other attributes, called “extrafunctional attributes,” which are not expressed by functions but define the total behavior of the component. A widely used method for specifying the syntactic...
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...Model Driven Development – Future or Failure of Software Development? Ruben Picek, Vjeran Strahonja University of Zagreb, Faculty of Organization and Informatics, Varaždin ruben.picek@foi.hr, vjeran.strahonja@foi.hr Abstract. This article discusses some issues of the software development paradigm called Model Driven Development (MDD). Its basic idea is to move software development to a higher level of abstraction by using models as primary artifacts, and to transform models into the source code, with the aid of tools. Currently, there are several approaches to the realization of MDD paradigm which should bring a lot of benefits. However there are still problems to be solved, which will be discussed here. The authors are also going to analyze developers pros and cons, and give their own opinion about today's open question: Will MDD become a failure in trying to deal with software crisis, like the idea of CASE tools in 80's or will it become the future of software development? Keywords. MDD, MDD approaches, Software Factories, Software Development 1. Model Driven Development Paradigm In the last few years, software development has been faced with many challenges. Requirements of new and/or existing systems are growing, systems are complex and it is hard to build them on time and on budget. As an answer to these challenges, a wide spectrum of new approaches occurred, varying from buzzwords to comprehensive methodologies. One of the most prominent paradigms is Model Driven Development...
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...C++ PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN FIFTH EDITION D.S. MALIK Australia Brazil Japan Korea Mexico Singapore Spain United Kingdom United States C++ Programming: From Problem Analysis to Program Design, Fifth Edition D.S. Malik Executive Editor: Marie Lee Acquisitions Editor: Amy Jollymore Senior Product Manager: Alyssa Pratt Editorial Assistant: Zina Kresin Content Project Manager: Matthew Hutchinson Art Director: Faith Brosnan Print Buyer: Julio Esperas Cover Designer: Roycroft Design/ www.roycroftdesign.com Cover Photo: ª Guntmar Fritz/Masterfile Proofreader: Green Pen QA Indexer: Elizabeth Cunningham Compositor: Integra ª 2011 Course Technology, Cengage Learning ALL RIGHTS RESERVED. No part of this work covered by the copyright herein may be reproduced, transmitted, stored or used in any form or by any means graphic, electronic, or mechanical, including but not limited to photocopying, recording, scanning, digitizing, taping, Web distribution, information networks, or information storage and retrieval systems, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the publisher. For product information and technology assistance, contact us at Cengage Learning Customer & Sales Support, 1-800-354-9706 For permission to use material from this text or product, submit all requests online at www.cengage.com/permissions Further permissions questions can be...
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