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Zfl the Effect List

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Effect Types and Parameters

© 2012 ZOOM CORPORATION
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Effect Types and Parameters
Parameter Effect type Parameter range Effect explanation

Flanger

This is a jet sound like an ADA Flanger.
Knob1 Page01 Depth PreD Page02 0–100 0–50 Rate Mix Sets the depth of the modulation. Knob2 0–50 0–100 Reso Level Sets the speed of the modulation. Knob3 -10–10 0–150 Adjusts the intensity of the modulation resonance.

Sets pre-delay time of effect sound.

Adjusts the amount of effected sound Adjusts the output level. that is mixed with the original sound.

Effect screen

Parameter explanation

Tempo synchronization possible icon

Effect Types and Parameters [DYN/FLTR]
Comp This compressor in the style of the MXR Dyna Comp.
Knob1 Page01 Sense ATTCK Page02 0–10 Slow, Fast Tone Adjusts the compressor sensitivity. Sets compressor attack speed to Fast or Slow. Knob2 0–10 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

RackComp

This compressor allows more detailed adjustment than Comp.
Knob1 THRSH Page01 0–50 Ratio Knob2 1–10 Level Knob3 0–150

Sets the level that activates the Adjusts the compression ratio. compressor. ATTCK 1–10 Adjusts the compressor attack rate.

Adjusts the output level.

Page02

M Comp

This compressor provides a more natural sound.
Knob1 THRSH Page01 0–50 Ratio Knob2 1–10 Level Knob3 0–150

Sets the level that activates the Adjusts the compression ratio. compressor. ATTCK 1–10 Adjusts the compressor attack rate.

Adjusts the output level.

Page02

OptComp

This compressor is in the style of an APHEX Punch FACTORY.
Knob1 Page01 Page02 Drive 0–10 Tone Adjusts the depth of the compression. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

SlowATTCK

This effect slows the attack of each note, resulting in a violin-like performance.
Knob1 Time Page01 1–50 Curve Knob2 0–10 Level Knob3 0–150

Adjusts the attack time.

Set the curve of volume change during Adjusts the output level. attack.

Page02

2

Effect Types and Parameters
ZNR ZOOM's unique noise reduction cuts noise during pauses in playing without affecting the tone.
Knob1 Page01 Page02 THRSH 1–25 DETCT Adjusts the effect sensitivity. Knob2 GtrIn, EfxIn Level Sets control signal detection level. Knob3 0–150 Adjusts the output level.

NoiseGate

This is a noise gate that cuts the sound during playing pauses.
Knob1 Page01 Page02 THRSH 1–25 Level Adjusts the effect sensitivity. Knob2 0–150 Adjusts the output level. Knob3

LineSel

Sound input into the LineSel effect is sent directly to the OUTPUT jacks when OFF and to the next effect in order when ON.
Knob1 EFX_L Page01 0–150 OUT_L Knob2 0–150 Adjusts level sent directly to the outputs. Knob3

Adjusts level sent to next effect.

Page02

GraphicEQ

This unit has a 6-band equalizer.
Knob1 160Hz Page01 -12–12 400Hz Knob2 -12–12 800Hz Knob3 -12–12

Boosts or cuts the low (160 Hz) frequency Boosts or cuts the low-middle (400 Boosts or cuts the middle (800 Hz) band. Hz) frequency band. frequency band. 3.2kHz -12–12 6.4kHz -12–12 12kHz -12–12 Boosts or cuts the high (3.2 kHz) Boosts or cuts the extremely high Boosts or cuts the harmonics (12 frequency band. (6.4 kHz) frequency band. kHz) frequency band. Level 0–150 Adjusts the output level.

Page02

Page03

ParaEQ

This is a 2-band parametric equalizer.
Knob1 Page01 Page02 Page03 Freq1 Freq2 Level 20Hz–20kHz 20Hz–20kHz 0–150 Q1 Q2 Adjusts center frequency of EQ1. Adjusts center frequency of EQ2. Adjusts the output level. Knob2 0.5, 1, 2, 4, 8, 16 0.5, 1, 2, 4, 8, 16 Gain1 Gain2 Adjusts EQ1 Q. Adjusts EQ2 Q. Knob3 -12–12 -12–12 Adjusts EQ1 gain. Adjusts EQ2 gain.

Exciter

Adjusts the depth of the compression.
Knob1 Bass Page01 0–100 Trebl Knob2 0–100 Level Knob3 0–150

Adjusts the amount of low-frequency Adjusts the amount of high-frequency Adjusts the level of the signal after it phase correction. has passed through the module. phase correction.

