Playing Video Games Introduction

In: Other Topics

Submitted By RoxanneCerckel
Words 276
Pages 2
In today’s generation with a fast-paced technology and modernized society, it is not a question anymore why computer games are extensive. It becomes a natural part of growing up for players most especially to the so-called gamers who are mostly students. They play computer games for leisure and fun. Gamers are able to learn how to socialize and compete with others through online gaming. For them, it is more than just a play because they are able to create a fantasy world wherein they have their own character and could escape from reality. Hence, it turns into a real and growing problem since not only the adults are affected but kids as well who know how to play computer games. The enjoyments they get from playing these games develop into addiction which they hardly noticed that they are spending much time on computers. It is patent that computer games are affecting the behavior of a student/gamer.
They become loner. Others lose interests in studying and would prefer to play online games rather than do their homework or projects. In result, they would fail and worst, decide to stop schooling. There could be a lot of effects of playing online computer games to students. It brings psychological impact to a student/gamer. Moreover, computer games affect not only mentally but also physically because gamers became sleepless. They would stay awake for 24 hours just to keep on playing and would even skip meals because they’re attention revolve in the games they’re playing. Those effects only implies that playing online computer games will only destruct one’s future especially students who are addicted to…...

Similar Documents

Video Games

...I was a child, I used to spend all day playing outside. I would go for walks, play ball with my friends, go fishing, make mud pies; the list goes on. I do not recall being bored very often during my childhood. On the off chance that the words, “I’m bored.” did happen to come out of my mouth my parents would tell me, “Go outside and play.” Nowadays, children do not hear those words as often as they should. The phrase, “Go outside and play.” has become, “I just bought you a new Playstation and seven new games for your birthday, how can you be bored?” The advancement of technology in video games has brought with it the advancement of unhealthy lifestyles for our children. From obesity to murder, the negative effects of video game play are more dangerous than many may realize. According to the CDC (Centers for Disease Control and Prevention), obesity rates for adults have doubled and the rates for children have tripled just since 1980. I admit that we cannot blame this fact on video games alone. However, is it just a coincidence that it was during these same years that the market for video games began to boom? Allowing our children to sit and play video games for hours on end, in my opinion, cannot lead to a healthy lifestyle. The American Academy of Pediatrics suggests that people should spend at least sixty minutes a day exercising. (American Academy of Pediatrics) As the obesity rates indicate, many children would rather play a video game than climb a tree. It was bad enough......

Words: 1091 - Pages: 5

Video Games

...Introdution Background Computer games industry has become a multimillion industry because rapid technology development helps to produce games that attract millions of players. However, there have been debates about the benefits and costs of playing computer games for young people. On one hand, playing computer games is a wonderful entertainment which helps young people in the development of a wide range of skills and knowledge. On the other hand, playing computer games is argued to have significant negative impact on the development of young people, especially contributing to health problems, aggressive actions, and anti-social behaviour. Benefits of computer games Computer games can be a wonderful entertainment for young people, because of their cool and colourful graphics, fantastic music, exciting stories, and challenging tasks (Flew & Humphreys, 2005). The computer, graphical and media technology used to develop computer games have power to create a fantastic gaming world that enhances young people’s imagination. Computer games that can be played and shared can be a family activity especially for family and friends who are in geographically dispersed locations. Moreover, computer games do not require significant investment or long-distance travelling for players. Well-designed computer games can challenge young people right to the edge of their abilities, and motivate them to learn more knowledge (Byrne, 2007). Playing computer games is found to help......

Words: 1045 - Pages: 5

Video Games

...violence in Video games in the US Specific purpose: I want to actuate you to oppose promotion of violence in video games. Thesis: Violence in video games should not be promoted because generally violence has a negative influence on a person’s mental thoughts and once a person has such thoughts they are likely to fall victims of violence prior to what they see or do during playing the violent video games. Introduction: How many of you have played Carmageddon-1997, Soldiers of fortune-2000 or related video games? And what effect have they had on you? I know it is hard to point out what effect such video games have had on you but today I am here to tell you the effects of such violent video games and in turn oppose the promotion of violence in video games. First reason why violence should not be promoted in video games is because they increase a person’s aggressive thoughts, feelings and behavior. This comes about when the brain becomes less responsive and in turn leads to increased aggression. Likewise when playing violent video games we tend to identify with the aggressors in the video game and this makes us mimic their characters even when not playing them and this leads to change of behavior and moral practices (Gruffiths 102). The second reason is that violent video games led to most youth deliquescent. Research from Lowa state research has shown that most criminal acts done by youths have a direct relationship to the type of media they are exposed to including violent......

