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...Jonathan Hoyer LIT 369: Short Fiction/Honors Dr. Quan Ha 4/9/13 Psychoanalytic Objectification of Women – When Women Literally Become Objects (Revised) The story “The Babysitter” is fraught with sexual language, addressing sexual behavior directly and nonchalantly in discussing characters’ interactions with non-sexual objects. Psychoanalysis relies on the Oedipus Complex; the assumption that male behavior is a result of a deep-seeded unconscious “castration anxiety,” whereupon a young boy loves his mother and wants to have sex with her and competes with the father, resulting in an unconscious fear that his father will castrate him. In adulthood, a male “fetishizes female beauty as a way of defending against the anxiety brought about by the spectacle of woman as representing ‘lack’ or castration” (Gabbard, 161). This fetishizing female beauty, or in other words, objectifying women, is a defense mechanism against castration anxiety. Psychoanalysis offers multiple explanations for the objectification of women. Objectification is also considered to be a result of the disturbance of the relationship between mother and baby. Objectification is a compensation for the loss of “the blissful relationship with a mother who has no autonomy or otherness but exists only to serve the baby’s needs” (Gabbard 166). Objectification, then, is a result of the male trying to recreate this perfect maternal symbiosis in which the mother serves the baby’s needs, and is essentially used as......
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...Capital Expenditure Budget ITEMS DESCRIPTION COSTS COMPANY EXPANSIONS Facility Renovations More seating, menu add ons, décor change, and more advertising and marketing $15,000.00 1 MACHINES $77,760.99 Office Laptop Dell Latitude Business Laptop 18 in Screen $499.99 soda fountain bar(2) 6 fountain self serve soda machines $7,028.00 cash registers (2) POS Sytem plus yearly service $8,296.00 $3,500.00 $3,500.00 Vending Games (6) $21,278.00 $3,247.00 Pinball $3,247.00 Pinball $89,379.94 machine and equipment total for depreciation $2,695.00 4 Player Arcade Party Table $3,397.00 Sit Down Race Car Game $3,397.00 Sit Down Race Car Game $5,295.00 2 Player Shooting game Commercial Dishwasher Conveyor Dishwasher $11,595.00 Commercial Refrigerator 83 sf commercial refrigerator $15,196.00 Commercial Pizza Ovens (2) BakersPride Pizza Ovens $13,868.00 $6,934.00 $6,934.00 EQUIPMENT $11,618.95 3 - Part Food Bar 3 tri-part food bars for salad, pizza, and desert $6,750.00 $2,250.00 $2,250.00 $2,250.00 Utility cart (2) Busser cart $598.00 $299.00 $299.00 Cutlery 12 boxes of ea. Item 144 Complete silverware set including desert spoon and steak knives $111.00 $7.20 $2.05 Dishware 144 dishware set $1,955.58 ...
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...It is no surprise the demand for gyms and health and fitness clubs will continue to rise. Therefore, my paper will cover the critical concepts as it relates to Bally Total Fitness Case Study. I will highlight Bally’s history, macro environment, SWOT analysis, corporate-level strategy, business-level strategy, and my recommendation for Bally Total Fitness. History, Development, and Growth Dave “Wild man” Wildman is said to be the founder of Bally Fitness, but it was Raymond T. (Ray) Moloney back in the early 1930’s who decided to create an affordable past time of pinball. Anyone could play pinball at the price of seven balls for one cent or 10 balls for a nickel. In January of 1932, Ray founded the popular past time while working under Lion Manufacturing in Chicago. The Ballyhoo pinball game was easy to make and very profitable. With the creation of the “Goofy,” the “Airway,” the “Rocket,” and the “Bumper” pinball machines, Bally Manufacturing, under Moloney’s leadership, took off. Bally Manufacturing headquarters remained in Chicago at the same address for almost 50 years. In 1936, Bally Manufacturing developed the automatic dice machine named “Reliance”. This development was an overnight success and prompted further delving into the three wheeled slots, and the newest addition the “Bally Baby.” The “Bally Baby” was a five by seven inch, eight pound slot machine which drove Moloney deeper into the gaming arena. Prompted by the attack on Pearl Harbor in 1941, Moloney......