Page02

CombFLTR

This effect uses the comb filter that results from fixing the modulation of the flanger like an equalizer.
Knob1 Freq Page01 1–50 Reso Knob2 -10–0–10 Mix Knob3 0–100

This sets the emphasized frequency. HiDMP 0–10

Adjusts the intensity of the resonance Adjusts the amount of effected sound sound of the effect. that is mixed with the original sound. Level 0–150

Page02

Adjusts the treble attenuation of the Adjusts the output level. effect sound.

3

Effect Types and Parameters
AutoWah This effect varies wah in accordance with picking intensity.
Knob1 Sense Page01 -10– -1, 1–10 Reso Knob2 0–10 Level Knob3 0–150

Adjusts the sensitivity of the effect.

Adjusts the intensity of the resonance Adjusts the output level. sound.

Page02

Resonance

This effect varies the resonance filter frequency according to picking intensity.
Knob1 Sense Page01 -10– -1, 1–10 Reso Knob2 0–10 Level Knob3 0–150

Adjusts the sensitivity of the effect.

Adjusts the intensity of the resonance Adjusts the output level. sound.

Page02

Cry

This effect varies the sound like a talking modulator.
Knob1 Range Page01 1–10 Reso Knob2 0–10 Sense Knob3 -10– -1, 1–10

Adjusts the frequency range processed Adjusts the intensity of the modulation Adjusts the sensitivity of the effect. by the effect. resonance sound. Bal 0–100 Level 0–150 Adjusts the balance between original Adjusts the output level. and effect sounds.

Page02

M-Filter

This envelope filter has the flavor of a Moog MF-101 Low Pass Filter and can be set in a wide range.
Knob1 Freq Page01 0–100 Sense Knob2 0–10 Reso Knob3 0–10

Sets minimum frequency of envelope Sets effect sensitivity. filter. Type Bal HPF, BPF, LPF 0–100 Chara Level 2Pole, 4Pole 0–150 Sets filter type. Adjusts amount of filter applied.

Sets effect resonance. VLCTY Fast, Slow

Page02

Sets speed of filter action.

Page03

Adjusts the balance between original Adjusts the output level. and effect sounds.

Step

This special effect gives the sound a stepped quality.
Knob1 Depth Page01 0–100 Rate Knob2 0–50 Reso Knob3 0–10 Adjusts the intensity of the modulation resonance sound.

Sets the depth of the modulation. Shape 0–10

Sets the speed of the modulation. Level 0–150

Page02

Adjusts the effect envelope.

Adjusts the output level.

SeqFLTR

The sequence filter has the flavor of a Z.Vex Seek-Wah.
Knob1 Page01 Page02 Step Shape 2–8 0–10 PTTRN Reso Adjusts number of sequence steps. Sets effect sound envelope. Knob2 1–8 0–10 Speed Level Sets effect pattern. Sets effect resonance. Knob3 1–50 0–150 Sets modulation speed. Adjusts the output level.

RndmFLTR

This filter effect changes character randomly.
Knob1 Page01 Speed Type Page02 1–50 HPF, BPF, LPF Range Chara Sets modulation speed. Knob2 0–100 2Pole, 4Pole Reso Bal Adjusts frequency range affected. Knob3 0–10 0–100 Sets effect resonance. Adjusts the balance between original and effect sounds.

Sets filter type. Level 0–150

Adjusts amount of filter applied.

Page03

Adjusts the output level.

4

Effect Types and Parameters fCycle This filter effect changes tone characteristics cyclically.
Knob1 Page01 Rate 1–50 Wave Knob2 Sine, Tri, SawUp, SawDn 0–10 Level Knob3 0–150

Sets the speed of the modulation. Depth Page02 0–100

Sets the modulation waveform. Reso Adjusts the intensity of the modulation resonance.

Adjusts the output level.

Sets the depth of the modulation.

[OD/DIST]
Booster The booster increases signal gain to make the sound more powerful.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

OverDrive

Simulation of the BOSS OD-1, the compact effect box that was the first to take the “overdrive” title.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

T Scream

Simulation of the Ibanez TS808, which is loved by many guitarists as a booster and has inspired numerous clones.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Governor

Simulation of the Guv'nor distortion effect from Marshall.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Dist+

Simulation of the MXR distortion+ effect that made distortion popular worldwide.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Dist 1

Simulation of the BOSS DS-1 distortion pedal, which has been a long-seller.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Squeak

Simulation of the popular Pro Co RAT famous for its edgy distortion sound.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

5

Effect Types and Parameters
Simulation of the Fuzz Face, which has made rock history with its humorous panel design and smashing sound.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

FuzzSmile

GreatMuff

Simulation of the Electro-Harmonix Big Muff, which is loved by famous artists around the world for its fat, sweet fuzz sound.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

MetalWRLD

Simulation of the BOSS Metal Zone, which is characterized by long sustain and a powerful lower midrange.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

HotBox

Simulation of the compact MATCHLESS HOT BOX pre-amplifier with a built-in tube.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Z Clean

