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...question. BACKGROUND OF THE STUDY The objective of the researcher in the preparation of this research project is to help pupils solve problems on addition of fractions with like terms which are often handled badly in the early stages by inexperience teacher. Throughout the researcher’s observation, it has clearly been observed that fraction is one of the mathematics topics children find it difficult to solve. In view of this many school children find it very difficult to understand its concept. Pupils have poor concept of fractions due to the fact that teachers who often handle this topic do so poorly and without the aid of relevant teaching learning materials. The learning of fractions in the widest sense begins before the child goes to school. The child’s first contact with fraction is through everyday use and conservation long before they start schooling. For instance they are told to hare two items with a brother or a sister. With this experience at home the child is informally introduced to fractions before his early years at school. It is upon this knowledge of fraction in the child’s mind that the teacher is to build upon. To achieve this in the preliminary stage, the teachers should place emphasis on understanding the meaning on the concept of fraction. The teachers should also bear in mind that mathematics teaching should be activity oriented. In view of this the teachers must recognize practical activity as the most effective way of learning concepts and skills......
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...Name Professor Course Name Date Research Paper Outline Video Games Promote Violent Behaviour in Boys 1) Introduction a. Thesis: Video games promote violent behavior in boys b. Prevalence of violence attributed to video games c. Proportion of boys who are chronic video gamers 2) What is known about violence and video games d. Relationship between video games and aggression e. How video games affect the brain f. How video games have contributed to school shootings g. Other moral concerns concerning video games that promote violence 3) What is not known about video games and violence 4) How to address the problem h. Minor's access to the video games/content i. Other approaches to address the problem 5) Conclusion Video Games Promote Aggressive Behavior in Boys Video games have become an acceptable alternative of leisure, especially with the boys. The video gaming industry has been defined by robust growth over the last decade to a point it has now become an acceptable norm in the society. It is purported to be one of the major gross earner industry racking about 87 billion in 2012 (Robinson 414). Major players within the industry release numerous graphic video games into the market to garner a large customer niche. With advances in technology so does the content in most games become more realistic. This trend worries most social players ranging from parents, teachers,......
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...DIGITAL MEDIA 2 Abstract This paper explores lesson two, about a balanced use of educational media. The lesson states that a predominance of television viewing leads to passivism and narcissism, and that reading literature invites mental involvement and is an investment in self. This paper examines briefly the case that digital media is changing the minds of humans and that we are not absolutely sure what result this “mind change” will have on future generations. OVER EXPOSURE TO DIGITAL MEDIA 3 Over Exposure to Digital Media Can Cause Changes in the Brain As I went over lesson 2, there were several things that got my attention. One of the main points put forth in lesson 2 was that excessive television viewing is bad for a person. The reason it is bad for a person is because it dulls the thinking process or the analytical process. Whereas, reading takes effort in both the act of reading and the process of deciphering the letters into cohesive thought. I think reading also allows time for the mind to analyze the ideas put forth in the text. Which permits a person to exercise their memory and imagination. A...
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...Reflection Paper #3 I am going to be writing about an in-game refocusing routine for a tennis player. I am a track runner and have never played tennis competitively, which is why I am interested in giving the tennis player’s refocusing routine and mental aspect a try from the perspective of a situation where the player is between points in the middle of a game. First, I will explain some of the important principles for a person beginning their training in the mental game. Next, I will go into how it is very important to be “forgetful” in a competition that has downtime, such as tennis with paused gameplay between points. I will then show my mental checklist and end by explaining my pre-shot routine. There a few important principles to take into account when beginning the training of one’s mental game and trying to find success in this mental game. The first principle is to be comfortable being uncomfortable. New ways of thinking acting are always awkward at first. Even bad habits are comfortable things to most people. Negative thinking is comfortable because it is easy to be hard on ourselves. Retraining the body and mind requires discomfort while learning new and better ways of playing. The second principle is to commit to a fair test of time. Success in the mental game will not be overnight. We will make mistakes and learn from them; mistakes are important sources of feedback during the learning process. The benefits we will get from a heightened mental game are not......
