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The Video Game Industry

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Submitted By Marra669
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THE VIDEO GAME INDUSTRY
By
Team 1: Nintendo

TABLE OF CONTENTS
History of the Video Game Industry P. 3 - 7
Twenty-First Century Trends P. 7 - 8
United States Market P. 8 - 10
Regional Markets P. 10
Industry Players P. 10 - 13
Consumers P. 13 - 15
Regulations P. 15 - 16
Overall P. 16
Exhibits P. 17 - 19
Appendices P. 20 - 33
Endnotes P. 34
References P. 35 - 36

The video game industry includes a broad spectrum of operations including: gaming consoles, games made for consoles, and online games which make up the retail segment of the industry. The majority share of the market is the development and manufacturing of games, consoles and accessories.
This report goes through a history of the video game industry; trends to look for in the 21st century; the United States markets and the four segments (games and software, consoles, online games and software, and accessories); regional markets by segment; the major competitors in the video game industry; consumers of the industry, and the minimal regulations that affect the industry. The Appendices provide profiles for the major companies in the video game industry including Nintendo Co. Ltd., Microsoft Corporation, Sony Corporation, Electronic Arts Inc., and GameStop Corp.
History of the Video Game Industry Though the history of video games goes back to the 1950s with simple games and simulations being used in academic settings for research, video games did not reach mainstream popularity until the 1970s and 1980s. Since then, video games have games have become a popular form of entertainment around the world. There are currently eight generations of video games consoles including Nintendo’s Wii U, Microsoft’s Xbox One, and Sony’s Playstation 4. PC gaming is

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