ZOOM original unadorned clean sound.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Z MP1

An original sound created by merging characteristics of an ADA MP1 and a Marshall JCM800.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Z Bottom

A high gain sound that emphasizes low and middle frequencies.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Z Dream

A high gain sound for lead playing based on the Mesa Boogie Road King Series II Lead channel.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

6

Effect Types and Parameters
Z Scream An original high gain sound balanced from low to high frequencies.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Z Neos

A crunch sound modeled on the sound of a modified British class A combo amplifier.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Z Wild

A high gain sound with even more overdrive boost.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Lead

Lead a bright and smooth distortion sound.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

ExtremeDS

This distortion effect boasts the highest gain in the world.
Knob1 Page01 Page02 Gain 0–100 Tone Adjusts the gain. Knob2 0–100 Level Adjusts the tone. Knob3 0–150 Adjusts the output level.

Aco.Sim

This effect changes the tone of an electric guitar to make it sound like an acoustic guitar.
Knob1 Top Page01 0–100 Body Knob2 0–100 Level Knob3 0–150

Adjusts the unique string tone of Adjusts the body resonance of acoustic Adjusts the output level. guitars. acoustic guitars.

Page02

7

Effect Types and Parameters

[AMP]
FD COMBO Modeled sound of a Fender Twin Reverb ('65), which is loved by guitarists in various genres.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

DELUXE-R

This models the sound of a Fender Deluxe Reverb made in 1965.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

US BLUES

Crunch sound of a Fender Tweed Bassman.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

VX JMI

This simulates the sound of an early model of a class-A British combo amp.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

TW ROCK

This crunch sound uses the drive channel of a Two Rock Emerald 50, an American boutique amplifier.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

MS 1959

This models the sound of a Marshall 1959 Plexi made in 1969.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

8

Effect Types and Parameters
The 3-channel high gain sound of a Diezel Herbert, which is a handmade German guitar amplifier that allows control of 3 independent channels.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

DZ DRIVE

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

ALIEN

This simulates the high-gain sound of the Engl Invader, which features a powerful low-end.
Knob1 Page01 Page02 Page03 Gain Trebl Prese 0–100 0–100 0–100 Tube Middl CAB Adjusts the gain. Adjusts volume of high frequencies. Knob2 0–100 0–100 See Table 1 Level Bass OUT Adjusts tube amp compression. Knob3 0–150 0–100 See Table 3 Adjusts the output level.

Adjusts volume of middle frequencies. Adjusts volume of low frequencies. Selects type of connected device.

Adjusts volume of super-high frequencies. Selects cabinet.

[MOD/SFX]
Tremolo This effect varies the volume at a regular rate.
Knob1 Page01 Depth 0–100 UP 0–UP 9, DWN 0–DWN 9, TRI 0–TRI 9 Rate Adjust the depth of the modulation. Wave Knob2 0–50 Level Adjusts the rate of the modulation. Knob3 0–150 Adjusts the output level.

Page02

Sets the modulation waveform.

Slicer

This effect creates a rhythmical sound by continuously slicing the input.
Knob1 PTTRN Page01 1–20 Speed Knob2 1–50 Bal Knob3 0–100 Adjusts the balance between original and effect sounds.

Sets effect pattern. THRSH 0–50

Sets modulation speed. Level 0–150

Page02

Adjusts effect threshold.

Adjusts the output level.

Phaser

This effect adds a phasing variation to the sound.
Knob1 Page01 Rate 1–50 Color Knob2 4 STG, 8 STG, inv 4, inv 8 Level Knob3 0–150

Sets the speed of the modulation. Page02

Sets the tone of the effect type.

Adjusts the output level.

DuoPhase

This effect combines 2 phasers.
Knob1 Page01 RateA 1–50 RateB Knob2 1–50, SyncA, RvrsA 0–10 1–100 Level Knob3 0–150

Adjusts speed of LFO A modulation. Adjusts speed of LFO B modulation. Adjusts the output level. Page02 Page03 ResoA DPT_A 0–10 1–100 ResoB DPT_B Link Seri, Para, STR Adjusts resonance of LFO A modulation. Adjusts resonance of LFO B modulation. Sets how 2 phasers are connected. Adjusts depth of LFO A modulation. Adjusts depth of LFO B modulation.

9

Effect Types and Parameters
WarpPhase This phaser has a one way effect.
Knob1 Page01 Page02 Speed DRCTN 1–50 Go, Back Reso Sets modulation speed. Sets direction of warping. Knob2 0–10 Level Sets effect resonance. Knob3 0–150 Adjusts the output level.

TheVibe

This vibe sound features unique undulations.
Knob1 Page01 Page02 Speed Wave 0–50 0–100 Depth Mode Sets modulation speed. Adjusts modulation waveform. Knob2 0–100 VIBRT, CHORS Bias Level Sets the depth of the modulation. Sets effect to vibrato or chorus. Knob3 0–100 0–150 Adjusts bias of waveform modulation. Adjusts the output level.

