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Augmented Reality

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Submitted By Samwhales
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INFORMATION SOCIETY
ASSIGNMENT
SBIT4002
GROUP 1
INFORMATION SOCIETY
ASSIGNMENT
SBIT4002
GROUP 1

WORD COUNT:
1,428

AUGMENTED REALITY
TOPIC:

A REPORT COMPILED BY
OLUKAYODE OLAWALE ARIYO
STUDENT ID: 113442-84
AUGUST 2011

Contents

INTRODUCTION 2 DEFINITION OF AUGMENTED REALITY 2 HISTORY OF AUGMENTED REALITY 2 APPLICATION OF AUGMENTED REALITY 3 GAMING AND ENTERTAINMENT 3 EDUCATION 3 MUSEUMS 3 SECURITY AND DEFENCE 3 MEDICINE 4 BUSINESS 4 TECHNOLOGY BEHIND AUGMENTED REALITY 5 HARDWARE 5 HEAD-MOUNTED DISPLAYS 5 TRACKERS 5 HAPTICS 5 SOFTWARE: 5 ADVANTAGES OF AUGMENTED REALITY 6 DISADVANTAGES OF AUGMENTED REALITY 6 ETHICAL ISSUES 6 BIBLIOGRAPHY 8

INTRODUCTION
There was an interesting news at www.bbc.co.uk, on 25th June, 2010 it was titled “The promise of augmented reality: Gaga in a living room”, the news reported a company who developed and demonstrated an augmented reality system which generate a virtual image in 3D mapped onto a wall paper, with the use of a device with camera, (Hudson, 2011).

Although augmented reality have been in existence in a similar form called Virtual reality, but it has taken a step forward, (Maad, 2008). As a consequence of the relevance of digital and media technology, there is an increase request for the development of new application which is capable of harnessing the power of augmented reality, in meeting the needs of various industries.

DEFINITION OF AUGMENTED REALITY
Augmented Reality can be described as the process of overlaying computer generated image, sound and information over a real life object, in real time, (Ludwig, 2009). It enhances the real world, rather than replace it, (Azuma, 1997). Augmented Reality has the following characteristic, (Azuma,

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