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Virtual Reality In Ernest Cline's Ready Player One

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On a daily basis we find comfort in electronic activities: Facebook, twitter, listening to music, and playing games. For some people it is their own place to escape and be themselves. Can you picture it? Lying on the couch after a bad day, logging into the computer, eating a snack while becoming absorbed in what you are looking at. This is a pretty easy to imagine for most people. Ernest Cline’s “Ready Player One” is a story of a boy in his teens named Wade Watts. The novel begins with a multi-billionaire named James Halliday passing away. Halliday was the creator of the OASIS, a massive online global networked virtual reality. After his passing, a contest begins to find a virtual easter egg hidden within the OASIS world to inherit his multi-billion dollars. The internet becomes a place of comfort for Wade. He feels the world is just too harsh, and tough to bear, and he learns that the attraction of the internet is a hard battle, but it can be done. Turning from virtual to reality is hard step for Wade to make. Earnest Cline shows us that virtual reality is running our lives and we are not living up to our potential; true happiness is found in real connections, memories, and friendships we make in reality. …show more content…
He even goes to school in the OASIS. Cline infers that many people seek refuge in the internet as a place to escape when they begin to feel alone. When living life in a virtual universe you have limited human contact, which is not healthy. Cline suggests that real world connections and friendships are what truly matter and that many of us turn to a virtual world for this comfort and happiness. Wade lives in a world far worse than what we live in. Living in world like his does not seem the best. “Being human totally sucks most of the time. Video games are the only thing that make life bearable” (Cline

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Virtual Reality In Ernest Cline's Ready Player One

...Virtual reality is the science of the future. At this moment in time, we only have things that can partly take us into the virtual world; we have visors and remotes that let us accomplish such things. However, in Ready Player One by Ernest Cline, he makes sure that the future is well equipped with everything that they need to truly be a futuristic society. They are given full haptic suits that allow them to blur the line between reality and video games. Their new reality resides in a place where anyone can be anything. Within that place, gender still exists, but there is no longer a black or white. The grey area in Ready Player One shows how speculative fiction and virtual reality come together to find a way out the cultural entrapment that...

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