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Reusability of Code

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Reusability of Code To be able to compare and contrast procedural programming modules and object-oriented programming, or OOP for short, we need to understand the two different styles. Procedural programming was the most commonly used programming language early on with a top-down model. This programming module places its attention on procedures or actions, which take place within the program. A few examples of procedural programming are FORTRAN and BASIC. OOP although has become the preferred method of use. OOP focuses on objects, which are self-contained unit containing date and data operations. When it comes to the reusability of codes OOP makes this task much easier. As procedural programming is a line-by-line programming style as if to be writing out simple instructions. OOP however allows the programmer to utilize inheritance. Inheritance gives the programmer the ability to create new classes, known as subclasses, based on an existing class, known as the superclass. This ability enables the programmer to utilize the data and methods of the original class or superclass. This whole process is where the programmer is able to utilize code that already was written saving them time and eliminating the opportunity for programming errors. Another benefit to OOP over procedural programming is security and the ability to hide code. Within OOP, the programmer is able to label certain data fields as private. Once these data fields are labeled as private, their data and methods are not available outside their particular class or object. Being able to label data and methods as private not only prevents the data from being corrupted by irrelevant data. Data hiding or labeling data as private also helps to protect data from hackers. Passing data compared to data encapsulation is a fairly simple process once the code is written. Passing data is any form of data being

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