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Whac a Mole

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Submitted By pokemon12345
Words 5144
Pages 21
CONTENTS

Chapter Page No.

1. Computer Graphics 2.1. Overview 1 2.2. History 1 2.3. Image Types 2 2.4. Computer Animation 4 2.5. Applications Of Computer Graphics 4

2. OpenGL 3.6. What is OpenGL? 5 3.7. Rendering Pipeline 5 3.8. Libraries 7 3.9. Header Files 7 3. System Requirements 4.10. Software Requirements 8 4.11. Hardware Requirements 8

4. Project Details 5.12. Overview of Games 9 5.13. Genres 9 5.14. Classification 10

5. Implementation 6.15. Header Files Used 11 6.16. Functions Used 12

6. Source Code 17

7. Snap Shots 27

8. Conclusion 31 9. Bibliography 32

COMPUTER GRAPHICS

Overview
The term computer graphics includes almost everything on computers that is not text or sound. Today nearly all computers use some graphics and users expect to control their computer through icons and pictures rather than just by typing. Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world. The term Computer Graphics has several meanings: * The representation and manipulation of pictorial data by a computer. * The various technologies used to create and manipulate such pictorial data. * The sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.
This field can be divided into several areas: real-time 3D rendering (often used in video games), video capture and video creation rendering, special

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