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Microprocessor Design/Register File
Registers are temporary storage locations inside the CPU that hold data and addresses.
The register file is the component that contains all the general purpose registers of the microprocessor. A few CPUs also place special registers such as the PC and the status register in the register file. Other CPUs keep them separate.
When designing a CPU, some people distinguish between "architectural features" and the "implementation details". The "architectural features" are the programmer visible parts; if someone makes a new system where any of these parts are different from the old CPU, then suddenly all the old software won't work on the new CPU. The "implementation details" are the parts that, although we put even more time and effort into getting them to work, one can make a new system that has a different way of implementing them, and still keep software compatibility -- some programs may run a little faster, other programs may run a little slower, but they all produce the same results as on the earlier machine.

The programmer-visible register set has the biggest impact on software compatibility of any other part of the datapath, and perhaps of any other part in the entire computer. The architectural features of the programmer-visible register set are the number of registers, the number of bits in each register, and the logical organization of the registers. Assembly language programmers like to have many registers. Early microprocessors had painfully few registers, limited by the area of the chip. Today, many chips have room for huge numbers of registers, so the number of programmer-registers is limited by other constraints: More programmer-visible registers requires bigger operand fields. More programmer-visible registers requires more time saving and restoring registers on an interrupt or context switch. Software compatibility requires keeping exactly the same number, size, and organization of programmer-visible registers. Assembly language programmers like a "flat" address space, where the full address of any location in (virtual) memory fits in a single address register. And so the amount of (virtual) memory desired by an architect sets a minimum width to each address register. [1]
The idea of "general registers" -- a group of registers, any one of which can, at different times, operate as a stack pointer, index register, accumulator, program counter, etc. was invented around 1971.[2] |
Register File
A simple register file is: * a set of registers and * a decoder.

The register file requires an address and a data input.

However, this simple register file isn't useful in a modern processor design, because there are some occasions when we don't want to write a new value to a register. Also, we typically want to read two values at once and write one value back in a single cycle. Consider the following equation:
C = A + B
To perform this operation, we want to read two values from the register file, A and B. We also have one result that we want to write back to the register file when the operation has completed. For cases where we do not want to write any value to the register file, we add a control signal called Read/Write. When the control signal is high, the data is written to a register, and when the control signal is low, no new values are written.

In this case, it is likely advantageous for us to specify a third address port for the write address:

More registers than you can shake a stick at
Consider a situation where the machine word is very small, and therefore the available address space for registers is very limited. If we have a machine word that can only accommodate 2 bits of register address, we can only address 4 registers. However, register files are small to implement, so we have enough space for 32 registers. There are several solutions to this dilemma -- several ways of increasing performance by using many registers, even though we don't quite have enough bits in the instruction word to directly address all of them.
Some of those solutions include: * special-purpose registers that are always used for some specific instruction, and so that instruction doesn't need any bits to specify that register. * In almost every CPU, the program counter PC and the status register are treated differently than the other registers, with their own special set of instructions. * separating registers into two groups, "address registers" and "data registers", so an instruction that uses an address needs enough bits to select one out of all the address registers, which is 1 less bit than one out of every register. * register windowing as on SPARC
[1] and * using a "register bank".
Register Bank
Consider a situation where the machine word is very small, and therefore the available address space for registers is very limited. If we have a machine word that can only accommodate 2 bits of register address, we can only address 4 registers. However, register files are small to implement, so we have enough space for 32 registers. The solution to this dilemma is to utilize a register bank which consists of a series of register files combined together.
A register bank contains a number of register files or pages. Only one page can be active at a time, and there are additional instructions added to the ISA to switch between the available register pages. Data values can only be written to and read from the currently active register page, but instructions can exist to move data from one page to another.

As can be seen in this image, the gray box represents the current page, and the page can be moved up and down on the register bank.
If the register bank has N registers, and a page can only show M registers (with N > M), we can address registers with two values, n and m respectively. We can define these values as: n = log2(N) m = log2(M)
In other words, n and m are the number of bits required to address N and M registers, respectively. We can break down the address into a single value as such:

Where p is the number of bits reserved to specify the current register page. As we can see from this graphic, the current register address is simply the concatenation of the page address and the register address.