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...Henning-‐Thurau et al. (2010): The Impact of New Media on Customer Relationships Giorgio Davico, Clémence Masson, Adrien Magnenat, Kennedy Nnodim, Raphael Rodriguez Claim : Managers should take into account that new media have a growing in@luence in the relationships with customers 1. The Pinball framework : In new media environment, companies can’t forecast and control their customers’ reacJons to messages. 2. AcJve role of customers in the markeJng acJviJes : posts on Facebook, retailers on Amazon, authors on Wikipedia – the «sharing principle». 3. CreaJon of communiJes : between customers themselves, and between customers and companies. Arguments in the text 10 n media phenomena to take into account in the customer rela5onships ew Digital consumer arJculaJon New mulJmedia services Consumers as retailers Online social communiJes Search bots Shopping bots Mobile...
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...A&P is a story written by two time Pulitzer prize award winning author John Updike. He is one of three authors to win the award twice.1 He is a celebrated author, artist, and cartoonist, but he is perhaps most well known for his writing. An extremely prolific writer, his works are recognizable to a large portion of the American population. In fact, a biography by Steven Moyer states that readers “would have entered into the at times sad, at times triumphant thoughts of, say, a certain check-out clerk at the local grocery store; 'A&P' serving as a model of dramatic irony for at least two generations of English literature teachers.”2 A&P , which stands for The Great Atlantic and Pacific Tea Company, is a supermarket chain with a long history. In the 1950s, A&P was a prominent food retailer in America, but its popularity had declined by the 1960s; the company had lost its luster, and the public viewed the A&P as a stale, struggling corporation.3 Updike's story is set in a 1961 A&P in Massachusetts just five minutes away from the beach. This short story outlines the maturation of the main character Sammy as he works at his local grocery store. While working on a normal summer day at his cash register, in walk three young girls in their bathing suits and flip flops searching for some herring snacks. While the girls walk around shopping Sammy extrapolates details about them from their appearance. Although he starts the story immaturely agreeing with his cohorts about the......
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...The Wallingford Bowling Center A group of twelve lifelong friends put together $1,200,000 of their own funds and built a $6,000,000, 48-lane bowling alley, near Norfolk, Virginia. Two of the investors became employees of the corporation. Ned Flanders works full-time as General Manager and James Ahmad, a licensed CPA, serves as Controller on a part-time basis. The beautiful, modern-day facility features a multilevel spacious interior with three rows of 16 lanes on two separate levels of the building, a full-service bar, a small restaurant, a game room (pool, videogames, pinball),and two locker rooms. The facility sits on a spacious lot with plenty of parking and room to grow. The bowling center is located in the small blue-collar town of Wallingford. There is no direct competition within the town. The surrounding communities include a wide-ranging mix of ethnic groups, professionals, middle- to upper-middle-class private homes, and apartment and condominium complexes ranging from singles to young married couples to senior citizen retirement units. Nearly 200,000 people live within 15 miles of Wallingford. The bowling center is open 24 hours per day and has a staff of 27 part- and full-time employees. After four years of operation, the partners find themselves frustrated with the low profit performance of the business. While sales are covering expenses, the partners are not happy with the end-of-year profit-sharing pool. The most recent income statement follows: Sales$......
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...There's nothing more frustrating than a broken Internet connection. We have some tips that can help. Summary The development of a good gaming network has many components that work to enable the end user to have a full experience of entertainment and enjoyment. Some networks are much smaller which can be setup for home use. The ability to play a wide variety of games localy, as well as, world wide has become a huge business, and is steadily growing. Thanks to the deployment of these networks greater educational games can expose students to great utilities to help the learning curve. Included in this gaming world are great games like, Quake III, EverQuest, checkers, chess, soccer, tennis, Hearts, Solitaire and pinball can be played on a...
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...Brief Case: Sony Playstation 3: Game Over? Backgrounds: The origins of the modern video games was the proliferation of pinball machines and jukeboxes and other games at the same style in the 1930s and 1940s The electromechanical games were mostly based on physical activities like baseball, car racing and horse racing. The idea for playing video games on home television sets came in September 1966 from Ralph Bear. In 1972 the first home video game console, the Odyssey was launched whit 16 pre-programmed games and a retail price of $99 In 1972 another person realizing the commercial potential for the video games was Nolan Bushnell, and later in the 1970s, Bushnell and the company he helped to found, ATARI, would become major winners in the beginning of the game industry. Analysis SWOT: Strengths. - The game industry have a lot of innovation some always have a star products and a very good sales and whit a really huge market. Weaknesses.- For me the games industry is a very competitive business because have three powerful companies Sony, Microsoft and Nintendo and whit a little advantage one company can have a victory like Microsoft when launched the xbox360 a year before the other firms and whit that could get a lot of sales. Opportunities. - The evolution of the industry do not have limits like the wii and the kinect that this option of video games use a control that perceive the moves of the player and whit this innovation have a more and more clients of this new......
