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Effect on Anime to the Fourth Year Students

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Effects of Anime to the Fourth Year High School Students of the
Surigao Education Center
S.Y. 2012-2013

A Research Paper Presented to
The Faculty of the High School Department
Surigao Education Center
Surigao City

_______________________________________________

In Partial Fulfillment of the Requirements in
English IV

_______________________________________________

By:

Abucejo, Kenneth Alfe D.
Famador, Mark Virgel L.
Yaun, Mary Allyssa A.
Canibel, Maila Jane C
Calang, Alfredrich P.
Villarojo, Kerr John
Felicia, Klint Daryl
Gavino, Jamar

February 2013
APPROVAL SHEET

Effects of the Anime to the Fourth Year High School Students of the
Surigao Education Center

Prepared & Submitted by KENNETH ALFE ABUCEJO, ALFREDRICH CALANG, MAILA JANE CANIBEL, MARK VIRGEL FAMADOR, KLINT DARLY FELICIA, JAMAR GAVINO, KERR JOHN VILLAROJO, MARY ALLYSSA YAUN has been examined and is recommended for approval and acceptance for ORAL EXAMINATION. ENICYL C. FLORES
-------------------------------------------------
Adviser
-------------------------------------------------

PANEL OF EXAMINERS APPROVED by the committee on ORAL EXAMINATION with the grade of__ on February 2013. ZALDY P. BELOY, Ph.D _______________ ______________ Member Member ___________________ Member ACCEPTANCE in partial fulfillment of the requirements for ENGLISH IV
Acknowledgement
There are a lot of people the researchers would wish to thank for their generous and unselfish help in realization of this study. First and foremost, Almighty God for giving the researchers the patience and perseverance to tackle the study; To their parents who gave them their full support, financially and morally. To Sir Percious Bilazon, who became the researchers great and dearly research paper adviser who patiently helped and encourage them finish the study. The researchers salute for the continuous help and guidance. To Teacher Enicyl Flores, for sharing her knowledge to the researchers and for guiding them all throughout the study. And most especially, Sir Zaldy P. Beloy, Ph. D. for helping the researchers to understand revise and emphasize the importance of the study.

ABSTRACT
The study focused on the effects of the Anime to the Fourth Year High School Students of the Surigao Education Center S.Y. 2012-2013.
The researchers randomly chose 40 fourth year students as their respondents.
This study used Descriptive-Survey method.
The profile of the respondents is the following: Out of 40 randomly selected respondents; there are only 6 or 15% that are 15 years old and there are 5 or 12.5% that are 17 years old. The majority which is 29 or 72.5% are aging 15 years old. Out of 40, 22 respondents are male or 55% while 18 respondents are female or 45%. Equally of the respondents belong to section Obedience and section loyalty with the percentage of 50% or the count of 20.

TABLE OF CONTENTS

Title Page i
Approval Sheet ii
Acknowledgement iii
Abstract iv
Table of Contents vi
CHAPTER I: THE PROBLEM AND REVIEW OF RELATED LITERATURE Introduction Review and Related literature Conceptual Frame Work
Schematic Diagram
Statement of the Problem Hypothesis Significance of the study Scope of Limitation Definition of Terms
CHAPTER II: METHODOLOGY Research Design Participants Instruments Data Gathering Data Analysis
CHAPTER III: RESULTS AND ANALYSIS
CHAPTER IV: SUMMARY, CONCLUSION, AND RECOMMENDATION Summary Findings Conclusion Recommendation
REFERENCES
APPENDICES A. Permission Letter to Principal B. Questionnaire for Students
CURRICULUM VITAE

CHAPTER I
THE PROBLEM AND REVIEW OF THE RELATED LITERATURE
INTRODUCTION

Background of the Study The existence of man in the universe leads to various discoveries and inventions particularly in the field of science and technology. Man continued to explore and depended their studies and their field of specialization so that can be help to their fellow mankind.
With the advancement in movie industry film animation came to existence even in computer games. Film animation applies techniques in cinematography to the graphics and plastic arts in order to give illusion of life and movement to cartoons, drawings, paintings puppets and three-dimensioned of objects.
Film animation started in France and in United States, but later on it reaches up to Asian countries, just like Japan. Japan animation called Anime is very famous in our country today. Manga is what comics are called Japan. This word was coined by artist Hokusai in 1815, translated as irresponsible pictures.
Students really embraced or admire in a form of television, comics and even in computers. Without knowing the outcome of doing it and its effects.

