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The Effects of Computer Game in the Academic Performance of the Elementary Pupils

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THE EFFECTS OF COMPUTER GAMES TO THE ACADEMIC PERFORMANCE
OF THE GRADE VI PUPILS IN ___________ELEMENTARY
SCHOOL S. Y. 2010 - 2011

A Research Proposal
Presented to the
Faculty of the College Department
________________________________
Quezon

In partial fulfillment of the
Requirements for
Research 2

________________________
October 2010

Chapter I
INTRODUCTION

Background of the Study

Computers are ubiquitous. As computers have become less expensive they have been purchased by more and more families for their homes. Because of this, many children begin to use computers at an early age. Even if computers are not available in their home, children almost certainly will begin to come into contact with computers in school. Some adults are amazed by how readily young children use computers. Many children find that using computers gives them a sense of power and accomplishment. And, unlike many adults whose first or primary contact with computers is work related, most children first use computers for entertainment purposes and games. This is by no means the only use that children have for computers. Because computer use is promoted in schools, and because computers are so ubiquitous, children have a great deal of exposure to them. Not everyone, however, is comfortable with the use of computers by young children. Some, including the Alliance for Childhood, have called for a halt to the use of computers by young children. Such groups cite the costs as well as possible health effects that using computers may have on children. The true impact that early computer use has on children is uncertain. Even though there is not enough information to state authoritatively that computers have any negative effects on children, the possible adverse effects that have been cited are serious

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