Words: 480 - Pages: 2

Video Games

...interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”(Ronald Reagan, speech, Aug. 8, 1983) There are many advantages of playing video games: good hand-eye coordination, the opportunity to meet other people from around the world, and increased memory. The first advantage to playing video games is having good hand-eye coordination. I have been playing video games for a long time. I stared to play video games when I was about six years old. When I started playing video games I used hand-held devices, like the game boy color and game boy advance. I am now very good with my hands. My grandparents would buy me Lego kits and I would have built them within minutes. I am able to build things faster. I am able to build computers that require precise placement. It has lead me to taking computer courses at Bay College. Another advantage to playing video games is that you can meet other people. Since I have been playing video games I have been able to get to know people from around the world the share the same interest in game as I do. A game type that has let me get to know these people is the MMORPG (Massively multiplayer online role-playing game). A couple games that are this type are World of Warcraft and Rift. A friend that I have met through playing video games is Edwin. I met him when I was playing the game......

Words: 440 - Pages: 2

Frequent Playing of Video Games Increases Violent Behavior

...Frequent Playing of Video Games Increases Violent Behavior Critical Thinking – PHI 210 Professor: Christopher Emerick Strayer University March 13, 2012 Abstract Violent video games are causing a major controversy within our society. Children are able to play these mature rated videos that are showing and teaching our kids violence, aggression and even criminal behavior. The behavior pattern of children playing violent video games vs. non-violent video games is astonishing. Our children should not be able to get their hands on these games. Parents need to watch closer and I.D. checks at the stores need to be strictly enforced. Violent acts shown in video games are causing our children to behave violently towards others. Children are fighting and trying to imitate what they are seeing on these games. These games portray sex, violence, gang activity and even criminal behavior. Our children are getting their hands on these games even with the game rating level that clearly states, “Mature Audience Only”. This is why I believe that our children are more violent and disrespectful now more than ever before. Some of these games are showing our children how to “pimp them whose” and make that money. This is not appropriate for our children and some can say that it is not appropriate even for adults but the sales are high and these games are being sold in our stores every day and our children are playing......

Words: 1300 - Pages: 6

Positive and Neagative Effects of Playing Video Games

...EN1320 Composition | The Effects of Playing Video Games | Stimulating Minds | | Sean Rock | 2/26/2013 | The positive and negative effects associated with playing video games. | Contrary to popular beliefs, being active in the gaming world, with moderation, can enhance behavioral skills. Throughout the years there have been numerous studies to try to prove that gaming was either beneficial or harmful to children and later to adults. There are skills that can be advanced with the right exposure and restraint to video games. There are some risks involved with lifelong gaming. As adults there are long term damages and ill-effects that can occur. One of the major points in this argument of whether video gaming is favorable is the exposure to violence. The effects overall prove that controlled game play can enhance the players’ lives. Playing video games at a young age has its downfalls and rewards. Research has shown that children who participate in playing video games have to undertake unique activities. This includes increasing their hand-eye coordination and pushing players to improve their coordination skills. (Matthew Anton http://www.linkedin.com/profile/view?id=67460656&trk=tab_pro Webmaster / Internet Marketer). Parents should require a limited play time with video games because the threat of addiction is very real. Excessive game play can lead to anti-social behavior and lack of face-to-face interaction. Though this is a growing hazard, there are...

Words: 753 - Pages: 4

Video Games

...Society and Video Games Video games are still a very new form of media. Compared to other forms of entertainment like books, television, or movies, video games are still new and very misunderstood. As video games rise in popularity many people like to blame them for the problems of modern society, although other forms of entertainment involve common elements. Video games need to be seen just as equal to a fan of movies or books. They do not always have to be mindless entertainment and can also be helpful in your daily life. Just like how people do not judge all television shows based on The Jersey Shore or Teen Mom, video games should not be judged by popular games like Call of Duty and Grand Theft Auto which are at times just mindless entertainment but not harmful. If you do not know what these are then just think about the most popular things amongst your favorite form of media or hobby. A common argument that parents and people unfamiliar to video games like to address is how unhealthy they can be. In a sense this can be very true but enjoy it in moderation, too much of anything can be a bad thing. Other studies have found an association between compulsive gaming and being overweight, introverted and prone to depression. The studies didn't compare the benefits of gaming with such downsides. (Hotz. 2012) I come from a family of people who enjoy video games very often and none of us are considered overweight or have any signs of health problems but we may be...

