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Online Gaming

In: Social Issues

Submitted By qylamhei
Words 967
Pages 4
CHAPTER I
THE INTRODUCTION
I. INTRODUCTION
ABSTRACT
Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relying on the web browser and appropriate plug-in It is one of the best inventions that are made ever by human beings. It has the ability to link players together. It has been one of the most popular activities in entertaining for younger people. Because of this, almost everybody is into it. Its fantastic characteristic makes a lot of students become hook on it. It provides entertainment and at the same time, online socialization with different kind of people. But sometimes, it causes negative effects. It has two kinds of impacts: the good and bad. It depends on the player itself. Studies show that online gaming is a major source of addiction, especially to college students. Because of its ability to link multiplayers together, most students become more addicted to it. They keep on playing and playing because it gives them thrill until it becomes a part of their lifestyle. This research study shows how online gaming can be an addiction and its possible effects on the students.

A. BACKGROUND OF THE STUDY Education is an important element of investment in human capital and economic growth. Secondary education as being the link between primary schooling, tertiary education, and the labor market, is significant in creating social opportunities and economic benefits.
During the late 19th century and throughout the 20th century, new types of mass media were produced and consumed such as dime novels, films, comic books, radio, recorded music,...

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