Review of the Related Literature Anime is a Japanese style of animated cartoon, often with violent or sexually explicit content. Anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States, and Russia. The oldest known anime in existence first screened in 1917 – a two-minute clip of a samurai trying to test a new sword on his target, only to suffer defeat. Early pioneers included Shimokawa Oten, Jun'ichi Kouchi, and Seitarō Kitayama.
By the 1930s animation became an alternative format of storytelling to the live-action industry in Japan. But it suffered competition from foreign producers and many animators, such as Noburō Ōfuji and Yasuji Murata still worked in cheaper cutout not cel animation, although with masterful results. Other creators, such as Kenzō Masaoka and Mitsuyo Seo, nonetheless made great strides in animation technique, especially with increasing help from a government using animation in education and propaganda. The first talkie anime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933. The first feature length animated film was Momotaro's Divine Sea Warriors directed by Seo in 1945 with sponsorship by the Imperial Japanese Navy.
The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators.[ In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation-techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation-staff.
The 1970s saw a surge of growth in the popularity of manga – many of them later animated.
The work of Osamu Tezuka drew particular attention: he has been called a "legend" and the "god of manga" His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre.
Robot anime like the Gundam and The series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.

Conceptual Framework of the Study This study is based on the research of Sanchez, MC. (2012), Students nowadays are very laid back. As said by Sanchez, MC. (2012), “Students may mean studying anywhere from 6 to 10 hours per day, 5 to 6 days per week, for 6 to 10 weeks prior to the exam. This advice is often lost on some students. Relying on tried and true law school study habits, which may have been developed in college, these students do not follow the advice given to them to put in the required amount of time. Instead, they watch anime, which Anime has a great Influence or effects on people especially the students. As reflected from the schematic of the diagram of the study, the independent variables shown in the first box bearing the profile of the participants includes age, gender, year and section. The profile of the participants is considered as independent variables of the study in the sense that it does not affect the intervening and dependent variable. There are things we considered, first, the age of respondents, to be able to differentiate the perception of young and old ones; the gender which determines the number of females and males; the year and section, to know if the fourth year students have the same perception with the other year section.

Perceptions of students on the effect of anime to the fourth year High School Department of Surigao Education Center to the following:
-Study Habits
-Attitude/Behavior
-Social Aspects
Profile of the Participants as to: * Name * Age * Sex

Figure 1.
Schematic Diagram

Statement of the Problem This study aims to answer the following: 1. What is the profile of the teacher and student respondent in term of: A. Age B. Gender C. Section 2. What are the effects of anime to students in terms of: A. Study Habits B. Attitude/Behavior C. Social Aspects 3. Is there influential effects of anime to the fourth year students?

Hypothesis There is significant relationship of Anime in terms of study habits, behavior and social aspects of fourth year high school students of Surigao Education Center S.Y 2012-2013.

