Premium Essay

Final Fantasy Captures Lara Croft: Acquisitions and Alliances in Electronic Games

In:

Submitted By zcrislyn
Words 252
Pages 2
FINAL FANTASY CAPTURES LARA CROFT: ACQUISITIONS AND ALLIANCES IN ELECTRONIC GAMES

Square Enix chose to make alliance in some occasions and acquisitions in others depending upon the needs and the situation of the game developer company. It is based on the environmental conditions in which the CEO thinks will work for the company best.

In the presence of a stiff competition, it is a high urgency to expand since Square Enix’s goals could not be reached by focusing only in the current market. The easiest and better way is by acquisition. It’s not difficult to take control an acquired entity unlike in alliances. Acquisition of British Eidos Group Company enables Square to expand market internationally. In the other hand, valuation for acquisition on tangible asset like Eidos Group studio is easy. Moreover, it expands more markets outside Japan.

Because of high level of uncertainty present in the new markets for instance in the US, it’s wiser to make ally with a stronger partner than to acquire the company and take the whole risk. Through this, Square may possibly attract and expand a new market with more confidence. Square Enix can also benefit by having access to different game markets from the allied companies.

Depending upon the situation, sometimes acquisition let companies gain a wider access to geographical markets greater than alliance or do-it-yourself strategy. In some other instances alliance enables companies to share the potential risk and minimizes any chances of carrying possible problems those unsuccessful operations may

Similar Documents

Free Essay

Book

... PLAYER Good game design is player-centric. That means that above all else, the player and her desires are truly considered. Rather than demanding that she do something via the rules, the gameplay itself should inherently motivate the player in the direction the designer wants her to go. Telling players they must travel around the board or advance to the next level is one thing. If they don’t have a reason and a desire to do it, then it becomes torture. In creating a game, designers take a step back and think from the player’s viewpoint: What’s this game about? How do I play? How do I win? Why do I want to play? What things do I need to do? MEANINGFUL DECISIONS Distilled down to its essence, game design is about creating opportunities for players to make meaningful decisions that affect the outcome of the game. Consider a game like a boxing match. So many decisions lead up to the ultimate victory. How long will I train? Will I block or will I swing? What is my opponent going to do? Where is his weakness? Jab left or right? Even those few, brief questions don’t come close to the myriad decisions a fighter must make as he progresses through a match. Games invite players into similar mental spaces. Games like Tetris and Chess keep our minds busy by forcing us to consider which one of several possible moves we want to take next. In taking these paths, we know that we may be prolonging or completely screwing up our entire game. The Sims games and those in Sid...

Words: 111961 - Pages: 448

Free Essay

Test2

...62118 0/nm 1/n1 2/nm 3/nm 4/nm 5/nm 6/nm 7/nm 8/nm 9/nm 1990s 0th/pt 1st/p 1th/tc 2nd/p 2th/tc 3rd/p 3th/tc 4th/pt 5th/pt 6th/pt 7th/pt 8th/pt 9th/pt 0s/pt a A AA AAA Aachen/M aardvark/SM Aaren/M Aarhus/M Aarika/M Aaron/M AB aback abacus/SM abaft Abagael/M Abagail/M abalone/SM abandoner/M abandon/LGDRS abandonment/SM abase/LGDSR abasement/S abaser/M abashed/UY abashment/MS abash/SDLG abate/DSRLG abated/U abatement/MS abater/M abattoir/SM Abba/M Abbe/M abbé/S abbess/SM Abbey/M abbey/MS Abbie/M Abbi/M Abbot/M abbot/MS Abbott/M abbr abbrev abbreviated/UA abbreviates/A abbreviate/XDSNG abbreviating/A abbreviation/M Abbye/M Abby/M ABC/M Abdel/M abdicate/NGDSX abdication/M abdomen/SM abdominal/YS abduct/DGS abduction/SM abductor/SM Abdul/M ab/DY abeam Abelard/M Abel/M Abelson/M Abe/M Aberdeen/M Abernathy/M aberrant/YS aberrational aberration/SM abet/S abetted abetting abettor/SM Abeu/M abeyance/MS abeyant Abey/M abhorred abhorrence/MS abhorrent/Y abhorrer/M abhorring abhor/S abidance/MS abide/JGSR abider/M abiding/Y Abidjan/M Abie/M Abigael/M Abigail/M Abigale/M Abilene/M ability/IMES abjection/MS abjectness/SM abject/SGPDY abjuration/SM abjuratory abjurer/M abjure/ZGSRD ablate/VGNSDX ablation/M ablative/SY ablaze abler/E ables/E ablest able/U abloom ablution/MS Ab/M ABM/S abnegate/NGSDX abnegation/M Abner/M abnormality/SM abnormal/SY aboard ...

Words: 113589 - Pages: 455