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Study Guide to Accompany Operating Systems Concepts 8th Ed by Silberschatz, Galvin and Gagne by  Andrew  Denicola,  Bu  Ece  Class  of  2012  

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Study Guide to Accompany Operating Systems Concepts 8th Ed by Silberschatz, Galvin and Gagne
By
Andrew DeNicola, BU ECE Class of 2012 Figures Copyright © John Wiley & Sons 2012

Ch.1 - Introduction



























An OS is a program that acts as an intermediary between a user of a computer and the computer hardware
Goals: Execute user programs, make the comp. system easy to use, utilize hardware efficiently
Computer system: Hardware ↔ OS ↔ Applications ↔ Users (↔ = 'uses')
OS is:
◦ Resource allocator: decides between conflicting requests for efficient and fair resource use
◦ Control program: controls execution of programs to prevent errors and improper use of computer
Kernel: the one program running at all times on the computer
Bootstrap program: loaded at power-up or reboot
◦ Stored in ROM or EPROM (known as firmware), Initializes all aspects of system, loads OS kernel and starts execution I/O and CPU can execute concurrently
Device controllers inform CPU that it is finished w/ operation by causing an interrupt
◦ Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines
◦ Incoming interrupts are disabled while another interrupt is being processed
◦ Trap is a software generated interrupt caused by error or user request
◦ OS determines which type of interrupt has occurred by polling or the vectored interrupt system
System call: request to the operating system to allow user to wait for I/O completion
Device-status table: contains entry for each I/O device indicating its type, address, and state
◦ OS indexes into the I/O device table to determine device status and to modify the table entry to include interrupt Storage structure:
◦ Main memory – random access, volatile
◦ Secondary storage – extension of main memory That provides large non-volatile storage
◦ Disk – divided into tracks which are subdivided into sectors. Disk controller determines logical interaction between the device and the computer.
Caching – copying information into faster storage system
Multiprocessor Systems: Increased throughput, economy of scale, increased reliability
◦ Can be asymmetric or symmetric
◦ Clustered systems – Linked multiprocessor systems
Multiprogramming – Provides efficiency via job scheduling
◦ When OS has to wait (ex: for I/O), switches to another job
Timesharing – CPU switches jobs so frequently that each user can interact with each job while it is running (interactive computing)
Dual-mode operation allows OS to protect itself and other system components – User mode and kernel mode
◦ Some instructions are only executable in kernel mode, these are privileged
Single-threaded processes have one program counter, multi-threaded processes have one PC per thread
Protection – mechanism for controlling access of processes or users to resources defined by the OS
Security – defense of a system against attacks
User IDs (UID), one per user, and Group IDs, determine which users and groups of users have which privileges

Ch.2 – OS Structures





















User Interface (UI) – Can be Command-Line (CLI) or Graphics User Interface (GUI) or Batch
◦ These allow for the user to interact with the system services via system calls (typically written in C/C++)
Other system services that a helpful to the user include: program execution, I/O operations, file-system manipulation, communications, and error detection
Services that exist to ensure efficient OS operation are: resource allocation, accounting, protection and security
Most system calls are accessed by Application Program Interface (API) such as Win32, POSIX, Java
Usually there is a number associated with each system call
◦ System call interface maintains a table indexed according to these numbers
Parameters may need to be passed to the OS during a system call, may be done by:
◦ Passing in registers, address of parameter stored in a block, pushed onto the stack by the program and popped off by the OS
◦ Block and stack methods do not limit the number or length of parameters being passed
Process control system calls include: end, abort, load, execute, create/terminate process, wait, allocate/free memory File management system calls include: create/delete file, open/close file, read, write, get/set attributes
Device management system calls: request/release device, read, write, logically attach/detach devices
Information maintenance system calls: get/set time, get/set system data, get/set process/file/device attributes
Communications system calls: create/delete communication connection, send/receive, transfer status information
OS Layered approach:
◦ The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom layer (layer 0), is the hardware; the highest (layer N) is the user interface
◦ With modularity, layers are selected such that each uses functions (operations) and services of only lowerlevel layers
Virtual machine: uses layered approach, treats hardware and the OS kernel as though they were all hardware.
◦ Host creates the illusion that a process has its own processor and own virtual memory
◦ Each guest provided with a 'virtual' copy of the underlying computer
Application failures can generate core dump file capturing memory of the process
Operating system failure can generate crash dump file containing kernel memory