Significance of the Study This activity is done by the researcher with an important purpose. That is to be aware of the effects of anime to the Fourth Year High school students of Surigao Education Center, SY: 2012-2013

Scope and Limitation This research paper is limited to the study on the effects of anime to the Fourth Year High school students of Surigao Education Center, SY: 2012-2013 The researcher wants to be aware of the effects of anime to the Fourth Year High school students of Surigao Education Center, SY: 2012-2013. Gathering data and information will be done through floating of questionnaires and getting information from books through the intend which has subject matter related to anime. Findings of the study, therefore are true only for the subjects concerned and for the given period of time although this could be used as basis for similar studies. Any questions or information outside the topic which cannot be found in the term paper is considered as invalid questions and informations

Definition of Terms * Anime – A Style of animation originating in Japan that is characterized by stark colorful graphics depicting vibrant characters in action-filled plots often with fantastic or futuristic themes. * Manga – A Japanese comic book or graphic novel * Advantage – superiority of position or condition * Disadvantage – loss or damage especially to reputation, credit, or finances * Character – A conventionalized graphic device placed on an object as an indication of ownership, origin or relationship. * Effect – something that is produced by an agency or cause; result;
Consequence:

CHAPTER II
METHODOLOGY

Research Design The researchers use a descriptive survey method in conducting this study: Participants The researchers select all Fourth Year High school students of Surigao Education Center, SY: 2012-2013 as their respondents

Instrument The researchers use a standardized questionnaire in conducting the survey.

Data Gathering A permit to conduct a survey was submitted to the office of the principal. After which, a survey-questionnaire was prepared and gave to the 40 respondents to answer. Then researchers retrieved and summarized the answers made by the respondents.

Data Analysis The date will be tallied and tabulated. The researchers will used the following statistical method to analyzed the data to be gathered from the survey.
Formula: f/n x 100
Where: F – Frequency n – Number of Cases

CHAPTER III
ANALYSIS AND RESULTS In this chapter the researchers showed the results and discussions on the results of the study. Specifically it presents the organization on the problem stated in the first chapter.

Problem 1. What is the profile of the student respondent in terms of: Gender, Age, and Year & Section?

Table 1.Respondents According to Gender GENDER | STUDENT | | FREQUENCY | PERCENTAGE | MALE | 22 | 55% | FEMALE | 18 | 45% | TOTAL | 40 | 100% |

As shown in Table 1 majority of the student respondents are male which is composed of 22 individuals or percentage of 55% of the total respondents.

Table 2.Student Respondents According to Age AGE | FREQUENCY | PERCENTAGE | 15 YRS. OLD | 29 | 72.5% | 16 YRS. OLD | 6 | 15% | 17 YRS. OLD | 5 | 12.5% | TOTAL | 40 | 100% |

Table , shows the age bracket of the respondents. 72.5% are 15 years old, 15% are 16 years old and 12.5% are 17 years old respectively.
Table 3.Student Respondents According to Year & Section Year & Section | FREQUENCY | PERCENTAGE | IV- Obedience | 20 | 50 % | IV-Loyalty | 20 | 50 % | TOTAL | 40 | 100% |

Table 3 shows that respondents from IV- Obedience and Loyalty was equal which is 20 from IV- Obedience and 20 also from IV- Loyalty. This is then interpreted that 100% of the students belong to the Fourth Year High School that corresponds to the scope of the study. The side effects of Anime to the High School Students | Strongly Agree1 | Agree2 | Disagree3 | Strongly Disagree4 | A. Study Habits | | | | | | | | | | M | % | M | % | M | % | M | % | 1. I rather watch anime than study | 0.25 | 22.5% | 0.3 | 30% | 0.125 | 12.5% | 0.35 | 35% | 2. I don’t do my assignments | 0.5 | 5% | 0.275 | 27.5% | 0.45 | 45% | 0.225 | 22.5% | 3. I come to school late because of overnight watching anime | 0.05 | 5% | 0.4 | 40% | 0.3 | 30% | 0.25 | 25% | 4. I memorize the character of anime than my studies | 0.125 | 12.5% | 0.35 | 35% | 0.25 | 25% | 0.275 | 27.5% | 5. I usually imagine my favorite anime while the teacher is discussing the lesson | 0.125 | 12.5% | 0.25 | 25% | 0.325 | 32.5% | 0.3 | 30% | 6. I am poor in attendance | 0.075 | 7.5% | 0.175 | 17.5% | 0.55 | 55% | 0.2 | 20% | 7. I have low grades | 0.15 | 15% | 0.2 | 20% | 0.425 | 42.5% | 0.225 | 22.5% | 8. I don’t usually participate in class recitation | 0.75 | 7.5% | 0.325 | 32.5% | 0.375 | 37.5% | 0.225 | 22.5% | 9. I got high scores in Art Class | 0.05 | 5% | 0.325 | 32.5% | 0.3 | 30% | 0.325 | 32.5% | 10. I don’t take down notes because I usually draw my favorite character in anime. | 0.15 | 15% | 0.225 | 22.5% | 0.475 | 47.5% | 0.15 | 15% |
Table 4.Effects on Social Life

