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Game Console

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Submitted By rongmo
Words 381
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Market evolution & Competitive Set
I. Emergence of HC market
1966-1975: Atari, First home video game system (Odyssey, Pong)
1976-1979: Atari, rapid development of Home console market (first console of multiple games, VCS, many companies enter market)
1983: collapsed because of multiple consoles and poor quality software

II. Focus on high quality
1983-1988: Nintendo Famicom system, focused on producing fewer but higher quality games; security chip was installed into every console to ensure that only Nintendo-approved games could be played on the system; used up to 30 different suppliers and completed final assembly to keep confidentiality; added an exclusivity clause that prevented licensees from producing games on competing consoles for two years; tight grip on retailers,

1990: Nintendo represented more than 90% of the U.S. home console market. Approximately 30 million NES units had been sold, about one for every three American households

1991: Super Nintendo’s lack of backwards-compatibility prevented Nintendo from taking full advantage of its existing catalog of games

III. Game development mid-1990s : Sega -- Strong internal game development coupled with relatively favorable terms for software licensees (in comparison to Nintendo) paved the way for an extremely competitive library of titles for the Sega Genesis

IV. Three dimensional machine, more functionality
1994: Sony PlayStation, fully three-dimensional machine, opted for the compact-disc format instead of the traditional cartridge format (CDs held up to 20 times more information than a standard cartridge, create more intricate characters and environments required for a 3D experience, production costs were falling below costs for cartridges); provide greater selection of titles

 capturing 60% of the U.S. market by 1999, dwarfing Nintendo’s 30% share and Sega’s 5%.F

2000: PS2 (

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