Words: 2239 - Pages: 9

Playing Game

...Playing a computer game every day can have more negative than positive effects on children. Do you agree or disagree? Video games are developing rapidly, and many children like playing them. Unfortunately some of children play them all day without taking a break or speaking with other people. This essay will describe the negative and positive effects of playing computer games every day on young people, and then compare them. The young can learn educational subjects from playing games. For example, they can learn problem-solving skills. If they cannot finish a stage in a game, they have to think of how to play it to finish the stage and to try it again. If they still cannot finish the stage, they have to think of another method. Furthermore, some computer games are for education and through playing these games, children can learn math and spelling. However, negative effects of playing computer games every day are often researched and discussed. Firstly, playing games every day for a long time is unhealthy for the young. In my opinion, children should play sports outside, which make them healthy. Subsequently, playing games every day may cause bad eye sights. Moreover, playing games may make adolescents aggressive. Young people are developing and don’t have appropriate moral values. Children enjoy the sense of accomplishment when they kill a character, then they can become violent or might not recognize the differences between real and virtual worlds. I Japan...

Words: 339 - Pages: 2

Video Games

...Violent Video Games Effect Today’s Youth? The increasing amount of violence in today’s video games is becoming an issue among today’s youth. Games with violent tendencies are now becoming available to even younger kids than just teens, kids are also spending more and more time playing these games making it harder for them to separate game fantasy from real life. Games with violent tendencies are now for children as young as four years old. These young children can play games about killing zombies or other monsters. Parents should be choosing what games their children play. Sometimes it’s hard to tell what games are really like unless you play them. According to Komaroff (2010) “parents should play with their children so they fully understand the content of the game.” (p.3) Parents should also know the Entertainment safety ratings board guide and they should teach their kids the guide as well. (Wolf, 2011, p.1). Let your children know you have rules and expectations about what type of games they are aloud to play. Wolf (2011) states that, “parents should teach their kids to evaluate video games,” (p.1) so they can protect themselves against violent video games. Spending too much time playing video games “causes the concern of stunting brain development and/or social skills.” (Heller, 1995, p.1). When kids do not have good social skills they can become isolated from their peers. According to the Hatcher Law Group (2013), “roughly one in ten children who play video games......

Words: 787 - Pages: 4

Video Games

...Do Video Games Benefit Children? Video games are the fastest growing entertainment in the world, becoming more lifelike, complex and common in nature. Today, 91% of children between the ages of 2-17 play video games (NPD Group, 2011). Engaging in video games have several benefits such as, cognitive skills, social skills, motivation skills, and emotional skills. However, research shows that there may be long-term effects as well. The Debate of video games has been going on for roughly 35 years now. The controversy began in 1976 when the arcade game “Death Race” came out (based on the movie Death Race 2000). The game consisted of players running over “gremlins” (what was later found out to be pedestrians) while they yelled and sobbed. In 1992, one of the most controversial games “Mortal Combat” came to our screens with gory graphics such as severed heads, ripping out spines and hearts. It was one of the most popular game of all time. In 2007, “Bioshock” was criticized for allowing players to murder little girls that were turned into mutated monsters to get points. In 2011, “Bulletstorm” was introduced and said to be one of the worst games in the world. There’s an excess amount of profanity and is very gruesome as body parts splat all over the screen (Gross, CNN. 2013). Although there has been negative controversy about these games, research also shows the benefits and adverse effects of games in the same categories, (e.g., shooterames). Several training and research......

Words: 1367 - Pages: 6

Video Games

...Do violent video games contribute to youth violence? There was a time when children were always playing outside during sunny days, but that was until video games were invented. Video games provided people with countless hours of entertainment at the comfort of their own home. People enjoyed it because it was a temporary break from reality. People played video games so much that it raised a lot if concerns. One of the concerns is violent video games affecting children’s behavior. Violent video games like Grand Theft Auto and Call of Duty have often been blamed for school shootings but do they really affect children’s behavior or are these just hasty generalizations? There are different studies saying that violent video games affect children’s behavior. One study says that there has been an increase in bullying cases because of mature video games that are sold to children. Psychologists say that children may think that violence is a solution for their problems. They will think that the world is a hostile place and violence is normal. ( Harding,2009).  Some kids may also develop trust issues and become aggressive to protect themselves. Christopher Barlett, a psychologist at Iowa State University wanted to test if students become more aggressive after playing a violent video game. He made 47 students play Mortal Kombat for 15 minutes. Afterwards, he tested whether they became more aggressive or not. There were compared to a group who played a nonviolent video game. Obviously...