In question 1, most of the respondents strongly disagree to watch anime than study with the percentage of 35%. In question 2, most of the respondents disagree that they do their assignments with the percentage of 45%. In question 3, most of the respondents agreed that they come to school late because of overnight watching anime with the percentage 40%. In question 4, most of the respondents agreed that they memorize the character of the anime than their studies with the percentage of 35%. In question 5, most of the respondents disagreed that they usually imagine their favorite anime character while the teacher is discussing with the percentage of 32.5%. In question 6, most of the respondents disagree that they are poor in attendance with the percentage of 55%. In question 7, most of the respondents disagreed that they have low grades with the percentage of 42.5%. In question 8, most of the respondents disagreed that they don’t participate in class recitation with 37.5%. In question 9, the respondents were equal in agreeing and disagreeing that they got high scores in Art Class with the same percentage of 32.5%. Question 10, most of the respondents disagreed that they don’t take down notes because they just draw their favorite anime character with the percentage of 47.5%.

Table 5.Effects on Attitude

B. Attitude | | | | | | | | | 1. I spend my allowance to buy anime stuff | 0.075 | 7.5% | 0.175 | 17.5% | 0.475 | 47.5% | 0.275 | 27.5% | 2. I find watching anime relaxing | 0.225 | 22.5% | 0.35 | 35% | 0.25 | 25% | 0.175 | 17.5% | 3. Talking anime with friends are fun | 0.3 | 30% | 0.4 | 40% | 0.175 | 17.5% | 0.15 | 12.5% | 4. I sometimes act as my favorite anime character | 0.15 | 15% | 0.325 | 32.5% | 0.275 | 27.5% | 0.25 | 25% | 5. I want to dress like my favorite anime character | 0.125 | 12.5% | 0.25 | 25% | 0.35 | 35% | 0.275 | 27.5% | 6. I talk too much about anime | 0.25 | 25% | 0.275 | 27.5% | 0.2 | 20% | 0.275 | 27.5% | 7. My Friends and I are pretending like our favorite anime character | 0.125 | 12.5% | 0.225 | 22.5% | 0.4 | 40% | 0.25 | 25% | 8. I usually dream about anime | 0.1 | 10% | 0.375 | 37.5% | 0.35 | 35% | 0.175 | 17.5% | 9. I Spontaneously talk about anime | 0.225 | 22.5% | 0.375 | 37.5% | 0.2 | 20% | 0.2 | 20% | 10. I get hyper active when I hear about anime | 0.175 | 17.5% | 0.35 | 35% | 0.275 | 27.5% | 0.2 | 20% |

Table 5 shows that in question 1, the respondents disagree that they spend their allowance to buy anime stuff, with the percentage of 47.5%. In question 2, the respondents agreed that they find anime relaxing to watch with the percentage of 35%. In question 3, the respondents agreed that Talking anime with friends are fun with the percentage of 40%. In question 4, the respondents agreed that they sometimes act as their favorite anime character with the percentage of 32.5%. In question 5, most of the respondents disagreed that they sometimes dress like their favorite anime character with the percentage of 35%. In question 6, most of the respondents were equal in agreeing and disagreeing that they talk about anime too much with the percentage of 27.5%. In question 7, most of the respondents disagreed that their friends and them like pretending their favourite anime character with the percentage of 40%. In question 8, most of the respondents agreed that they usually dream about anime with the percentage of 37.5%. In question 9, most of the respondents agreed that they spontaneously talk about anime with the percentage of 37.5%. In question 10, most of the respondents agreed that they get hyper active when they hear about anime with the percentage of 35%

