The case that is discussed in this paper is Sony Reels from Multiple Hacker Attacks. The paper will touch different points regarding this case. One of the interest points refers to the Sony PSN debacle and the costs of the incident. Another interest point refers to gaming and virtual services over the Internet, such as WOW, SL, and Sony PSN. The paper also focuses on catching hackers and sentencing them (whether or not they should be). Another point of the paper is to discuss whether or not it is good for companies not to admit when there is a data breach within their system. The last point of discussion refers to a personal example of identity theft.
Sony Reels from Multiple Hacker Attacks
According to International Business (2011), the last time that Sony's Playstation Network has been attacked was in May 2011 because multiple users have reported complaints to the company. There has been more than $1,200 stole from the accounts of the users. This may not be a large sum of money, but it is something. Anyway, security experts consider that this company is sill vulnerable to cyber attacks from all over the world. Sony PSN has been hacked several times during its history.
There are gaming and virtual services over the Internet like the World of Warcraft, Second Life, and Sony's PSN. Each of these services are paid and the companies store credit information online. In order to be protected and to protect the information of their consumers, these companies need to primarily increase the level of security of their services by eliminating all possible vulnerabilities that malicious users may exploit in order to gain access to the data. Secondly, these companies need to inform and train their users for good practices with their accounts and for data protection. It is reasonable to think that such companies will have and have measures to stop the best…...