Words: 765 - Pages: 4

Video Games

...------------------------------------------------- The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today's children. Sections: * What impact does playing video games have on children or adolescents? * Tips on managing your child's media consumption * The Entertainment Software Rating Board (ESRB) * References What impact does playing video games have on children or adolescents? The most widely used "positive" impact video games are said to have on children is that they may improve a player's manual dexterity and computer literacy. Ever-improving technology also provides players with better graphics that give a more "realistic" virtual playing experience. This quality makes the video game industry a powerful force in many adolescent lives. However, numerous studies show that video games, especially ones with violent content, make teens more aggressive. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games. In one study by Walsh (2000), a majority of teens admitted......

Words: 1374 - Pages: 6

Video Game

...Video Games And Juvenile Delinquency Students Name University Affiliation VIDEO GAMES AND JUVENILE DELIQUENCY A juvenile, according to most states and at the federal level is a person below the age of 18. However the age varies from state to state and can exceed to 19,as in Wyoming or even 17 in Connecticut. In the market today there are many varied types of video games but those associated to juvenile crime are those based on violence as a theme. This may include and not limited to: Call of duty, fall of Max Payne, James Bond among many others. They can be bought from stores across the states or even from the internet at a fee or free at times. Several gaming consoles also are available and may include: Xbox, plays station, personal computers and psp’s.in addition, this games can also be played in different modes of either single player or multi player. In single player, it’s usually a single human player against the cpu and in the multi-player mode, its usually several human players gaming against one another or against the computer. Firstly, we examine the effects of the video gaming to the juvenile delinquency based on short term laboratory studies. This results usually confirms what any gamer already knows in his gut: playing games such as max Payne stirs up the blood. In a recent research at Iowa university led by Christopher Barllet, a psychologist. He had the 47 undergraduates play mortal combat: deadly alliance and later tested for physical and psychological...

Words: 832 - Pages: 4

Playing Video Games Have Many Positive Effects on Teens

...Playing video games have many positive effects on teens. Video games have been coming more popular in today’s society due to some articles saying that video games are positive to teen future skills. One reason why video games are positive that it increase human accuracy. Action games, according to study by the University of Rochester, train players brain to make faster decision without losing accuracy. In today world, it is important to move quickly without sacrificing accuracy with all dangers around us. Another reason why video games are positive is management skills. Management simulations games such as rollercoaster tycoon and zoo tycoon teach players to make management decisions and make effective use of finite resources says rasiesmartkid.com. This skill positive cause learning how to manage money at young age is good to know, to save money for future items. Moving on, video games also give skill of Teamwork and cooperation when played with others on online gaming. Multiplayer games such Call of Duty involve cooperation with other online players in order to win. These games encourage players to make the most of their skills to contribute to the team. According to a survey by Joan Ganz Cooney Center, teachers report that their students become better collaborators after using digital games in the classroom. Lastly video games improves Situational awareness. ‘Defense News reported that the Army include video games to train soldiers to improve their situational awareness in...

Words: 305 - Pages: 2

Video Games

...1100 Do Video Games Lead To Violence? What am I being asked to believe or accept? In this article, Do Video Games Lead to Violence, the argument being made is that video games either leads to violence or does not lead to violence. There have been arguments that video games cause psychological and physiological problems in children that result to violence. An opposing argument believes that video games do no cause violence and more research is needed to ensure that video games cause violent activities. What evidence is available to support each side of the argument? The evidence available to support each side of the argument is that researches found that playing video games increases aggression in young adolescents. In addition, more realistic video games increase physiological arousal. Video games also make children adapt to the interaction in the game rapidly. Evidence available to support that video games does not influence violent behavior is the little evidence between the contacts to violent video games to violence in real life. Olson, one of the researchers, believes that violent video games is not connected to how the media says it is. There is no legit evidence that playing video games causes aggressive behaviors. What further evidence or information would help me to evaluate the two sides to the argument? Further evidence that supports video games leading to violence are the experiments researches have done. The experiments demonstrated that playing video......

Words: 626 - Pages: 3