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Stereotypes In Video Games

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In the world as of this year there are about one point two billion people who play video games either leisurely or competitively, and according to Michael D. Gallagher, president and CEO of, Entertainment Software Association, roughly around twenty nine percent are under the age of eighteen. In This speech I will be talking to you about the reasons as to why the age to buy M-rated video games is so asinine. While reading various blogs about this subject I often found that truly intelligent people believe that the age of seventeen to buy an M-rated game is un-needed. Studies have also shown that People who play games like CSGO or Call of Duty are more likely to have better hand-eye coordination, teamwork skills, multitasking, and making decisions fast and precise. However if you come to a situation in a violent video game, you become accustomed to fight or flight and you are able to visualize how things will turn out by which decisions you made without the real world consequences. Another common theme in first person shooters and other violent video games are maps. With the use of maps in video games you remember where important positions are, and with …show more content…
Well, for many children under the age seventeen controlling their emotions become increasingly more difficult and in, frequent times children will lash out online to random people, or they will take their frustrations out on their parents. In addition, children have a tendency to become addicted to their favorite video game or genre and for the most part will not comply with their parents’ wants or needs, which subsequently will become somewhat hard for them to deal with having to listen to their boss or manager. Studies have also shown that in many cases, students who play violent video games often have a higher heart rate, as well as feel dizziness or nausea more often than children who play educational

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