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...social media and new media, there is an increasing demand for eLearning which presents a vast amount of possibilities. Cambridge Dictionary defines the term eLearning as “learning done by studying at home using computers and courses provided on the internet”. However, new eLearning systems have taken things to collaborative levels beyond stay-at-home learning in recent years. In order to fully understand the potential of eLearning, one also has to take a look at the different tools being used and the emerging trends which will shape the future of both teaching and learning. In particular, this paper will take a look at the two eLearning trends MOOCs and educational games. Only after becoming familiar with these technologies and approaches can we explore the issue of whether ‘traditional’ teaching will become obsolete in the face of eLearning in the years to come. CBT and MOOCs Computer Based Trainig (short: CBT) is the most well-known eLearning approach and has been around for more than 20 years. It refers to offline training with media like CD-ROMs or DVDs as well as Web Based Training (WBT) which requires the user to be connected to the internet in order to download eLearning content. Computer Based Training includes all kinds of virtual learning approaches, for example audio-based courses (podcasts), educational games or learning communities. Especially the latter ones are promising training options with the potential of becoming the teaching methods of the 21st......
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...Do violent video games cause changes in children’s behavior? A Research paper about video games Marino Tamberella ITT TECH INSTITUTE This paper was written for GE117P Composition 1 taught by Professor Jared Kornblat Introduction The question is do violent video games cause changes in a child’s behavior? For many people video games are a way to pass time or to have fun when there is nothing to do. Today’s video games have better graphics and are very realistic do to the fact game developers have better software. Due to the realism that video games have become there has been many more critics that believe that videogames do in fact cause children to act a lot more violent. You may ask yourself what is considered to be categorized as a violent video game. What makes a videogame violent is to beat up characters or causing harm to characters in order to get rewarded. There is a video game called, “Grand Theft Auto” and you are a part of a gang and the objective of the game is to go around and do missions. These missions ask for you to go around and kill mob bosses or blow things up. Some parents believe that violent video games do cause their children’s behavior to change. Since some parents believe this they have been pulling their kids away from the video game consoles and making them part take in other activities. Some of the things the parents believe the games to cause are: problems in school, bullying in school, violence against women, and......
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...EFFECTS OF INVOLVEMENT IN COMPUTER GAMES TO THE STUDY HABITS OF THE MARIAN FRESHMEN STUDENTS DURING THE FIRST SEMESTER OF SCHOOL YEAR 2012-2013 A Research Presented to Mr. Paul C. Morales Saint Mary’s University Bayombong, Nueva Viscaya In Partial Fulfilment Of the Requirements in _________________________ Submitted By: Kimberly Anne Martinez Lloyd Rico Antonio Manuel Douglas Inaldo Leigrich Salvador Herman Anthony Aseron February 2013 Chapter 1 THE PROBLEM AND ITS BACKGROUND Rationale Modernization of living has a great impact to one of us, specifically in the field of technologythat introduces us to this, computer age because of its many benefits that makes our lives better and helps us do work a lot better. One evidence is the excessive of use of computers of some Marian students, it gives us a faster access to the world and is very beneficial to our studies like doing paper works and at the same time, entertainment. But as computers became more popular, some students overused it and become a bad leisure for them causing them to skip their classes, they could not concentrate, and they become irresponsible, they didn’t do their school stuffs and obliviously overspending their allowance in paying a gaming computer unit and a bet. Lessen, determine and prevent computer addiction, are in the mind of the researchers in conducting this study. STATEMENT OF THE PROBLEM The primary aim of this study is to obtain......
