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Dota

In: Computers and Technology

Submitted By rabbannie
Words 2974
Pages 12
A. Definition of terms
DOTA - is a multiplayer online battle arena game in a three-dimensional environment, presented from an oblique high-angle perspective. The player commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty-five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general statistics. Each Hero's method of combat is influenced by its primary property: Strength, Agility, or Intelligence.
Custom map- is game that you can modify its features its features using World Editor.
Computer shops are places that contain computer units that you can rent for surfing the net and gaming. Some shops utilize cubicles for the privacy of their users.
Multiplayer Online game – is game where one of several thousand players can simultaneously join in a persistence gaming experience in a world that exist even when they aren’t playing. Participation in these “worlds” allows players to build social relationships with others players. This often developed into organized collaborative groups called guilds.
Real time strategy – Is a strategy game that is played without turns. Instead all moves and countermoves are made in real time, allowing for faster pace. Managing resources to create and deploy semi-autonomous units that would engage in real time combat.
Social connectedness – is one of many terms used to describe the intricate relationship between individuals which involves the way that we relate with others and how we see ourselves in regards to those bonds and associations.
B. Significance of the study When the gamers play DOTA, they are also exposed to its consequences either advantageous, or disadvantageous. This point, the paper will present the...

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