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Gaming Gear Market

In: Business and Management

Submitted By bingyi
Words 2610
Pages 11
The Effect of eSports Growth on the Development of Gaming Gear and Innovations in the Distribution Model

Background and History As technology has advanced in recent years, forms of entertainment have shifted from the activities of the outdoor to the games played indoors. Specifically, the emergence of computer gaming as a spectator sport has influenced many firms to develop products that satisfy the unique need of professional and recreational gamers alike. Much like the development of popular sports, such as basketball or soccer, the growth of eSports has created an industry that produces supplementary products required to enjoy the sport. However, instead of basketball and soccer shoes and clothing, the industry if focused on creating high-tech “gaming gear”. These products include higher function keyboards and mice, glasses to protect from glare, and headsets and microphones for gaming oriented communication. As more and more individuals become consumers of this market, the competition in gaming has increased, and the need for better and more sophisticated “gaming gear” equipment has evolved. Initially, with the introduction of computer gaming systems, the basic mouse and keyboard were essential components of most computer games. One of the first innovations in computer gaming history is the introduction of the Apple II and Commodore 64 in the late 1970’s. These were two basic gaming consoles based on the QWERTY keyboards. Both of these products had higher performance and utility in terms of gaming than the average household computer at the time. The evolution of technology attributed to gaming products did not start until the growth of online competition. With the immense growth in viewership and consumers participation at the beginning of the 21st century, a new market for gaming gear products was born.

Gaming Gear: Computers The most important

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