Ch.3 – Processes













Process contains a program counter, stack, and data section.
◦ Text section: program code itself
◦ Stack: temporary data (function parameters, return addresses, local variables) ◦ Data section: global variables
◦ Heap: contains memory dynamically allocated during run-time
Process Control Block (PCB): contains information associated with each process: process state, PC, CPU registers, scheduling information, accounting information, I/O status information
Types of processes:
◦ I/O Bound: spends more time doing I/O than computations, many short CPU bursts
◦ CPU Bound: spends more time doing computations, few very long CPU bursts
When CPU switches to another process, the system must save the state of the old process (to PCB) and load the saved state (from PCB) for the new process via a context switch
◦ Time of a context switch is dependent on hardware
Parent processes create children processes (form a tree)
◦ PID allows for process management
◦ Parents and children can share all/some/none resources
◦ Parents can execute concurrently with children or wait until children terminate
◦ fork() system call creates new process
▪ exec() system call used after a fork to replace the processes' memory space with a new program
Cooperating processes need interprocess communication (IPC): shared memory or message passing
Message passing may be blocking or non-blocking
◦ Blocking is considered synchronous
▪ Blocking send has the sender block until the message is received
▪ Blocking receive has the receiver block until a message is available
◦ Non-blocking is considered asynchronous
▪ Non-blocking send has the sender send the message and continue
▪ Non-blocking receive has the receiver receive a valid message or null

Ch.4 – Threads
• Threads are fundamental unit of CPU utilization that forms the basis of multi-threaded computer systems
• Process creation is heavy-weight while thread creation is light-weight
◦ Can simplify code and increase efficiency
• Kernels are generally multi-threaded
• Multi-threading models include: Many-to-One, One-to-One, Many-to-Many
◦ Many-to-One: Many user-level threads mapped to single kernel thread
◦ One-to-One: Each user-level thread maps to kernel thread
◦ Many-to-Many: Many user-level threads mapped to many kernel threads
• Thread library provides programmer with API for creating and managing threads
• Issues include: thread cancellation, signal handling (synchronous/asynchronous), handling thread-specific data, and scheduler activations.
◦ Cancellation:
▪ Asynchronous cancellation terminates the target thread immediately
▪ Deferred cancellation allows the target thread to periodically check if it should be canceled
◦ Signal handler processes signals generated by a particular event, delivered to a process, handled
◦ Scheduler activations provide upcalls – a communication mechanism from the kernel to the thread library.
▪ Allows application to maintain the correct number of kernel threads

Ch.5 – CPU Scheduling
• Process execution consists of a cycle of CPU execution and I/O wait
• CPU scheduling decisions take place when a process:
◦ Switches from running to waiting (nonpreemptive)
◦ Switches from running to ready (preemptive)
◦ Switches from waiting to ready (preemptive)
◦ Terminates (nonpreemptive)
• The dispatcher module gives control of the CPU to the process selected by the short-term scheduler
◦ Dispatch latency- the time it takes for the dispatcher to stop one process and start another
• Scheduling algorithms are chosen based on optimization criteria (ex: throughput, turnaround time, etc.)
◦ FCFS, SJF, Shortest-Remaining-Time-First (preemptive SJF), Round Robin, Priority
• Determining length of next CPU burst: Exponential Averaging:
1.
tn = actual length of nth CPU burst
2.
τn+1 = predicted value for the next CPU burst
3.
α, 0 ≤ α ≤ 1 (commonly α set to 1/2)
Define: τn+1 = α*tn + (1-α)τn
4.
• Priority Scheduling can result in starvation, which can be solved by aging a process (as time progresses, increase the priority)
• In Round Robin, small time quantums can result in large amounts of context switches
◦ Time quantum should be chosen so that 80% of processes have shorter burst times that the time quantum
• Multilevel Queues and Multilevel Feedback Queues have multiple process queues that have different priority levels
◦ In the Feedback queue, priority is not fixed → Processes can be promoted and demoted to different queues
◦ Feedback queues can have different scheduling algorithms at different levels
• Multiprocessor Scheduling is done in several different ways:
◦ Asymmetric multiprocessing: only one processor accesses system data structures → no need to data share
◦ Symmetric multiprocessing: each processor is self-scheduling (currently the most common method)
◦ Processor affinity: a process running on one processor is more likely to continue to run on the same processor
(so that the processor's memory still contains data specific to that specific process)
• Little's Formula can help determine average wait time per process in any scheduling algorithm:
◦ n=λxW
◦ n = avg queue length; W = avg waiting time in queue; λ = average arrival rate into queue
• Simulations are programmed models of a computer system with variable clocks
◦ Used to gather statistics indicating algorithm performance
◦ Running simulations is more accurate than queuing models (like Little's Law)
◦ Although more accurate, high cost and high risk

