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Nintendo's Wii Case Analysis

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Nintendo’s Wii Case Analysis

SUMA11 Sec F Business Policy
July 24, 2011

CASE ANALYSIS
Nintendo’s Wii

COMPANY NAME: Nintendo Corporation Limited.
INDUSTRY: Video Game
COMPANY WEBSITE: (www.Nintendo.com)
COMPANY BACKGROUND: Nintendo was founded in Japan in 1889 by Fusajiro Yamauchi, originally they sold playing cards called hanafuda cards, a popular card game in Japan, after few decades in 1983 they became as a video game company, creating the first video console known as NES (Nintendo Entertainment System), with the advances of the technology they continue improving their systems and realizing more advanced consoles, in 1990 their release an improved version of the NES, the super NES (SNES), then in 1995 they created another console positioned as the #2 in sales at that time behind the first Sony playstation, the Nintendo (N64). The GameCube console was released in 2001 to compete with the new generation of video games like Sega Dreamcast, Microsoft XBOX and Sony Playstation 2, with very popular games like Mario Bros and Sonic, converting the characters of these games part of their image. In 2006 they created the Nintendo Wii, an extraordinary console with a great innovation technology; with a motion sensor allowing the user to play moving the remote control in the air adding realism and interaction between the user and the videogame. The other great characteristic of this console is the internet capabilities, Nintendo Wii was the first console with this internet interaction, from the TV menu we can manage the extra features that allow the interaction with internet like see the weather forecast, news, etc. and the popular multiplayer feature. Definitely Nintendo has good reason to became the leader in the video game industry

SWOT ANALYSIS: Strengths: The Nintendo is good positioned in the video game market especially in the

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