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Government Censorship Of Video Game Violence

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Due to their typically violent and offensive content, modern video games have recently been under investigation. This prompts the question: “Should we permit the government to suppress our rights and censor violent entertainment?” Bills are being put forward to manage video games, banning minors under the age of 18 to purchase "mature" rated video games. In the United States Supreme Court case known as Brown v. Entertainment Merchants Association, seven out of nine justices were against regulating video games, justifying it as the first amendment right of free speech. What originally raised awareness to video game violence was the assumption that the offensive content in question has a positive correlation with aggressive and violent adolescent …show more content…
Although protecting minors from the possible harm of virtual violence maybe compelling to concerned parents, the government cannot be in control of how adolescents think and act by prohibiting a form of entertainment. Video games communicate ideas “like the protected books, plays and movies that preceded them, they communicate ideas" that influence the player’s interaction with the virtual world (Justice Scalia), that deserve First Amendment protection. It does not make sense for the government to ban the sale of violent video games to minors without doing the same for other forms of entertainment, like literature and films. Not only was possible censorship of video games an unconstitutional infringement on First Amendment freedoms of the creators and retailers of video games, but also to minors. Just as with rulings on adults' right to free speech, younger citizens are entitled to First Amendment regulations that are minimal and just. However, in this case, the decision on what minors see and do in their free time should not be up to the government but to the parent or guardian. Additionally, what is determined to be "acceptable" in terms of entertainment for adolescents differs from household to household. Thus it is unlikely that a universal ruling on what is acceptable for minors would be largely agreed …show more content…
In the court’s majority decision, Justice Antonin Scalia makes light of this uncertainty by claiming that there is not enough reliable research showing a correlation for the court to rule in favor of regulations.[1] In conclusion, the Supreme Court decided to repeal the law because the results regarding the research on the negative effects of video game violence gave little reason to deduce a positive relationship between video game violence and real world violence. If the lack of consensus went ignored, the law would have been established on nothing but an unproven theory. Researchers, such as Henry Jenkins of Massachusetts Institute of Technology and Craig Anderson of Iowa State University, are prominent examples of researchers with very different viewpoints on the correlation between aggressive behavior and violent video games. The claims and opinions of researchers and what is actually shown in their research are two distinctly different things. While most studies found a correlation, "the research could simply show that aggressive people like aggressive entertainment. If there is a consensus emerging around this research, it is that violent video games may be

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