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Gaming Graphics

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Evolution of Gaming Graphics

Abstract
This research was done to demonstrate how gaming graphics have evolved from the 1980s to the present. Third and fourth video game generations involved, “single game creators”. Present day video games have become much more sophisticated and require a “multifaceted production staff for every creative discipline” (Porcino). Graphics, storylines and complexity was researched in minor detail to compare how technology has developed from past, present and future. Creators used the most advanced technology of their time to create a video game for gamers to enjoy.

Evolution of Gaming Graphics
The evolution of gaming graphics has progressed from the initial creation of gaming consoles, such as Atari and Sega Genesis, to more sophisticated consoles, such as Xbox and PlayStation. Former game generations provided the use of basic colors, shapes and complexity. Present-day game generations provides sprites or characters that display crisp scenes and facial expressions, which lead the gamer to experience an exceptionally realistic gaming atmosphere.
Past
To understand gaming graphics one must be aware of few terms involving the process. Two dimensional or 2D is a plane of existence moving either vertical or horizontal. Given the limitations on the computer’s processing power, the main character had to be represented as a colored square. Objects and monsters, swords and dragons were all represented by crude pixelated graphics. (McCall, 2012)” For an example, Mario Bros. used two dimensional spirits or characters that were often blocky and exhibited limited movement. (Hampson) The storyline and gaming complexity was very straightforward. The gamer was to read the mission on every screen and actively carry it out. Avoiding the fire breathing dragon was also an obstacle encountered throughout the game. The two dimensional

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