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Video Game Analysis Essay

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Analysis Does the different genre of a video game effect the time it takes to react? A scary video game would make the time it takes to react less than a calm game. The independent variable in this project was the genre of the video game and the DV was the reaction time of playing a videogame.There were many control variables like the location, the participants, and the video games they played. Experimental group contains the calm and scary games and the control group is the reaction time of a person who does not play video games. Timing the participants on their reactions was easy while using a camera to record the reaction and time it that way so there would be more accurate data. In this experiment there were lots of things that could of messed up the research data. The average time for calm games was 0.26 seconds and for the scary game’s average was 0.22 seconds. The first step is to gather participants and get the first person ready. Then to start the test with a calm game. To time the participants use a stopwatch or a camera for more precise data. The participants will either be jumpscared in a scary game or be frightened by an upcoming object in a calm game. Then you time …show more content…
The IV is the genre of game which were the calm games and scary games which changes the output of the DV which is the reaction time of a video game. The data collected in this experiment was probably from the ways the calm games and scary games are to the player which make them either react faster or slower depending on the style of that game. The data leads to this answer, because the scary video games the participants aren’t expecting the jumpscare and react faster than the calm games. The calm games have a smooth environment to relax and when there is an unexpected object you are relaxed and gives you more time to process the object and

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