Table 6.Effects on Social Aspects C. Social Aspect | | | | | | | | | 1. Anime keeps you out of a daily conversation because you tend to be aloof and just watch anime | 0.1 | 10% | 0.35 | 35% | 0.325 | 32.5% | 0.225 | 22.5% | 2. Anime helps your friends get together | 0.225 | 22.5% | 0.3 | 30% | 0.275 | 27.5% | 0.2 | 20% | 3. Watching anime made sense for a teenager | 0.125 | 12.5% | 0.45 | 45% | 0.225 | 22.5% | 0.2 | 20% | 4. Anime gives a discussion ideas | 0.1 | 10% | 0.375 | 37.5% | 0.325 | 32.5% | 0.2 | 20% | 5. Anime develops your language efficiency | 0.125 | 12.5% | 0.325 | 32.5% | 0.325 | 32.5% | 0.225 | 22.5% | 6. My friends would hang around in my house to watch anime | 0.225 | 22.5% | 0.275 | 27.5% | 0.225 | 22.5% | 0.275 | 27.5% | 7. Anime keeps you out of a daily conversation because you tend to be aloof and just watch anime | 0.15 | 15% | 0.325 | 32.5% | 0.375 | 37.5% | 0.15 | 15% | 8. Anime helps develop speaking skills | 0.1 | 10% | 0.275 | 27.5% | 0.45 | 45% | 0.175 | 17.5% | 9. Anime helps you socialize more especially when you can relate with someone who watch anime too | 0.175 | 17.5% | 0.425 | 42.5% | 0.25 | 25% | 0.15 | 15% | 10. Watching anime may affect your physical socialization towards others | 0.15 | 15% | 0.4 | 40% | 0.15 | 15% | 0.3 | 30% |

In table 6 question 1, most of the respondents agreed that anime keeps them out of daily conversation because you tend to be aloof and just watch anime with the percentage of 35%. In question 2, the respondents agreed that anime helps their friends get together with the percentage of 30%. In question 3, most of the respondents agreed that watching anime made sense of a teenager with the percentage of 45%. In question 4, most of the respondents agreed that anime gives discussion ideas with the percentage of 37.5%. In question 5, most of the respondents equally agreed and disagreed that anime develops their language efficiency with the percentage of 32.5%. In question 6, most of the respondents equally agree and disagree that friends would hang around their house just to watch anime with the percentage of 27.5%. In question 7, most of the respondents disagreed that anime keeps them out of a daily conversation because you tend to be aloof and just watch anime with the percentage of 37.5%.In question 8, most of the respondents disagreed that anime helps develop speaking skills with the percentage of 45%. In question 9, most of the respondents agreed that anime helps them socialize more especially when they can relate with someone who watch anime too with percentage of 42.5%. %. In question 10, most of the respondents agreed that watching anime may affect your physical socialization towards others with the percentage of 40%

CHAPTER IV
SUMMARY, FINDINGS, CONCLUSION AND RECOMENDATIONS

In this chapter the researchers will be giving the summary of the findings of their study. The conclusions on the different problems that arose and to the recommendations on the kinds of improvement their readers can do in the near future.

Summary A descriptive survey was carried out to evaluate the effects of Anime on the 4th year students of Surigao Education Center S.Y 2012-1013. Data and information are gathered through the use of questionnaires that are formulated by the researchers. The researchers used the frequency distribution to find the result of the study.

