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Interactive Activity and Classic Conditioning

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Submitted By briana3
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INTERACTIVE ACITIVTY My experience with the Invader video game was pretty amazing. First of all, I was actually getting impatient and upset because I didn’t know what I was doing on the game. When I got to clicking all the shuttles, I came across clicking on a red shuttle, and I destroyed it. Then, I started to click on all the red shuttles that came down, and they all were being destroyed once I was clicking them. So after I clicked about ten red shuttles, I tried to click on other colors like purple and blue to see if they would be destroyed. Believe it or not they were destroyed as well. My translation of the Invader video game was I was given no instructions at the beginning of the game. I had to use my knowledge to see what color would go away, and the red went away first. I was reinforced to keep clicking the red, and then I was able to click other colors where they could be destroyed as well.
CLASSICAL CONDITIONING As I researched examples of classical conditioning within treating psychological disorders, it became quite interesting. The first example was a man feared birds. So, he was put in a room with a bird for a long period of time, and the bird was no harm to him. Then, the phobia finally diminished because he learned the bird was not going to harm him. The second example I researched was a little girl playing with her neighbor’s dog. One day she pulled too hard on the dog’s collar, and he started barking and growling. The little girl was startled by the dog and avoided the dog. The third example was a man walking outside one day. He heard ambulance sirens down the road and ran quickly back in the house. He was afraid of emergency sirens, and it triggered anxiety. The fourth example was a little boy that feared loud noises, but not rats. Experimenters tested the little boy every time he touched a rat by sounding a loud noise. He finally started to

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