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Lego Company

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Part 1: Background info
In 2004, Lego found itself losing up to $1 million dollars a day (page 39), a position no big company wishes to find itself in. It had been determined that new leadership was vital to the company’s survival. As a result, Jorden Vig Knudstorp took over as CEO five years later. Knudstorp immediately noticed poor internal organizational structure that ultimately resulted in frustrated retailers and less shelf space (page 39). Knudstorp successfully cut production costs by creating new designs. He also successfully introduced new markets for Lego products, such as movie collection and video game products targeting adults and girls.
From within the organization of the company, Knudstorp successfully shifted the culture away from ineffective and costly innovation and geared more towards profit. Some of these organizational changes included incentives for developing cost cutting methods, innovation and sales. He also took the initiative to create new markets in the virtual world through video games and movies (page 40). With these changes brought about by Knudstorp, Lego found itself in a situation where they were successfully developing new technology, new methods and a more simplified information of enterprise systems, all which were cost effective and ultimately brought the company back to success.

Part 2 (discussion questions at the back of the book)
The key change in business strategy was to cut costs and gear more towards profit. The objective was to maintain a level of innovation, without excessive spending, as was the case prior to Knudstorp coming in as CEO. The changes in information systems and organization design allowed just that. The implementation of an integrated enterprise system allowed for a simplified IT process and made it possible to expand more quickly within the organizational structure of the company. As a result,

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