Free Essay

Online Games

In: Other Topics

Submitted By jnn016
Words 856
Pages 4
STATEMENT OF THE PROBLEM
This survey on online games user of San Gabriel elementary school specifically question shall be answered: 1. What is the profile of the respondents in terms of:

1. Age 2. Gender 3. Family income

2. What are the effects computer online games on the study habits of selected grade VI pupils at San Gabriel Elementary School?

3. Is there any significant difference on the effects of computer online games to the respondents’’ study habits in terms of their profile?

HYPOTHESIS This study tested the null hypothesis that there is no significant difference on the perception of the respondent between the effects of computer online games and the study habit of grade VI pupils of San Gabriel Elementary school.

SIGNIFICANCE OF THE STUDY This research is important to the Parents of the youth. For them to know what are thing that influence using online games. Also to prevent the bad influence of online games to their children, for parents to be able to protect their children from influence of online games.

To the youth, they should know the effects of online games to their study habit. Children should know the limitation of using online games and set their priorities.

To the teacher, the second parents of the youth. This research is important to guide them to handle this kind of situation and to know how to assess their pupils.

Future researchers can make use the results of this study as a basis for them to conduct similar studies of the effect of the computer online games on the study habits.
SCOPE AND DELIMINATION OF THE STUDY This study was conducted at San Gabriel Elementary school to find out the effects of the study habits games on academic performance at selected grade VI pupils for the second semester year 2013-2014.

The study made use of descriptive correlation method utilizing the questionnaire checklist to gathered data on the respondents. The respondent of this study were (100) selected grade VI pupils of San Gabriel Elementary school.

This study focused only on the perceptions of the respondent who were being engaged in computer online games.

DEFINITION OF TERMS
Age is the length of time during which a being or thing has existed; length of life or existence to the time spoken of or referred to:

Computer an electronic device designed to accept data, perform prescribed mathematical and logical operations at high speed, and display the results of these operations.

Effects a change that is a result or consequence of an action or other cause:

Elementary Education is used for schools where children from the age of about five receive primary education in some countries.

Euphoric characterized by or feeling intense excitement and happiness

Games this is the way of entertaining oneself;

Internet is an electronic communications network that connects computer networks and organizational computer facilities around the world.

Pupils a student in school

Questionnaire is a research instrument consisting of a series of questions and other prompts for the purpose of gathering information from respondents. Although they are often designed for statistical analysis of the responses, this is not always the case.

Selected carefully choose as being the best or most suitable

Study habits are defined as the regular tendencies and practices that one depicts during the process of gaining information through learning. Your study habits play a big role in determining your success in the learning process.

Survey a method for collecting quantitative information about items in a population.

COLLEGE OF ST. CATHERINE QUEZON CITY
362 Quirino Highway, Sangandaan Quezon, City 1116* Tel. No: 330-4883/330-3620

CHAPTER 2q REVIEW OF RELATED LITERATURE AND STUDIES This chapter presents review of related literature and studies that were utilized to strengthen the conceptual background of the study including those conducted in the Philippines and abroad.

QUESTIONNAIRE DIRECTION: Please fill in the needed information below. Check the ( ) the corresponds to year answer. Name: ________________________________________ Age : ________ sex: ( ) male ( ) female

1. How much your penetration (“baon”) 10-25 Pesos ( ) 30-40 Pesos ( ) 50-100 Pesos ( ) 2. How much your budget to play online games. 10-25 Pesos ( ) 30-40 Pesos ( ) 50-100 Pesos ( ) 3. how much you spend time using online games. 1-2 hrs ( ) 2-3 hrs ( ) 4-5 ( ) 4. What type of games you like to play the most? ( ) action game ( ) adventure game ( ) racing game ( ) counter strike ( ) DOTA ( ) puzzle and soduko

|QUESTIONS |YES |NO |
|Do you love playing computer games? | | |
|Do you think playing computer games is easily addicted? | | |
|Do you think addicted to computer games will change your personality? | | |
|Do you think addicted to computer games brings negative impacts to our daily | | |
|life? | | |
|Do you think obsessed on playing computer games will affect your academic | | |
|results? | | |
|Do you think we can achieve a balance between playing computer games and | | |
|studying? | | |
|Do you think addicted to computer games will affect the relationship with your| | |
|family members? | | |
|Do you think discussing computer games always be the topic between you and | | |
|your friend? | | |
|Do you think discussing computer games will enhance the relationship between | | |
|you and your friends? | | |
|Do you think computer games addiction is a serious problem? | | |

Similar Documents

Premium Essay

Online Games

...Computers can now edit documents to your PC, play mini games, search information you need using the internet, save documents to your PC and play online games. It’s like an all-in-one gadget that can do all the things you want anytime you need it. Based on the facts on Wikipedia, from 1990 to the present year, online games had a big impact to us especially teenagers. Online games have many genres, including FPS games, MMORPG, Casual games and multiplayer games. A game will become an online game if it involves in using a computer or a series of computers with one player in each computer to battle it out with other players using the Internet depending on the game genre. According to Wikipedia, an online game is a game played over some form of computer network. Online games can range from simple text based games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity. Beyond single player games. That’s why online games are addictive to teenagers. A. Significance of the study We know that playing online...

