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Sk811

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Submitted By sk811
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Pong
Core: The core of the game was originally an ideal for a training exercise, assigned and created by a computer scientist who worked for an Atari game company. The ideal was based off of an electronic ping- pong game that was included in the Magnavox Odyssey, the world's first commercial home video game console.
Concept: Pong is made up of a simple design, its more like a two- dimensional sports game that simulates table tennis. Each player controls an in- game paddle by moving it vertically across the screen. The players or player simulates hitting a ball back and forth and the goal is to earn more points than the opponent. If a player fails to return the ball to the other side, then the opponent earns a point.
Context: The game itself had a type of feel to it that made you want to compete with others, with a scoreboard designed into the game, players were able to keep track of their progress through the rounds. Both players or player had to be the first one to get up to 10 points or risk losing.
Features: The features of the game comprised of two paddles that were later divided into eight segments to change the ball's angle of return. The center segments return the ball a 90 degrees angle in relation to the paddle while the outer segments returned the ball at smaller angles.
Content: The contents of the game consisted of two paddles and a ball, a borderline that represented each player's playing field, and a scoreboard. It also had sound effects simulating the hitting of the ball back and forward and also when going out of bounds.
Mechanics: Since the ball traveled back and forth through each player's playing court, the paddles were able to manipulate the ball's path of travel and also made the ball accelerate the more it was returned between paddles.
Verbs: The verbs of pong were made simple. The game allowed you to maneuver the two paddles up and

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