Chorus

This effect mixes a shifted pitch with the original sound to add movement and thickness.
Knob1 Depth Page01 0–100 Rate Knob2 1–50 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound.

Sets the depth of the modulation. Tone 0–10

Sets the speed of the modulation. Level 0–150

Page02

Adjusts the tone.

Adjusts the output level.

Detune

By mixing an effect sound that is slightly pitch-shifted with the original sound, this effect type has a chorus effect without much sense of modulation.
Knob1 Cent Page01 -25–25 PreD Knob2 0–50 Mix Knob3 0–100

Adjusts the detuning in cents, which Sets the pre-delay time of the effect Adjusts the amount of effected sound are fine increments of 1/100-semitone. sound. that is mixed with the original sound. Tone 0–10 Level 0–150 Adjusts the tone. Adjusts the output level.

Page02

VintageCE

This is a simulation of the BOSS CE-1.
Knob1 Comp Page01 0–9 Rate Knob2 1–50 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound.

Sets the sensitivity of the compressor. Sets the speed of the modulation. Level 0–150

Page02

Adjusts the output level.

StereoCho

This is a stereo chorus with a clear tone.
Knob1 Depth Page01 0–100 Rate Knob2 1–50 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound.

Sets the depth of the modulation. Tone 0–10

Sets the speed of the modulation. Level 0–150

Page02

Adjusts the tone.

Adjusts the output level.

Ensemble

This is a chorus ensemble that features three-dimensional movement.
Knob1 Depth Page01 0–100 Rate Knob2 1–50 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound.

Sets the depth of the modulation. Tone 0–10

Sets the speed of the modulation. Level 0–150

Page02

Adjusts the tone.

Adjusts the output level.

10

Effect Types and Parameters
SuperCho This models the sound of a BOSS CH-1 SUPER CHORUS.
Knob1 E.LVL Page01 0–120 Rate Knob2 0–100 Depth Knob3 0–100

Adjusts amount of effect sound Sets the speed of the modulation. mixed with original sound. EQ 0–100 Mode MONO, STR Sets output to mono or stereo (STR). When stereo, effect sound is output from L channel and unchanged input sound is output from R channel.

Adjust the depth of the modulation.

Page02

Adjusts effect tone.

VinFLNGR

This analog flanger sound is similar to an MXR M-117R.
Knob1 Page01 Depth PreD Page02 0–100 0–50 Rate Mix Sets the depth of the modulation. Knob2 0–50 0–100 Reso Level Sets the speed of the modulation. Knob3 -10–10 0–150 Adjusts the intensity of the modulation resonance.

Sets pre-delay time of effect sound.

Adjusts the amount of effected sound Adjusts the output level. that is mixed with the original sound.

Flanger

This is a jet sound like an ADA Flanger.
Knob1 Page01 Depth PreD Page02 0–100 0–50 Rate Mix Sets the depth of the modulation. Knob2 0–50 0–100 Reso Level Sets the speed of the modulation. Knob3 -10–10 0–150 Adjusts the intensity of the modulation resonance.

Sets pre-delay time of effect sound.

Adjusts the amount of effected sound Adjusts the output level. that is mixed with the original sound.

DynaFLNGR

The volume of the effect sound changes according to the input signal level with this dynamic flanger.
Knob1 Page01 Page02 Depth Reso 0–100 -10–10 Rate Level Sets the depth of the modulation. Knob2 0–50 0–150 Sense Sets the speed of the modulation. Knob3 -10– -1, 1–10 Adjusts the sensitivity of the effect.

Adjusts the intensity of the modulation resonance. Adjusts the output level.

Vibrato

This effect automatically adds vibrato.
Knob1 Depth Page01 0–100 Rate Knob2 0–50 Bal Knob3 0–100 Adjusts the balance between original and effect sounds.

Sets the depth of the modulation. Tone 0–10

Sets the speed of the modulation. Level 0–150

Page02

Adjusts the tone.

Adjusts the output level.

Octave

This effect adds sound one octave and two octaves below the original sound.
Knob1 Oct1 Page01 0–100 Oct2 Knob2 0–100 Dry Knob3 0–100

Adjusts the level of the sound one Adjusts the level of the sound two Adjusts the volume of the unaffected octave below the effect sound. octaves below the effect sound. sound. Chara 0–100 Tone 0–10 Level 0–150 Adjusts effect character. Adjusts the tone. Adjusts the output level.

Page02

PitchSHFT

This effect shifts the pitch up or down.
Knob1 Shift Page01 -12–12 , 24 Tone Knob2 0–10 Bal Knob3 0–100 Adjusts the balance between original and effect sounds.