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...Freedman, Jonathan. "No Real Evidence for TV Violence Causing Real Violence" First Amendment Centre. 2007, online Available: http://web.archive.org/web/20100209001052/http://www.firstamendmentcenter.org/commentary.aspx?id=18490 [2007, October 17.]. In this article it discusses the research done by FCC that proves that there are other factors in the media that have more of an effect on youth today then videogames. It shows the research that violence in the movies and television have more of an impact than videogames. Gonzalez, Lauren. "When Two Tribes Go to War: A History of Video Game Controversy". GameSpot. Retrieved 2008-08-03. In here the this article states that since videos games have started there has been violence with them. Pinball with people hitting the machine to move the balls the right way. This also stated that the lack of guidance in arcades caused social distress. "Video games are good for girls – if parents play along". News.byu.edu. Retrieved 2011-07-12. Fathers who play video games with their daughters help them build self-confidence. It also helps with parent child relationships. ^ Sheff, David. Video Games: A Guide for Savvy Parents. Random House, New York, 1994, p. 33. In this article, it goes...
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...lips all bunched under her nose” (Updike 1110) and “the kind of girl other girls think is very striking and attractive” (Updike 1111). The third girl is the girl Sammy likes a lot and enjoys watching. She was not so tall and “was the queen” (Updike 1111). She wore her straps down off her bathing suit and had long prima-donna legs and pale skin. Her name was Queenie, so they referred to her as. She was always in the middle and leading the way with her two girl friends following her side. The two boys were so shocked that these three girls came into their store in their bathing suit because their store was five miles away from the beach in the middle of town. They enjoyed watching them walk up and down the aisle though comparing it to a “pinball machine, not knowing what aisle they would come out of” (Updike 1112). As the girls walked up to the checkout, their manager, Lengel, stops the girls and confronts them about their inappropriate attire and tells them next time to come in with their shoulders covered because it the store’s policy. The relationship of the boy, Sammy and his manager, Lengel have a lot of tension towards the end of the story because Sammy quit his job. He did not agree with Lengel calling the girls out like the way he did. Sammy thinks Lengel embarrassed the girls but Lengel says the girls embarrassed the store (Updike 1113). Lengel questions Sammy quitting his job because he had been a family friend for a long time. Sammy’s relationship with Lengel......
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...Warren Buffett Warren Buffett is well known for being a self-made billionaire. He started investing at the age of 11, where he bought three shares of Cities Service Preferred which he earned a small profit off of. He was disappointed to find that after he sold his shares for $40 each, they went up to $200 each. He later stated that it was a lesson to him to have patience with the stock market. Buffett started running his own small business as a paper boy when he was only 13 years old. He was also selling his own horseracing tip sheets. During high school, Buffett was still coming up with ways to make money. Buffett and his friend purchased a pinball machine for $25, installed it in a barber shop, and a few months later, had enough profit to purchase other machines. They installed two more machines in two other locations. Buffett and his friend later sold the business for $1,200. Buffett attended college at the University of Pennsylvania for two years studying business when he was just 16 years old. He then moved to the University of Nebraska to finish his degree. He finished school at age 20, with $10,000 from his childhood businesses. He decided to advance his degree and attended Colombia University. Just after he finished school, he formed the firm Buffett Partnership in his hometown of Omaha. He became very rich and was named “Oracle of Omaha”. His success came from buying undervalues companies whose stocks shortly began to rise. In 2006, Buffett donated all......