Words: 381 - Pages: 2

Free Essay

Online Games

...Like most entertainment, the use of computer games in the workplace is frowned upon by many employers1, although there is mounting evidence that games can help stimulate thinking and foster social relationships2. However, the effects of computer games on productivity have not been as thoroughly explored. This IQP investigated the effects of skill-based computer games, particularly casual online games, on productivity, especially when the games are played during a short...

Words: 13212 - Pages: 53

Premium Essay

Online Games

...the thesis sample chapter 1, 2 , 3 CHAPTER I The Problem Introduction Tertiary education or post-secondary schooling is referred to in Education Act of 1982 as “higher education leading to a degree in a specific profession or discipline.” This is to provide a general education program that will promote national identity, cultural consciousness, moral integrity and spiritual vigor, train the nation’s manpower in the skills required for national development, to develop the profession that will provide leadership for the nation; and to advance knowledge through research work and apply new knowledge for improving the quality of human life and responding effectively to changing societal needs and conditions. (Aquino, 2003) According to Aquino (2003), a careful scrutiny of the aforementioned objectives will suffice to impress in the people’s minds the crucial importance of tertiary or college education. There are numerous reasons that college education is important. Among these reasons are gaining advantage over competition, demonstrating aptitude in a specific area and the fact that many job opening require a college degree are few of the top reasons. (http://www.degreedirectory.com). Moreover, college education many more opportunities in working life, especially for higher paid jobs and the chance to work with and be taught by some of the finest and most knowledgeable people. (http://www.importanceofcollege.com). McGuire (2010) stressed that getting a college education is...

Words: 3853 - Pages: 16

Free Essay

Online Games

...A chunk of solid rock in the hand--let alone a snowy peak on the horizon--might seem permanent and unchanging, an indestructible bone of Earth. Yet, like water or organic matter, rocks are constantly transformed. Temperature is an essential part of rock creation, modification, destruction and ultimate rebirth. And, weathering is the first step in the breakdown of rock into smaller fragments. This process is critical to the the formation of landscapes and many other geological processes. Rocks may decompose or dissolve and at the same time changes in composition through a certain chemical process to form residual materials. This is called chemical weathering. There are three very common chemical processes involved with chemical weathering. First is dissolution which occurs when water such as rain reacts with minerals and dissolving the rock changing its chemical composition. Oxidation is another process wherein oxygen reacts with the minerals in a rock, specifically iron, to form rust. This is why we sometimes see red-colored rocks. Hydrolysis takes effect when water reacts with Feldspar, the most common mineral in rocks, and forms another product, usually clay, that can be easily dissolved later on. Mechanical weathering Mechanical weathering happens when rocks disintegrate or breaks down into smaller pieces through physical forces which could be any of the following: exfoliation, abrasion and freeze and thaw weathering. Exfoliation happens when rock sheds off sheets of it...

Words: 546 - Pages: 3

Premium Essay

Bowman Online Game

...Keywords: online game addiction, Big Five personality traits, media perception, MMOs Perception and Addiction of Online Games as a Function of Personality Traits Computer games as a leisure activity have become an ever-increasing part of many young people’s day-to-day lives (Griffiths & Davis, 2005; Durkin, 2006). More recently, with the rapid diffusion of broadband Internet services and high-end graphic cards for computers and console systems, online video games – games played over certain online networks...

Words: 4058 - Pages: 17

Free Essay

Online Game for Kids

...Demonstrate your plan on how to effectively educate and inculcate awareness among the children to practice online activities in safe and secure manners. Use your creativity to engage their participation and attention. 4. Conclusion * Summary * Your own opinion 5. References * The books or online sites that you referred to for the content Presentation format i. minimum no. of slides: 10 ii. choose a suitable font style, size and...

Words: 457 - Pages: 2

Free Essay

Effects of Online Games

...TIER 2 Version 11/15 Tier 2 of the Points Based System – Policy Guidance This guidance is to be used for all Tier 2 applications made on or after 19 November 2015 CONTENTS Contents PART 1: INTRODUCTION ................................................................................................... 5 Categories in Tier 2 ............................................................................................................. 5 Care Arrangements for Children .......................................................................................... 6 Private Foster Care Arrangements ...................................................................................... 7 Switching ............................................................................................................................. 7 Switching from a Tier 4 or Student category into Tier 2 (General), Tier 2 (Sportsperson) or Tier 2 (Minister of Religion) ................................................................................................. 8 Self-assessment using the points based calculator ............................................................. 9 PART 2: TIER 2 (INTRA-COMPANY TRANSFER) .............................................................. 9 Attributes ............................................................................................................................. 9 Minimum skill level......

Words: 32725 - Pages: 131

Premium Essay

Addiction to Online Games

...In October, the DOH announced the results of its study conducted last year that showed online social networking contributes to the rise in the HIV/AIDS cases in the country. The study covered 180 MSM respondents. Of the 180 respondents, 124 admitted to using online network sites for dating and sex, while 133 said they had sex with people they contacted through online network sites. Those who engaged in sex were between the age of 14 and 36. Health Assistant Secretary and Director of the National Epidemiology Center Dr. Enrique Tayag said, “Through online networking sites, MSM can meet without fear of negative social consequences. He added that with the Internet increasing the rates of risky behavior, online social networking can now be included as an evolving risk...