Adjusts the pitch shift amount in semitones. Adjusts the tone. Selecting “0” gives a detuning effect. Fine -25–25 Level 0–150 Allows fine adjustment of pitch shift Adjusts the output level. amount in Cent (1/100 semitone) steps.

Page02

11

Effect Types and Parameters
MonoPitch This is a pitch shifter with little sound variance for monophonic (single note) playing.
Knob1 Shift Page01 -12 – 12 , 24 Tone Knob2 0–10 Bal Knob3 0–100 Adjusts the balance between original and effect sounds.

Adjusts the pitch shift amount in semitones. Adjusts the tone. Selecting “0” gives a detuning effect. Fine -25 – 25 Level 0–150 Allows fine adjustment of pitch shift Adjusts the output level. amount in Cent (1/100 semitone) steps.

Page02

HPS

This intelligent pitch shifter outputs the effect sound with the pitch shifted according to scale and key settings.
Knob1 Scale Page01 -6, -5, -4, -3, -m, m, 3, 4, 5, 6 (See Table 2) Key Knob2 C, C#, D, D#, E, F , F#, G, G#, A, A#, B Mix Knob3 0–100

Sets the pitch of the pitch-shifted Sets the tonic (root) of the scale used Adjusts the amount of effected sound sound added to the original sound. for pitch shifting. that is mixed with the original sound. Page02 Tone 0–10 Level 0–150 Adjusts the tone. Adjusts the output level.

BendCho

This effect provides pitch bending that uses the input signal as trigger and processes each note separately.
Knob1 Depth Page01 0–100 Time Knob2 0–50 Bal Knob3 0–100 Adjusts the balance between original and effect sounds. Level 0–150 Adjusts the output level.

Adjusts the effect depth. Mode Up, Down

Sets time before effect starts. Tone 0–10

Page02

Sets direction of pitch bend.

Adjusts the tone.

MojoRolle

This effect modulates the pitch after picking.
Knob1 Depth Page01 0–100 Speed Knob2 0–100 Rise Knob3 0–100 Sets the time before the effect begins to modulate the pitch.

Sets the depth of the modulation. Mode Up-Dn, Up, Down

Sets the speed of the modulation. Level 0–150

Page02

Sets the direction of pitch modulation. Adjusts the output level.

RingMod

This effect produces a metallic ringing sound. Adjusting the “Freq” parameter results in a drastic change of sound character.
Knob1 Freq Page01 1–50 Tone Knob2 0–10 Bal Knob3 0–100 Adjusts the balance between original and effect sounds.

Sets the frequency of the modulation. Level 0–150

Adjusts the tone.

Page02

Adjusts the output level.

BitCrush

This effect creates a lo-fi sound.
Knob1 Bit Page01 4–16 SMPL Knob2 0–50 Bal Knob3 0–100 Adjusts the balance between original and effect sounds.

Sets bit depth. Tone 0–10

Sets sampling rate. Level 0–150

Page02

Adjusts the tone.

Adjusts the output level.

Bomber

This effect produces an explosive sound when picking.
Knob1 PTTRN Page01 THRSH Level HndGn, Arm, Bomb, Thndr Decay Knob2 1–100 Bal Knob3 0–100

Sets type of effect sound. Page02 Page03 0–50 0–150

Sets length of reverberations. Power 0–30

Adjusts the balance between original and effect sounds. Tone 0–10

Adjusts effect threshold. Adjusts the output level.

Adjusts strength of explosive sound. Adjusts the tone.

12

Effect Types and Parameters
This effect produces the sound of a monophonic (single-note playing) guitar synthesizer that detects the pitch of the input signal.
Knob1 Page01 Synth 0–100 Sine, Tri, SawUp, SawDn Dry Adjusts synthesizer sound level. Wave Knob2 0–100 Level Adjusts level of original sound. Tone 0–10 Knob3 0–150 Adjusts the output level. Speed 0–100

MonoSynth

Page02

Sets waveform.

Adjusts the tone.

Adjusts smoothness of pitch change.

Z-Organ

This effect simulates an organ sound.
Knob1 Page01 Page02 Upper HPF 0–100 0–10 Lower LPF Adjusts volume of high frequencies. Knob2 0–100 0–10 Dry Level Adjusts volume of low frequencies. Knob3 0–100 0–150 Adjusts level of original sound.

Adjusts high-pass filter cutoff frequency. Adjusts low-pass filter cutoff frequency. Adjusts the output level.

AutoPan

This effect cyclically moves the panning position of the sound.
Knob1 Page01 Rate Depth Page02 0–50 0–10 Width Clip Sets the speed of the modulation. Knob2 L50–R50 0–10 Level Sets the width of the panning. Adjusts the amount of waveform clipping. Higher values emphasize the auto-panning effect more. Knob3 0–150 Adjusts the output level.