Microprocessor Design/Shift and Rotate Blocks
Shift and Rotate
Shift and rotate blocks are essential elements in most processors. They are useful on their own, but they also are used in multiplication and division modules. In a binary computer, a left shift has the same effect as a multiplication by 2, and a right shift has the same effect as a division by 2. Since shift and rotate operations perform much more quickly then multiplication and division, they are useful as a tool in program optimization.
Logical Shift | | A left logical shift | A right logical shift |
In a logical shift, the data is shifted in the appropriate direction, and a zero is shifted into the new location.
Arithmetic shift | A right arithmetic shift |
In an arithmetic shift, the data is shifted right so that the sign of the data item is preserved. This means that the MSB is the value that is shifted into the new position. An arithmetic left shift is the same as a logical left shift, and is therefore not shown here.
Rotations
| | A left rotation | A right rotation |
A rotation is like a shift, except the bit shifted off the end of the register is then shifted into the new spot.
Fast Shift Implementations
The above images in each section help to indicate a method to shift a register more quickly, at the expense of requiring additional hardware. Instead of having one register that attempts to shift in place, we have have two registers in parallel, with wires connecting the various blocks together. When a shift is indicated, gates open that allow the data to pass from one register to the next, the proper number of spaces forward or backward.
In practice, fast shift blocks are implemented as a "barrel shifter". The barrel shifter includes several "levels" of multiplexers, each connected to the previous one by straight wires (wires that transfer the data without a shift), and wires that cause a shift by successive powers of two. For instance, the first level of shift would be 4 spaces, the next level would be 2 spaces, and the last level would be 1 space. In this way, the value of each shift level corresponds to the binary representation of the number of spaces to shift. This implementation makes for very fast shifters that can shift an arbitrary number of spaces in a single clock cycle.
32-Bit Barrel Shifter Implementation Using 74-Series Integrated Circuits
Microprocessor Design/Program Counter
The Program Counter (PC) is a register structure that contains the address pointer value of the current instruction. Each cycle, the value at the pointer is read into the instruction decoder and the program counter is updated to point to the next instruction. For RISC computers updating the PC register is as simple as adding the machine word length (in bytes) to the PC. In a CISC machine, however, the length of the current instruction needs to be calculated, and that length value needs to be added to the PC.
Updating the PC
The PC can be updated by making the enable signal high. Each instruction cycle the PC needs to be updated to point to the next instruction in memory. It is important to know how the memory is arranged before constructing your PC update circuit.
Harvard-based systems tend to store one machine word per memory location. This means that every cycle the PC needs to be incremented by 1. Computers that share data and instruction memory together typically are byte addressable, which is to say that each byte has its own address, as opposed to each machine word having its own address. In these situations, the PC needs to be incremented by the number of bytes in the machine word.

In this image, the letter M is being used as the amount by which to update the PC each cycle. This might be a variable in the case of a CISC machine.
Example: MIPS
The MIPS architecture uses a byte-addressable instruction memory unit. MIPS is a RISC computer, and that means that all the instructions are the same length: 32-bits. Every cycle, therefore, the PC needs to be incremented by 4 (32 bits = 4 bytes).
Example: Intel IA32
The Intel IA32 (better known by some as "x86") is a CISC architecture, which means that each instruction can be a different length. The Intel memory is byte-addressable. Each cycle the instruction decoder needs to determine the length of the instruction, in bytes, and it needs to output that value to the PC. The PC unit increments itself by the value received from the instruction decoder.
Branching
Branching occurs at one of a set of special instructions known collectively as "branch" or "jump" instructions. In a branch or a jump, control is moved to a different instruction at a different location in instruction memory.
During a branch, a new address for the PC is loaded, typically from the instruction or from a register. This new value is loaded into the PC, and future instructions are loaded from that location.
Non-Offset Branching
A non-offset branch, frequently referred to as a "jump" is a branch where the previous PC value is discarded and a new PC value is loaded from an external source.

In this image, the PC value is either loaded with an updated version of itself, or else it is loaded with a new Branch Address. For simplification we do not show the control signals to the MUX.
Offset Branching
An offset branch is a branch where a value is added (or subtracted) to the current PC value to produce the new value. This is typically used in systems where the PC value is larger then a register value or an immediate value, and it is not possible to load a complete value into the PC. It is also commonly used to support relocatable binaries which may be loaded at an arbitrary base address.

In this image there is a second ALU unit. Notice that we could simplify this circuit and remove the second ALU unit if we use the configuration below:

These are just two possible configurations for this circuit.
Offset and Non-Offset Branching
Many systems have capabilities to use both offset and non-offset branching. Some systems may differentiate between the two as "far jump" and "near jump", respectively, although this terminology is archaic.

References 1. ↑ a b "Computer architecture: fundamentals and principles of computer design" by Joseph D. Dumas 2006 page 111. 2. ↑ "general registers" were invented by C. Gordon Bell and Allen Newell as they were working on their book, Computer Structures: Readings and Examples (1971). -- Frederik Nebeker. "More Treasured Texts" article. "IEEE Spectrum" 2003 July. 3. Microprocessor Design 4.

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