Findings The following are the findings of the study: 1. Profile of the Respondents The profile of the respondents is the following: Out of 40 randomly selected respondents; there are only 6 or 15% that are 15 years old and there are 5 or 12.5% that are 17 years old. The majority which is 29 or 72.5% are aging 15 years old. Out of 40, 22 respondents are male or 55% while 18 respondents are female or 45%. Equally of the respondents belong to section Obedience and section loyalty with the percentage of 50% or the count of 20. 2. What are the effects of anime on the behavior of the 4th year students of Surigao Education Center; SY: 2012-2013? The students watch anime than studying because they find it relaxing, enjoy memorizing their favorite anime character, thus, sometimes act, dream and talk spontaneously like their idols. Survey it is cleaned that students get hyperlyactive when they hear bout anime. 3. Is there influential effect of anime to the fourth year students of Suriago Education Center; SY: 2012-2013? Yes there is, specifically in the social aspects that the students have lots of effects in anime.

Recommendations Having the basis from the findings and conclusion the researchers offer the following recommendations that can be taken into considerations:
1. Parents must give time to have given communication to their children and be aware of the good bad effects brought about by median
2. The school administration with parents of the concerned students must conduct and effective conference dialogue with the help of the findings of the study.
3. Solutions to the different areas of difficulty due to absenteeism can be taken action by the responsible organizations and individuals in their respective fields.

References http://en.wikipedia.org/wiki/History_of_anime http://www.studyofanime.com/2010/06/proposal-for-masters-thesis.html http://iskwiki.upd.edu.ph/index.php/Anime-ting_the_Pinoy_Youth:_A_Case_Study_of_the_Anime_Alliance_Philippines SURIGAO EDUCATION CENTER
K.m. 2, 8400 Surigao City Philippines

February 6, 2013

Zaldy P. Beloy Ph.D
Principal
Surigao Education Center

Christian Greetings!

Our group will conduct a research entitled “Effects of the Anime to the Fourth Year High School Students of the Surigao Education Center” we believe this survey will help in the completion of the study.

In connection to this, we would like to ask your kind cooperation to allow us conduct a survey in a form of questionnaires to the students.

Rest assured that we will not disturb the students during their classes.

Hope for your consideration and support. Thank you and God Bless!

Respectfully yours,

MARY ALLYSSA YAUN MAILA JANE CANIBEL

ALFREDRICH CALANG KENNETH ALFE ABUCEJO

MARK VIRGEL LIPAO FAMADOR JAMAR GAVINO

KERR JOHN VILLAROJO

Noted by:

PERCIOUS BILAZON
Research Paper Adviser

Approved By:

ZALDY P. BELOY Ph. D Principal
QUESTIONNAIRE
Effects of the Anime to the Fourth Year High School Students of the
Surigao Education Center
SY. 2012-2013

Part I. Profile of the Respondents
Name :_______________________(optional)
Sex: Male____ Female____
Age: ________
Section: ________________

Part II. Instruction: Please encircle the number that responds to how you feel about the items asked. Refer to the scale below.
SCALE QUALITATIVE 1 STRONGLY AGREE 2 AGREE 3 DISAGREE 4 STRONGLY DISGREE