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...on rigorous reasoning. However, most people have underestimated the importance of emotion, which makes people cry and laugh. Moreover, emotional parts also exist in the scientific researches because it can provide people with intuition and inspiration. Emotion, which is a pejorative term for most people, still has its advantages: it makes people passionate; it creates involuntary actions in minds; it makes people sensational about the surroundings; it also stimulates intuition and inspiration. Emotion can make people passionate whereas reasoning often provides people indifference about the environment. Most scientists, especially who are specialists in math and physics, tend to only focus on their research topics. They have the strongest abilities in reasoning, but they tend to be indifference about their personal life. There are many scientists who never care about their appearances. Some of them are thinking about their researches except when they are sleeping. Scientists are often linked with the prototype of reasoning, and they often neglect the importance of emotion. Emotion means people sometimes do things without any specific reasons, which makes people passionate in their life. In terms of love, there are many people who fall in love even if they only see their lovers once. This kind of love often lacks reasons because it is merely inspiration and intuition. Having passion to seek lovers has nothing wrong. In fact, love is often initiated with coincidence. Love is......
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... appropriately acknowledged, this assignment is my own work, has been expressed in my own words, and has not previously been submitted for assessment. 1 ASSESSMENT SHEET Student name: (to be completed by the examiner) COMMENTS Course name: Subject name: Assessor/marker: Principles learnt (for example, number and understanding of principles referred to, their influence on the structure of this paper, number and correct citations of references, use of...
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...Examination Paper of Organizational Behaviour IIBM Institute of Business Management Examination Paper|MM.100| SubjectCode-B105 Organizational Behaviour Section A: Objective Type & Short Questions (30 marks) This section consists of Multiple Choice and short notes type questions Answer all the questions. Part one carries 1 mark each and part two carries 5 marks each. Part A:- Multiple Choices:- 1. Which of the following is not comes under Maslow‟s needs theory? 1. Social needs 2. Affiliation needs 3. Physiological needs 4. Specification needs Answer- 4. Specification needs 2. Collegial model is an extension of: a. Supportive model b. Autocratic model c. Custodial model d. None of the above Answer- a. Supportive model 3. Sigmund Freud‟s theory on personality is: a. Related with moral values b. Related with sexual values c. Related with social values d. Related with parental values Answer- b. Related with moral values 4. A person who moves fast, talk rapidly, usually impatient, measures success by quantity is a person of: a. Class A personality type b. Class B personality type c. Class C personality type d. Class AB personality type Answer- a. Class A personality type 5. According to Maslow‟s need hierarchy theory esteem need......
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...A. M. Turing (1950) Computing Machinery and Intelligence. Mind 49: 433-460. COMPUTING MACHINERY AND INTELLIGENCE By A. M. Turing 1. The Imitation Game I propose to consider the question, "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think." The definitions might be framed so as to reflect so far as possible the normal use of the words, but this attitude is dangerous, If the meaning of the words "machine" and "think" are to be found by examining how they are commonly used it is difficult to escape the conclusion that the meaning and the answer to the question, "Can machines think?" is to be sought in a statistical survey such as a Gallup poll. But this is absurd. Instead of attempting such a definition I shall replace the question by another, which is closely related to it and is expressed in relatively unambiguous words. The new form of the problem can be described in terms of a game which we call the 'imitation game." It is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. The interrogator stays in a room apart front the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman. He knows them by labels X and Y, and at the end of the game he says either "X is A and Y is B" or "X is B and Y is A." The interrogator is allowed to put questions to A and B thus: C: Will X please tell me the length of his......
