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Nintendo Strategy in 2009

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Case study 1 – Nintendo Strategy in 2009

Strategic Management

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Bachelor of Business (Hons)

1. What are the defining business and economic characteristics of the video game console industry? What is the industry like?

The video games industry in essence has brought arcade video games to the home of the user. Firms involved in the games console industry design, manufacture and bring to the market a host of video games consoles and games software. The introduction of the video game console in the early eighties allowed users to play video games at home by connecting the console to the users TV as opposed to traditional coin operated video games machines found in arcade centers. This innovation allowed the video game console industry to grow as the size of the potential market increased. The industry has seen periods of growth and decline over these past few decades with record sales of $23.1 billion in 2008.

External factors are those factors relating to and impacting on business growth over which a firm has no direct influence or control. Such factors affecting growth within the video games console industry include advances in technological factors. These relate to not only how the games console looks and performs (graphics and speed) but also in the processes and operations involved in bringing the console to market (R&D and value chain). Increasing internet availability and trends towards online gaming will also impact heavily on the console market.

Societal factors have also had a huge impact on industry growth. In recent decades society has become more health conscious and parents are more aware of the negative impacts that hours of gaming can have on their children’s physical and mental health. The types of video games played and levels of violence enacted in these games have also raised

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