Words: 4516 - Pages: 19

Premium Essay

Massive Multiplayer Online Games

...Massive Multiplayer Online...

Words: 268 - Pages: 2

Free Essay

Online Media and Role-Playing Games

...For example the players are integral in the creation of WoW; some are paid to write biographies and storylines for new characters – as well as create new game realms. The community’s feedback is detrimental to the success of the game. Not only are the players involved, also the game allows them to interact with others on a global basis. MMORPGs are an unconventional forum of meeting others, unlike other forms of online interaction. According...

Words: 927 - Pages: 4

Premium Essay

Online Games: Impact on the Behavior of Must Students

...Chapter I THE PROBLEM Introduction Millions of people play online games around the world, in April 2013 it was estimated that 671 million people worldwide played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually the Internet or any equivalent technology; but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. One advantage of online games is the ability to connect to multiplayer games in which thousands of people can participate in a shared world and can return to that world day after day to see it grows and changes in response to one’s own actions, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games do not require payment. Third, that is worth noting, is the availability of a wide variety of games for all types of game players. While it may be true that online games are perceived to have advantages to players, their effect on behavior is worth looking into. As defined by McLeod (2008), human behavior is experienced throughout an individual’s entire lifetime....

Words: 2639 - Pages: 11

Premium Essay

Computer Addiction When It Comes to Online Games

...Title of the Study: Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what makes teenagers addicted. 5. Know what are the risks for the teenagers is. Significance of the Study This research or study regarding to the computer addiction is made to know what the effects of computer games are for the youths today. Online games are the favourite past times of the teens and even to the children. Therefore, this study will give an advantage on how they will be aware to the consequences. To the Parents. This study will help them to become conscious of this computer games. Inform their children about the effect of the computer addiction to the mental thinking of one individual. To the Teenagers. This study will help them to control their addiction on computer games. This study will also make them aware in what will be the bad effects of it. To the Future Researchers. This study will help them to have more information or an additional reference on their research....

Words: 5594 - Pages: 23

Free Essay

Chapter 1 - Online Toddlers Educational Games

...Purpose and Description Online Toddler Educational Games are not only for preschooler ages 3 to 5 years old, but their respective parents and preschool teachers are also the ones who would potentially benefit from the system. Having this online system will help promote technology and especially computers to be a significant learning device in today’s classroom. Consequently, this will result to a more integrated role in the early learning...

Words: 943 - Pages: 4

Free Essay

Massively Multiplayer Online Role-Playing Games

...Massively Multiplayer Online Role-Playing Games (MMORPGs) XXXXXX X XXXX Prof. XXX X XXXXXXX Human Computer Interaction May 5 2005 There are major differences when playing chess in person to playing chess in cyberspace. Playing massively multiplayer online role-playing games (MMORPGs) can become very addictive to the user especially if they are playing from home. Playing chess face-to-face with another person (called OTB, Over the Board) you get a sense of competition where there is tension in the air. I would say the first and most obvious thing that you could have happened playing online chess that would never happen playing face-to-face is losing your Internet connection. Whether you just made your first move our ready to call checkmate once your Internet connection has been severed it is unlikely you can recall that game. With two individual computers connected to the game server, any one of the three could lose connection at any time. Another, thing that you would not have in a face-to-face chess game would be a lot of conversation. In an online chess game you and your opponent have the ability to communicate by text or by voice while playing the game. To further expand on this point of conversation during the game, some opponents use the conversation to taunt and ridicule their opponent....

Words: 1423 - Pages: 6

Free Essay

Promoting a Massive Multiplayer Online Game (Mmog)

...Assignment #1 – Advertising Campaign Marketing Communications Lori Scott Professor: Mimi Kawwaff, DBA Marketing 312 May 25, 2015 Promoting a Massive Multiplayer Online Game (MMOG) Marketers are inclined to focus on the generation called the Millennials.  This typical demographic description is of customers for the MMOG that are males 18-34 years old. This group has always been a highly used category because they have disposal income and are not yet married with families or homes that they would have fixed expenses as would an older demographic group. Men 18 to 34 are an enormous target for the MMOG market and are considered to be one of its primary core targets for gaming developers and the model they use when developing the programming. It is suggested that for the males aged 18 to 24, game play seems to be their primary focus and what the majority of them in this range are engaged with the most. A study of MMORPG players were identified, 60% of MMO players are male, 36% of MMORPG players are married and 50% of MMORPG players are working full-time, while 22% are full-time students, and 12% are part-time students/workers. The lifetime earnings are reported to be $80,000/year for males in this category. Data shows that half (51%) of all young male adults aged 18-34 had never married, and only one-third (32%) had children.  It also revealed that over one-third (36%) were married, another 8% were cohabiting, and 5% were divorced or separated.  ...

Words: 1306 - Pages: 6