Sets the depth of the modulation.

Rt Closet

Simulates a rotary speaker.
Knob1 Bal Page01 0–100 Mode Knob2 Slow,Fast Level Knob3 0–150

Adjusts the balance between the horn (high frequencies) and the drum Sets the rotary mode. (low frequencies). Drive 0–100 Adjusts the amount of amplification from the preamp.

Adjusts the output level.

Page02

[DLY/REV]
Delay This long delay has a maximum length of 4000 ms.
Knob1 Time Page01 1–4000 F .B Knob2 0–100 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Level 0–150

Sets the delay time. HiDMP 0–10

Adjusts the feedback amount. P-P MONO, P-P

Page02

Adjusts the treble attenuation of the Sets delay output to mono or pingAdjusts the output level. delay sound. pong. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Page03

TapeEcho

This effect simulates a tape echo. Changing the “Time” parameter changes the pitch of the echoes.
Knob1 Time Page01 1–2000 F .B Knob2 0–100 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the delay time. HiDMP 0–10

Adjusts the feedback amount. Level 0–150

Page02

Adjusts the treble attenuation of the Adjusts the output level. delay sound.

13

Effect Types and Parameters
ModDelay This delay effect allows the use of modulation.
Knob1 Time Page01 1–2000 F .B Knob2 0–100 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the delay time. Rate 1–50

Adjusts the feedback amount. Level 0–150

Page02

Sets the speed of the modulation.

Adjusts the output level.

AnalogDly

This analog delay simulation has a long delay with a maximum length of 4000 ms.
Knob1 Time Page01 1–4000 F .B Knob2 0–100 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Level 0–150

Sets the delay time. HiDMP 0–10

Adjusts the feedback amount. P-P MONO, P-P

Page02

Adjusts the treble attenuation of the Sets delay output to mono or pingAdjusts the output level. delay sound. pong. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Page03

ReverseDL

This reverse delay is a long delay with a maximum length of 2000 ms.
Knob1 Time Page01 10–2000 F .B Knob2 0–100 Bal Knob3 0–100 Adjusts the balance between original and effect sounds. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the delay time. HiDMP 0–10

Adjusts the feedback amount. Level 0–150

Page02

Adjusts the treble attenuation of the Adjusts the output level. delay sound.

MultiTapD

This effect produces several delay sounds with different delay times.
Knob1 Time Page01 1–3000 PTTRN Knob2 1–8 Mix Knob3 0–100

Sets the delay time. Tone 0–10

Sets the tap pattern, which varies from Adjusts the amount of effected sound rhythmical to random patterns. that is mixed with the original sound. Level 0–150 Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Page02

Adjusts the tone.

Adjusts the output level.

DynaDelay

This dynamic delay adjusts the volume of the effect sound according to the input signal level.
Knob1 Time Page01 1–2000 Sense Knob2 -10– -1, 1–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the delay time. F .B 0–100

Adjusts the effect sensitivity. Level 0–150

Page02

Adjusts the feedback amount.

Adjusts the output level.

14

Effect Types and Parameters
FilterDly This effect filters a delayed sound.
Knob1 Time Page01 1–2000 F .B Knob2 0–100 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Reso 0–10 Adjusts the intensity of the modulation resonance.

Sets the delay time. Rate 1–50

Adjusts the feedback amount. Depth 0–100

Page02

Sets the speed of the modulation. Level 0–150

Sets the depth of the modulation. Tail OFF/ON

Page03

Adjusts the output level.

When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

PitchDly

This effect applies pitch shift to a delayed sound.
Knob1 Time Page01 1–2000 Pitch Knob2 -12–12 Mix Knob3 0–100

Sets the delay time. F .B Tail 0–100 OFF/ON

Sets volume of pitch shift applied to Adjusts the amount of effected sound that is mixed with the original sound. delayed sound. Tone 0–10 Level 0–150 Adjusts the tone. Adjusts the output level.

Page02

Adjusts the feedback amount. When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Page03

StereoDly

This stereo delay allows the left and right delay times to be set separately.
Knob1 TimeL Page01 1–2000 TimeR Knob2 1–2000 Mix Knob3 0–100

Adjusts delay time of left channel Adjusts delay time of right channel Adjusts the amount of effected sound that is mixed with the original sound. delay. delay. LchFB LchLv 0–100 0–100 RchFB RchLv 0–100 0–100 Level Tail 0–150 OFF/ON Adjusts delay feedback of left channel. Adjusts delay feedback of right channel. Adjusts the output level. When ON, effect sound continues even after effect is turned off. When Adjusts delay output of right channel. OFF effect sound stops right when , effect is turned off.

Page02

Page03

Adjusts delay output of left channel.