Ch.6 – Process Synchronization
• Race Condition: several processes access and manipulate the same data concurrently, outcome depends on which order each access takes place.
• Each process has critical section of code, where it is manipulating data
◦ To solve critical section problem each process must ask permission to enter critical section in entry section, follow critical section with exit section and then execute the remainder section
◦ Especially difficult to solve this problem in preemptive kernels
• Peterson's Solution: solution for two processes
◦ Two processes share two variables: int turn and Boolean flag[2]
◦ turn: whose turn it is to enter the critical section
◦ flag: indication of whether or not a process is ready to enter critical section
▪ flag[i] = true indicates that process Pi is ready
◦ Algorithm for process Pi: do {

flag[i] = TRUE; turn = j; while (flag[j] && turn == j) critical section flag[i] = FALSE; remainder section
} while (TRUE);




Modern machines provide atomic hardware instructions: Atomic = non-interruptable
Solution using Locks: do { acquire lock critical section release lock remainder section
} while (TRUE);

• Solution using Test-And-Set: Shared boolean variable lock, initialized to FALSE boolean TestAndSet (boolean *target){ boolean rv = *target;
*target = TRUE;" return rv:
}

do { while ( TestAndSet (&lock ))
; // do nothing // critical section lock = FALSE;
// remainder section
} while (TRUE);

• Solution using Swap: Shared bool variable lock initialized to FALSE; Each process has local bool variable key void Swap (boolean *a, boolean *b){ boolean temp = *a;
*a = *b;
*b = temp:
}

do { key = TRUE; while ( key == TRUE)
Swap (&lock,
&key );
// critical section lock = FALSE;
// remainder section
} while (TRUE);

• Semaphore: Synchronization tool that does not require busy waiting
◦ Standard operations: wait() and signal() ← these are the only operations that can access semaphore S
◦ Can have counting (unrestricted range) and binary (0 or 1) semaphores
• Deadlock: Two or more processes are waiting indefinitely for an event that can be caused by only one of the waiting processes (most OSes do not prevent or deal with deadlocks)
◦ Can cause starvation and priority inversion (lower priority process holds lock needed by higher-priority process) Ch.6 – Process Synchronization Continued
• Other synchronization problems include Bounded-Buffer Problem and Readers-Writers Problem
• Monitor is a high-level abstraction that provides a convenient and effective mechanism for process synchronization
◦ Only one process may be active within the monitor at a time
◦ Can utilize condition variables to suspend a resume processes (ex: condition x, y;)
▪ x.wait() – a process that invokes the operation is suspended until x.signal()
▪ x.signal() – resumes one of processes (if any) that invoked x.wait()
◦ Can be implemented with semaphores

Ch.7 – Deadlocks


Deadlock Characteristics: deadlock can occur if these conditions hold simultaneously
◦ Mutual Exclusion: only one process at a time can use a resource
◦ Hold and Wait: process holding one resource is waiting to acquire resource held by another process
◦ No Preemption: a resource can be released only be the process holding it after the process completed its task
Circular Wait: set of waiting processes such that Pn-1 is waiting for resource from Pn, and Pn is waiting for P0

▪ “Dining Philosophers” in deadlock

Ch.8 – Main Memory
• Cache sits between main memory and CPU registers
• Base and limit registers define logical address space usable by a process
• Compiled code addresses bind to relocatable addresses
◦ Can happen at three different stages
▪ Compile time: If memory location known a priori, absolute code can be generated
▪ Load time: Must generate relocatable code if memory location not known at compile time
▪ Execution time: Binding delayed until run time if the process can be moved during its execution
• Memory-Management Unit (MMU) device that maps virtual to physical address
• Simple scheme uses a relocation register which just adds a base value to address
• Swapping allows total physical memory space of processes to exceed physical memory ◦ Def: process swapped out temporarily to backing store then brought back in for continued execution
• Backing store: fast disk large enough to accommodate copes of all memory images
• Roll out, roll in: swapping variant for priority-based scheduling.
◦ Lower priority process swapped out so that higher priority process can be loaded • Solutions to Dynamic Storage-Allocation Problem:
◦ First-fit: allocate the first hole that is big enough
◦ Best-fit: allocate the smallest hole that is big enough (must search entire list) → smallest leftover hole
◦ Worst-fit: allocate the largest hole (search entire list) → largest leftover hole
• External Fragmentation: total memory space exists to satisfy request, but is not contiguous
◦ Reduced by compaction: relocate free memory to be together in one block
▪ Only possible if relocation is dynamic
• Internal Fragmentation: allocated memory may be slightly larger than requested memory
• Physical memory divided into fixed-sized frames: size is power of 2, between 512 bytes and 16 MB
• Logical memory divided into same sized blocks: pages
• Page table used to translate logical to physical addresses
◦ Page number (p): used as an index into a page table
◦ Page offset (d): combined with base address to define the physical memory address
• Free-frame list is maintained to keep track of which frames can be allocated

For given logical address space 2m and page size 2n

Ch.8 – Main Memory Continued
• Transition Look-aside Buffer (TLB) is a CPU cache that memory management hardware uses to improve virtual address translation speed
◦ Typically small – 64 to 1024 entries
◦ On TLB miss, value loaded to TLB for faster access next time
◦ TLB is associative – searched in parallel