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...Brief Case: Sony Playstation 3: Game Over? Backgrounds: The origins of the modern video games was the proliferation of pinball machines and jukeboxes and other games at the same style in the 1930s and 1940s The electromechanical games were mostly based on physical activities like baseball, car racing and horse racing. The idea for playing video games on home television sets came in September 1966 from Ralph Bear. In 1972 the first home video game console, the Odyssey was launched whit 16 pre-programmed games and a retail price of $99 In 1972 another person realizing the commercial potential for the video games was Nolan Bushnell, and later in the 1970s, Bushnell and the company he helped to found, ATARI, would become major winners in the beginning of the game industry. Analysis SWOT: Strengths. - The game industry have a lot of innovation some always have a star products and a very good sales and whit a really huge market. Weaknesses.- For me the games industry is a very competitive business because have three powerful companies Sony, Microsoft and Nintendo and whit a little advantage one company can have a victory like Microsoft when launched the xbox360 a year before the other firms and whit that could get a lot of sales. Opportunities. - The evolution of the industry do not have limits like the wii and the kinect that this option of video games use a control that perceive the moves of the player and whit this innovation have a more and more clients of this new...
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...As a result of believing in core values, the cultural dimension of an outstanding customer service, and creating that positive atmosphere in a harmony with innovation. The outcome is outstanding, employees become passionate about their job and breaking sales record while sharing laughter and connecting to people. In the first question I would say the Zappos company culture shows three hidden characteristics good, bad and ugly in this organization. First, The good side. The company’s overall great performance was proven by growth in sales in 1998 at million to 1 billion in 2008¹. That type of performance was a result of Zappos culture, creating that customer loyalty team in the front lines of customer service was a key element to that success. Tony Hsieh describes the culture as number one priority². He believed that building that emotional relation with every single customer will create unbreakable bonds “a service company that sells but is the very best customer service”³. He embraced that service culture dimension. Employees work and performance at Zappos are guided by summation and integration of efforts not by separation and isolation. As a result of that the employees wrote the ‘culture book’ where every employee provided ideas of what is considered a core value. Demonstrating the importance of the team’s input and validating team oriented culture dimension. Then summarizing that to “Zappos 10 Family Core Values” that each employee in each department would follow. The...
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...Pawn Stars is an American reality television series, shown on History, and produced by Leftfield Pictures. The series is filmed in Las Vegas, Nevada, where it chronicles the daily activities at the World Famous Gold & Silver Pawn Shop,[2] a 24-hour family business operated by patriarch Richard "Old Man" Harrison, his son Rick Harrison, who opened the shop with his father in 1988, Rick's son Corey "Big Hoss" Harrison, who has worked there since childhood, and Corey's childhood friend, Austin "Chumlee" Russell. The show, which became the network's highest rated show,[3][4] and the No. 2 reality show behind Jersey Shore, debuted on July 26, 2009. Reruns can be seen on History as well as its sister network Lifetime, which added the show in December 2010.[5][6] The series depicts the staff's interactions with customers, who bring in a variety of artifacts to sell or pawn and who are shown haggling over the price and discussing its historical background, with narration provided by the Harrisons and occasionally Chumlee. The series also follows the interpersonal conflicts among the cast. One reviewer referencing these conflicts described the show as a version of Antiques Roadshow "hijacked by American Chopper's" Teutul family.[7] TV Guide has offered a similar description, calling the show "one part Antiques Roadshow, a pinch of LA Ink and a dash of COPS".[8] Numerous local experts in a variety of fields also regularly appear to appraise the items being sold or pawned, two of whom...
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...THE ONE MINUTE MANAGER By Ken Blanchard & Spencer Johnson "The One Minute Manager" is good and powerful for anyone who has a problem getting the most out of their staff. The emphasis is on setting goals and establishing clear expectations, praising people by catching them doing something right and correcting poor performance. It reveals three secrets to productive and efficient managing as told through a young man's search for the perfect managing and leading skills. It also finds a balance between being an autocratic manager, who cares only about the results, and a democratic manager, who cares only about the people. The lessons are imparted in the form of an interesting parable about a young man who has set out looking for world-class management skills. This book starts off with a young man in search of well balanced manager. The young man is initially unable to find any manager who can strike the correct balance between results and people. During the course of the story, the young man meets the One Minute Manager, a willing mentor who seems to have things well in control and plenty of time on his hands. He finds that a good man is an honest man, who leads by example and who genuinely cares for his people. He learns that the original One-Minute Manager has established certain precepts to ensure that a work group is individually more responsible. These ideas come to three simple techniques: • One Minute Goal, • One Minute Praising, and • One Minute Reprimand One...
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