PhaseDly

This effect applies a phaser to a delayed sound.
Knob1 Time Page01 1–2000 F .B Knob2 0–100 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Level 0–150

Sets the delay time. Rate 1–50

Adjusts the feedback amount. Color 4 STG, 8 STG, inv 4, inv 8

Page02

Sets the speed of the modulation. Tail Page03 OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the tone of the effect type.

Adjusts the output level.

TrgHldDly

This delay samples and holds using picking as the trigger.
Knob1 Time Page01 10–1000 Duty Knob2 25–100 Mix Knob3 0–100

Sets the delay time. THRSH 0–30

Sets the time that the sample-and- Adjusts the amount of effected sound that is mixed with the original sound. hold sound is produced. Level 0–150 Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Page02

Adjusts effect threshold.

Adjusts the output level.

15

Effect Types and Parameters
StompDly By turning the feedback up on this stomp-style delay, you can make it self-oscillate.
Knob1 E.LVL Page01 0–120 F .B Knob2 0–100 Time Knob3 1–600

Adjusts amount of effect sound Adjusts the feedback amount. mixed with original sound. Sync OFF , – x8 Mode MONO, STR Sets output to mono or stereo (STR). When stereo, effect sound is output from L channel and unchanged input sound is output from R channel.

Sets the delay time. Tail OFF/ON

Page02

Activates tempo sync. HiDMP 0–10

When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Page03

Adjusts the treble attenuation of the delay sound.

HD Hall

This is a dense hall reverb.
Knob1 PreD Page01 1–200 Decay Knob2 0–100 Mix Knob3 0–100

Adjusts the delay between input of Adjusts the amount of effected sound the original sound and start of the Sets the duration of the reverberations. that is mixed with the original sound. reverb sound. LoDMP 0–100 HiDMP 0–100 Tail OFF/ON When ON, effect sound continues Adjusts low frequency damping in Adjusts high frequency damping in even after effect is turned off. When reverb sound. reverb sound. OFF effect sound stops right when , effect is turned off.

Page02

HD Reverb

This is a high-definition reverb.
Knob1 Decay Page01 0–100 Tone Knob2 0–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Level 0–150

Sets the duration of the reverberations. Adjusts the tone. PreD 1–200 HPF 0–10

Page02

Adjusts the delay between input of the Adjusts high-pass filter cutoff frequency. Adjusts the output level. original sound and start of the reverb sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Page03

Hall

This reverb effect simulates the acoustics of a concert hall.
Knob1 Decay Page01 1–30 Tone Knob2 0–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the duration of the reverberations. Adjusts the tone. PreD 1–100 Level 0–150

Page02

Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound.

Room

This reverb effect simulates the acoustics of a room.
Knob1 Decay Page01 1–30 Tone Knob2 0–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the duration of the reverberations. Adjusts the tone. PreD 1–100 Level 0–150

Page02

Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound.

16

Effect Types and Parameters
TiledRoom This reverb effect simulates the acoustics of a tiled room.
Knob1 Decay Page01 1–30 Tone Knob2 0–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the duration of the reverberations. Adjusts the tone. PreD 1–100 Level 0–150

Page02

Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound.

Spring

This reverb effect simulates a spring reverb.
Knob1 Decay Page01 1–30 Tone Knob2 0–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the duration of the reverberations. Adjusts the tone. PreD 1–100 Level 0–150

Page02

Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound.

Arena

This reverb effect simulates the acoustics of a large enclosure such as a sports arena.
Knob1 Decay Page01 1–30 Tone Knob2 0–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the duration of the reverberations. Adjusts the tone. PreD 1–100 Level 0–150

Page02

Adjusts the delay between input of the Adjusts the output level. original sound and start of the reverb sound.

EarlyRef

This effect reproduces only the early reflections of reverb.
Knob1 Decay Page01 1–30 Shape Knob2 -10–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Adjusts the duration of the reverb. Tone 0–10

Adjusts the effect envelope. Level 0–150

Page02

Adjusts the tone.

Adjusts the output level.

Air

This effect reproduces the ambience of a room, to create spatial depth.
Knob1 Size Page01 1–100 Tone Knob2 0–10 Mix Knob3 0–100 Adjusts the amount of effected sound that is mixed with the original sound. Tail OFF/ON When ON, effect sound continues even after effect is turned off. When OFF effect sound stops right when , effect is turned off.

Sets the size of the space. Ref 0–10

Adjusts the tone. Level 0–150

Page02

Adjusts the amount of reflection Adjusts the output level. from the wall.

