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Dota

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Malaki ang pinagkaiba ng mga kabataan sa panahon noon kung para sa panahon ngayon. Dahil sa paglipas ng panahon at sa pag-unlad ng mga bagong teknolohiya marami ng naiimbento ang mga tao. Nakakatulong din ito sa buhay ng tao sa pang-karunungan sapagkat marami kang matututunan at karagdagang kaalamana na maaaring makuha sa pag-gamit nito.
Ang kaunlaran ng teknolohiya ay nagbigay daan sa mga tao upang sila ay magkaroon ng mga bagay na hindi pa nila nakakamtan. Isa na rito ay ang “computer” na maituturing na pinaka-magandang imbensyon ng mga tao at ang kadalasang ginagamit na aplikasyon ay ang mga iba’t-ibang laro na maaaring “video game” o “online game”
Sa kabilang banda, ang mga mag-aaral ay mas nag-tuon ng pansin sa teknolohiya , madaming benepisyo ang nakukuha nila dito at dahil narin sa pag-gamit dito kung kaya’t maraming kabataan ang mas nagiging interesado sa pag-lalaro gamit ang computer, ngunit sa sobrang pag-lalaro ay nagdudulot narin ito ng adiksyon na maaaring makasira sa buhay nila bilang mga mag- aaral.
Simula ng malikha ang larong Defense of the ancients o mas kilala sa tawag na DotA, at maaaring isalin sa Tagalog bilangTanggulan ng mga Sinauna marami nang pagbabago ang naganap dito. Ito ay isang larong nagmula sa larong bidyo na Warcraft: Reign of Chaos na nang maglaon ay naging Warcraft: Frozen Throne. Ang Mapa nito ay base sa mapang“Aeon of strife” ng larong Starcraft. Ang layunin sa larong ito ay sirain ang mga imprastruktura sa kampo ng kalaban. Ang bawat manlalaro ay mayroong katumbas na “yunit” na kinokontrol. Ang bawat manlalaro ay nag-iipon ng ginto na pambili ng gamit habang pinapataas ang antas ng kanilang karakter. Inilunsad ito noong January 1, 2005 sa mga kompyuter sa buong mundo.
Ito ay sikat na sikat na laro na minahal ng mga Pilipino, bata man o matanda. Karamihan sa mga naglalaro ay ang mga kabataan. Kaya naman sa ngayon sinasabi ng marami na wala itong magandang naidudulot sa mga bata at sa mga mag-aaral. Ito ang nagiging dahilan ng hindi pagpasok sa paaralan, mga estudyanteng tumatakas sa klase, nakakaapekto sa pagbaba ng grado sa eskwelahan, maging sa kalusugan at marami pang suliranin tungkol dito. Habang tumatagal ay mas dumadami ang mga tumatangkilik sa mga larong ito na kung saan ang mga “High School” ang mas naapektuhan dahil naaapektuhan nito ang kanilang pag-aaral.

Ang layunin sa pag-aaral na ito ay bigyan ng kaalaman at impormasyon ang mga kabataan kung ano ang positibo at negatibong epekto ng DotA sa buhay ng mga mag-aaral. Sa pangkat na ito, nais na tumulong sa tamang paraan kung paano maiiwasan ang sobrang pagkahumaling sa paglalaro ng mga computer games. Nais din ng mananaliksik na maipaliwanag ng mabuti sa kanilang buhay na ang pag-aaral ang karapat-dapat na paglaanan ng oras. Kailangan itong malaman upang maisaalang-alang ang buhay ng bawat kabataan para magkaroon ng ligtas na kapakanan. Sa lahat ng mga kadahilanan na ito, nararapat lamang na maging bukas ang mga isip ng mga magulang ng mga kabataan sa mga bagay na ito, nawa’y mas maging tuon ang pansin nila sa mga bagay na kinahuhumalingan ng mga anak nila upang magamit ng wasto ang mga bagay, hindi sa maling paraan na maaaring makapag-dulot ng kasiraan sa kinabukasan nila.

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