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...Turing, A.M. (1950). Computing machinery and intelligence. Mind, 59, 433-460. COMPUTING MACHINERY AND INTELLIGENCE By A. M. Turing 1. The Imitation Game I propose to consider the question, "Can machines think?" This should begin with definitions of the meaning of the terms "machine" and "think." The definitions might be framed so as to reflect so far as possible the normal use of the words, but this attitude is dangerous, If the meaning of the words "machine" and "think" are to be found by examining how they are commonly used it is difficult to escape the conclusion that the meaning and the answer to the question, "Can machines think?" is to be sought in a statistical survey such as a Gallup poll. But this is absurd. Instead of attempting such a definition I shall replace the question by another, which is closely related to it and is expressed in relatively unambiguous words. The new form of the problem can be described in terms of a game which we call the 'imitation game." It is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. The interrogator stays in a room apart front the other two. The object of the game for the interrogator is to determine which of the other two is the man and which is the woman. He knows them by labels X and Y, and at the end of the game he says either "X is A and Y is B" or "X is B and Y is A." The interrogator is allowed to put questions to A and B thus: C: Will X please tell me the length...
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...Running head: SMALL BUSINESS IDEA PAPER 1 Small Business Idea Paper Napoleon Melton, Jr. ACC/561 September 5, 2011 James Sullivan SMALL BUSINESS IDEA PAPER 2 Small Business Idea Paper Establishing a small business requires the cultivation of a business idea to a business plan that successfully outlines its unique product or service, the rationale for choosing the business organization in particular for the unique product or service, and the financial statements & implications associated with the formation of the business organization. In my small business idea paper, I will discuss my small business’s unique product or service and the rationale for my small business’s business organization formation. Small Business Unique Product or Service Spartanburg, South Carolina needs a diverse establishment in the downtown area that can cater to families, high school students, college students, young professionals, and adults as well as drive growth in the downtown area. Why? The Spartanburg area is more conducive for families and older adults than high school students, college students, and young professionals. High school students should have a place that they can hang out and have fun in. There are numerous bars for the college and the young professional crowd but are basically the same in terms of what entertainment they offer (predominately rock and acoustic acts). The downtown area has undergone renovations in the past couple of years, adding......
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...Memory Process Paper Kim Duncan Psychology 550 February 11, 2012 Susan Leonard, PhD Memory Process Memory is the capacity to encode, store and recall information. Memory consists of the procedures that are used to obtain, keep, recall and retrieve information. Encoding, storage, and retrieval are the three major processes involved in memory. In this paper, the author will address short term memory, long term memory, and working memory, as well as encoding and retrieval in the memory process. The author will also describe the selected test and analyze the result of the memory test and evaluate variables associated with encoding information and ease of retrieval. Working memory, short-term memory, and long-term memory Working memory is the capacity to actively store information in the mind required to do difficult tasks such as comprehension, learning, and reasoning. According to Terry (2009) working memory can be defined as memory that is operational and can be recall at any given time. There are two distinct phases of storage, short-term memory and long-term memory. Short-term memory is the capability to recall information over a short period. Information is stored for a limited time in short-term memory before transferring to long-term memory. In other others, when information is processed in short-term memory, it then moves the information to long-term memory. Forgetting usually occurs with short-term memory, if information is not moved to long-term memory. ......
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...too much indulgence to DOTA 2 the Marian Students of SMAD is affected psychologically, physically and mentally. Outline: I. Introduction A. Definition of terms B. Significance of the study II. Effects A. Psychological * Addiction B. Physical * Poor health C. Mental * Loss of interest in studies III. Conclusion A. Summary of findings B. Recommendations Introduction The youth is the hope of the country, as once stated by the Philippine national hero Dr. Jose Rizal. Indeed, the youth is the hope of the people for they will be the next generation to cradle the responsibility of leading our nation whilst educating the minds of generation to come. Although, big responsibility of the youth they still need time for them to unwind, relax, to act like the children that they are. And one of ways for them to do that is through playing games. Through the years, games have evolved from ideas crafted from children’s imagination, to simple toys, to the present gadgets and consoles which might require the use of the internet and cost a hefty sum of money. But despite the games’ innovating unfolding, students especially those who are financially supported by their parents continue to play a game as their source of great enjoyment and past time. Computer games is one of the most favorite hobbies and past time of the Filipinos especially the students aside from watching television and playing sports, until the......
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