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Interaction Frameworks and Styles

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Interaction Frameworks and Styles
By: Terry Rigney
IT302: Human Computer Interaction
December 21, 2011

Interaction allows the users actions to be translated into information that flows from a system (perhaps a computer or a smartphone) through a person and back through the system again. The user has a goal and he/she acts to achieve it in an environment by providing input to the system then measures the effect of their action on the environment (interprets output from the system; feedback) and then compares the results with the goal. The response directs the next action, beginning the cycle again. Goals do not specify particular actions; they must be translated into intentions that specify the actions that lead to the completion of a goal. Goals and intentions do not have a one-to-one relationship, however; there may be many different ways to achieve a goal, each with its own unique sequence of actions. These actions are the specific tasks that must be accomplished to achieve the user’s goals. The developments in wireless communication, distributed systems, and increases in the power and interactive capabilities of hand-held and portable devices, provide us with the possibility to have wide-ranging and continual access to computing resources in a variety of contexts (Mobile Device World referatele, n.d.).
These technological changes make increasing demands on the quality of the user interface and offer the potential to further progress the functionality of computing devices. However, this makes human-computer interaction all the more central to the design and development of such mobile systems. The case remains that functionality does not exist for the user if that functionality is not usable.
The interaction framework defines not only the skeleton of the interaction, its structure and also the flow and behavior of the product (Defining the interaction framework, n.d.).
The first step in creating a framework is defining the form factor of the product you’ll be designing. Is it a phone that must be small, light, low resolution, and visible in the dark and as well as in bright sunlight? Is it a kiosk that must be rugged to withstand a public environment with thousands of distracted, novice users? Is it a Web application that will be viewed on a high resolution computer screen? What are the constraints that each of these imply for any design? Answering these questions sets the stage for all subsequent design efforts. After the basic posture of the product has been defined, you should then determine the valid input methods for the system: Keyboard, mouse, keypad, thumb board, touch screen, voice and many other possibilities that exist. Which combination is appropriate for your primary and secondary qualities? What is the primary input method for the product? The next step is to consider which primary screens or states the product can be in. Initial context setups give you a feel for what these might be. They may change or rearrange somewhat as the design evolves, but it is often helpful to implement an initial plan to serve as a means for organizing your thoughts.
When users log onto their personal/work computers they don’t think about how and what makes the computer function to allow them to check their e-mail or financial statements from their bank. A few clicks and some personal information; and it’s all there for them to see. Many of these users have no idea as to what it took for them to be able to interact with their PC to have the leisure of information at their fingertips.
Since the beginning of the industrial revolution, the world has become a smaller and faster place. The growth of new technologies, traveling and communicating has become simple daily tasks for many people. Through the growth of global communication, people have become closer to others across the globe, and business has gone worldwide. Cell phones allow us to be reachable anywhere at any time, letting us communicate even while traveling. As time becomes more valuable for people, the importance of accessibility to communication also increases. Very often mobile devices are used for both private and business. With the ever growing popularity of mobile devices like the iPhone and Droid phones, the line is certainly unclear between enterprise and personal use.
To meet these ever-evolving demands by the next-generation end user, However, and until the advent of handheld broadband smartphones, such efficient solutions have not been conveniently available for use when users are mobile and away from a desktop PC (Rhomobile, n.d.).
Leading telephony system providers recognize that the flexibility of communication interfaces as becoming critical, and they are converge IP Telephony with other text-based communications, increasing contact taking advantage of real-time, multi-media exchanges between people and information from automated self-service applications (Rhomobile, n.d.). In addition to being able to make immediate contact with mobile users, and, depending upon the person’s situation and information content, the choice of visual or voice application interface can also be dynamically determined by the individual users
Smartphone’s offer borderless networks that allow Wi-Fi connect to anyone, anywhere, using any device — seamlessly, reliably and securely. They help people work together to solve problems, make decisions, and present ideas faster regardless of distance. With on-the-spot access to information residing in enterprise systems, mobile professionals can make more informed decisions while away from the office. With enterprise app, personnel in the field can receive proactive wireless notifications of emerging business issues and take action.

Defining the interaction framework. (n.d.). Free Books Online: Best Source of Online Books Science & Technology. Retrieved December 22, 2011, from free-books-online.org/computers/human-computer-interaction/defining-the-interaction-framework/

Mobile Device World referatele. (n.d.). Referatele - referatele tale preferate. Retrieved December 22, 2011, from http://www.referatele.com/referate/noi/informatica/mobile-device-orld2319192815.php

Smartphone enterprise application integration - Rhomobile. (n.d.). Cross-Platform Mobile App Development | Rhomobile. Retrieved December 23, 2011, from http://rhomobile.com/blog/smartphone-enterprise-application-integration/

The Essentials of Interaction Design. (n.d.). Docstoc – Documents, Templates, Forms, Ebooks, Papers & Presentations. Retrieved December 22, 2011, from http://www.docstoc.com/docs/48379677/The-Essentials-of-Interaction-Design

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