...Virtual reality is the science of the future. At this moment in time, we only have things that can partly take us into the virtual world; we have visors and remotes that let us accomplish such things. However, in Ready Player One by Ernest Cline, he makes sure that the future is well equipped with everything that they need to truly be a futuristic society. They are given full haptic suits that allow them to blur the line between reality and video games. Their new reality resides in a place where anyone can be anything. Within that place, gender still exists, but there is no longer a black or white. The grey area in Ready Player One shows how speculative fiction and virtual reality come together to find a way out the cultural entrapment that...
Words: 1847 - Pages: 8