17

Effect Types and Parameters

Table 1 CAB Parameter
Type FD COMBO 2x12 DLX-R 1x12 US BLUES 4x10 VX JMI 2x12 TW ROCK 1x12 MS 1959 4x12 DZ DRIVE 4x12 ALIEN 4x12 OFF Modeled cabinet and speakers Fender Twin Reverb ('65) cabinet with 2x12-inch Jensen speakers Fender Deluxe Reverb cabinet with 1x12-inch Jensen speaker Fender Tweed Bassman cabinet with 4x10-inch Jensen speakers Early model British combo amp cabinet with 2x12-inch Celestion Alnico speakers Two Rock Emerald 50 cabinet with 1x12-inch Fane speaker Marshall 1959 B cabinet with 4x12-inch Celestion speakers Diezel Herbert cabinet with 4x12-inch Celestion speakers Engl Invader cabinet with 4x12-inch Celestion speakers No cabinet used.

Table 2 Scale Parameter
Setting −6 −5 −4 −3 −m m Minor Major Scale used Interval 6th down 5th down 4th down 3rd down 3rd down 3rd up Setting 3 4 5 6 Major Scale used Interval 3rd up 4th up 5th up 6th up

Table 3 OUT Parameter
Parameter value LINE COMBO FRONT STACK FRONT COMBO POWER AMP STACK POWER AMP Meaning Use when connected to headphones, speakers or line level inputs Use when connected to an ordinary combo amp input Use when connected to an ordinary stack amp input Use when connected to an ordinary combo amp return Use when connected to an ordinary stack amp return

18

Z2I-1535-01

MS-100BT Patch Memory List

No.
1 2 3

NAME
RAT Drive2 PercusPhas CleanCho BS DRIVE RotaryDRV CoolFuzz CrunchAmp St PanDly PSZ CLEAN It'sMyTalk Gt Pad MAY C
This distortion sound for solos uses the Squeak effect.

COMMENT
This phaser sound is good for muted rhythm playing with single notes and chords. You can create a percussive feeling by playing with lots of brushing strokes. A clean chorus sound goes well with arpeggios and muted playing. This overdrive sound cuts through the mix and can be used not only for backing parts but also for soloing. This 60s style guitar sound is like a driven rotary speaker. Set the Rt Closet Mode parameter as you like. Heavy fuzz sound for the shoegazers. This crunch sound uses the DELUXE-R effect. Turn the Booster on for an even gutsier sound. Enjoy the stereo sound created by AutoPan and StereoDly effects. This patch supports stereo input. This is a clear, clean sound that uses compression, pitch shifting, chorus and delay. A talking modulation sound in the style of Bon Jovi. By playing long chords with this patch, you can achieve a wide sound like a synthesizer pad. This re-creates the solo sound of Queen's Brian May. Play in the key of C.

STOMP MULTI

4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23

DLY&FLTDLY A ghostly clean tone that uses FilterDly. The overlapping delay sound is the key to this effect. DigiSlice RockVin WarpDist DeepSEQ M FLT HOLD Smooth GT CountryBoy Blasting Gray Stone Acoustixy Out There Whipdelay Whipflange Justis4yal RockerChnk LM A Pond LM River S
This is a slicer-like sound that even suits dance music. Whole-note chords sound good with this effect. Combining a violin-like tone with a rock sound, this is good with slow phrases. This special effect sound combines WarpPhase and Dist 1 effects. This sound dances when you play long chords or single notes. Use the tap tempo function to make it dance in time to your song. Play muted single notes with this complex sound effect that uses M-Filter and TrgHldDly modules. This is a very simple musical overdrive setting perfect for rock rhythm guitar or a bluesy lead tone. The compressor setting adds plenty of sustain without the fuzz. This is a more aggressive clean tone perfect for finger style percussive country guitar. Perfect to play rhythms or straight to the face solos. ALIEN amp heavy distortion with a tiny of NoiseGate and Hall. MS 1959 combined with Octave. A good alternative for a different tone for your solos. Just like the solo on the song Gray Stone Gateway. Almost sounds like an acoustic guitar. The combination of a envelope generator with ReverseDL and a slight MonoSynth puts this sound in the "Out There" category. Basic delay for soloing. Basic flange for effected chords heavy or clean. My interpretation on the guitar tone used on Metallica's Justice album. I backed the gain off of this one for a more rock vibe yet remaining heavy. Less compressed but still a bit Squashed, with some swirling Tremolo and that Spring thrown in to give it a little love. FilterDly for some depth of Space and Time. A freaky spread low texture for slow moving picked chords in time with the delay. The delay is set for dotted 8th note love. There is a pitch effect that is bypassed on the preset, turn it on for more texture.

Richie Kotzen Kiko Loureiro Vinny Valentino Michael Wilton Willie Adler Larry Mitchell

ARTIST

24 25 26 27 28 29 30

*Patches 31-50 are empty by default.
Manufacturer names and product names mentioned in this patch memory list are trademarks or registered trademarks of their respective owners and do not indicate any affiliation with ZOOM CORPORATION. All product and artist names are intended only to illustrate sonic characteristics that were used as reference in the development of this product.

Z2I-1595-01

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