The side effects of Anime to the High School Students | Strongly Agree1 | Agree2 | Disagree3 | Strongly Disagree4 | A. Study Habits | | | | | 10. I rather watch anime than study | 4 | 3 | 2 | 1 | 11. I don’t do my assignments | 4 | 3 | 2 | 1 | 12. I come to school late because of overnight watching anime | 4 | 3 | 2 | 1 | 13. I memorize the character of anime than my studies | 4 | 3 | 2 | 1 | 14. I usually imagine my favorite anime while the teacher is discussing the lesson | 4 | 3 | 2 | 1 | 15. I am poor in attendance | 4 | 3 | 2 | 1 | 16. I have low grades | 4 | 3 | 2 | 1 | 17. I don’t usually participate in class recitation | 4 | 3 | 2 | 1 | 18. I got high scores in Art Class | 4 | 3 | 2 | 1 | 19. I don’t take down notes because I usually draw my favorite character in anime. | 4 | 3 | 2 | 1 | B. Attitude | | | | | 10. I spend my allowance to buy anime stuff | 4 | 3 | 2 | 1 | 11. I find watching anime relaxing | 4 | 3 | 2 | 1 | 12. Talking anime with friends are fun | 4 | 3 | 2 | 1 | 13. I sometimes act as my favorite anime character | 4 | 3 | 2 | 1 | 14. I want to dress like my favorite anime character | 4 | 3 | 2 | 1 | 15. I talk too much about anime | 4 | 3 | 2 | 1 | 16. My Friends and I are pretending like our favorite anime character | 4 | 3 | 2 | 1 | 17. I usually dream about anime | 4 | 3 | 2 | 1 | 18. I Spontaneously talk about anime | 4 | 3 | 2 | 1 | 19. I get hyper active when I hear about anime | 4 | 3 | 2 | 1 | C. Social Aspect | | | | | 11. Anime keeps you out of a daily conversation because you tend to be aloof and just watch it | 4 | 3 | 2 | 1 | 12. Anime helps your friends get together | 4 | 3 | 2 | 1 | 13. Watching anime made sense for a teenager | 4 | 3 | 2 | 1 | 14. Anime gives a discussion ideas | 4 | 3 | 2 | 1 | 15. Anime develops your language efficiency | 4 | 3 | 2 | 1 | 16. My friends would hang around in my house to watch anime | 4 | 3 | 2 | 1 | 17. Anime keeps you out of a daily conversation because you tend to be aloof and just watch it | 4 | 3 | 2 | 1 | 18. Anime helps develop speaking skills | 4 | 3 | 2 | 1 | 19. Anime helps you socialize more especially when you can relate with someone who watch anime too | 4 | 3 | 2 | 1 | 20. Watching anime may affect your physical socialization towards others | 4 | 3 | 2 | 1 |

CURRICULUM VITAE

Name: YAUN, MARY ALLYSSA
Date of Birth: December 23, 1995
Place of Birth: Roxas City
Age: 17
Civil Status:Status
City Address:RMC Bldg. 4th Flr. Borja St. Surigao City
Parents; Mother: Maria Ali C. Azarcon Father: Bernard Adenix Yaun

Name: CANIBEL, MAILA JANE
Date of Birth: March 25, 1994
Place of Birth: Surigao City
Age: 18
Civil Status:Status
City Address: Surigao City
Parents; Mother: Monaliza Canibel Father: Alexander Calub

Name: ABUCEJO, KENETH ALFE
Date of Birth: November 4, 1994
Place of Birth: Pasay City
Age: 18
Civil Status:Status
City Address: Surigao City
Parents; Mother: Fe Desierio Father: Allan Joseph Abucejo
Name: VILLAROJO, KERR JOHN
Date of Birth: July 3, 1997
Place of Birth: Surigao City
Age: 15
Civil Status: Status
City Address: Brgy. Canlanipa
Parents; Mother: Hinadina Villarojo Father: ____________________________

Name: FAMADOR, MARK VIRGEL
Date of Birth: October 20, 1996
Place of Birth: Brgy. Togbongon, Surigao City
Age: 16
Civil Status: Status
City Address: Ceniza Heights
Parents; Mother: Marlyn B. Lipao Father: ____________________________

Name: CALANG, ALFREDRICH
Date of Birth: 11 August 1994
Place of Birth: ______________________
Age: 18
Civil Status: Status
City Address: Espina capitol Rd.
Parents; Mother: ___________________________ Father: ____________________________

Name: GAVINO JAMAR
Date of Birth: May 3, 1996
Place of Birth: Caraga Hospital
Age: 16
Civil Status: Status
City Address: (Sitio Looc) Surigao Del Norte- Surigao City
Parents; Mother: Nafaela Christine Gavino Father: Jaman Gavino

Name: FELICIA, KLINT DARYL
Date of Birth: ______________________
Place of Birth: ______________________
Age: _________
Civil Status: Status
City Address: _______________________
Parents; Mother: ___________________________ Father: ____________________________

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