Paging with TLB

Paging without TLB

• Effective Access Time: EAT = (1 + ε) α + (2 + ε)(1 – α)
◦ ε = time unit, α = hit ratio
• Valid and invalid bits can be used to protect memory
◦ “Valid” if the associated page is in the process' logical address space, so it is a legal page
• Can have multilevel page tables (paged page tables)
• Hashed Page Tables: virtual page number hashed into page table
◦ Page table has chain of elements hashing to the same location
◦ Each element has (1) virtual page number, (2) value of mapped page frame, (3) a pointer to the next element
◦ Search through the chain for virtual page number
• Segment table – maps two-dimensional physical addresses
◦ Entries protected with valid bits and r/w/x privileges

Segmentation example

Page table example

Ch.9 – Virtual Memory
• Virtual memory: separation of user logical memory and physical memory
◦ Only part of program needs to be in memory for execution → logical address space > physical address space
◦ Allows address spaces to be shared by multiple processes → less swapping
◦ Allows pages to be shared during fork(), speeding process creation
• Page fault results from the first time there is a reference to a specific page → traps the OS
◦ Must decide to abort if the reference is invalid, or if the desired page is just not in memory yet
▪ If the latter: get empty frame, swap page into frame, reset tables to indicate page now in memory, set validation bit, restart instruction that caused the page fault
◦ If an instruction accesses multiple pages near each other → less “pain” because of locality of reference
• Demand Paging only brings a page into memory when it is needed → less I/O and memory needed
◦ Lazy swapper – never swaps a page into memory unless page will be needed
◦ Could result in a lot of page-faults
◦ Performance: EAT = [(1-p)*memory access + p*(page fault overhead + swap page out + swap page in + restart overhead)]; where Page Fault Rate 0 ʺ″ p ʺ″ 1
▪ if p = 0, no page faults; if p = 1, every reference is a fault
◦ Can optimize demand paging by loading entire process image to swap space at process load time
• Pure Demand Paging: process starts with no pages in memory
• Copy-on-Write (COW) allows both parent and child processes to initially share the same pages in memory
◦ If either process modifies a shared page, only then is the page copied
• Modify (dirty) bit can be used to reduce overhead of page transfers → only modified pages written to disk
• When a page is replaced, write to disk if it has been marked dirty and swap in desired page
• Pages can be replaced using different algorithms: FIFO, LRU (below)
◦ Stack can be used to record the most recent page references (LRU is a “stack” algorithm)













Second chance algorithm uses a reference bit
▪ If 1, decrement and leave in memory
▪ If 0, replace next page
Fixed page allocation: Proportional allocation – Allocate according to size of process si = size of process Pi, S = Σsi, m = total number of frames, ai – allocation for Pi

◦ ai = (si/S)*m
Global replacement: process selects a replacement frame from set of all frames
◦ One process can take frame from another
◦ Process execution time can vary greatly
◦ Greater throughput
Local replacement: each process selects from only its own set of allocated frames
◦ More consistent performance
◦ Possible under-utilization of memory
Page-fault rate is very high if a process does not have “enough” pages
◦ Thrashing: a process is busy swapping pages in and out → minimal work is actually being performed
Memory-mapped file I/O allows file I/O to be treated as routine memory access by mapping a disk block to a page in memory
I/O Interlock: Pages must sometimes be locked into memory

Ch.10 – File-System Interface



























File – Uniform logical view of information storage (no matter the medium)
◦ Mapped onto physical devices (usually nonvolatile)
◦ Smallest allotment of nameable storage
◦ Types: Data (numeric, character, binary), Program, Free form, Structured
◦ Structure decided by OS and/or program/programmer
Attributes:
◦ Name: Only info in human-readable form
◦ Identifier: Unique tag, identifies file within the file system
◦ Type, Size
◦ Location: pointer to file location
◦ Time, date, user identification
File is an abstract data type
Operations: create, write, read, reposition within file, delete, truncate
Global table maintained containing process-independent open file information: open-file table
◦ Per-process open file table contains pertinent info, plus pointer to entry in global open file table
Open file locking: mediates access to a file (shared or exclusive)
◦ Mandatory – access denied depending on locks held and requested
◦ Advisory – process can find status of locks and decide what to do
File type can indicate internal file structure
Access Methods: Sequential access, direct access
◦ Sequential Access: tape model of a file
◦ Direct Access: random access, relative access
Disk can be subdivided into partitions; disks or partitions can be RAID protected against failure.
◦ Can be used raw without a file-system or formatted with a file system
File-System Organization
◦ Partitions also knows as minidisks, slices
Volume contains file system: also tracks file system's info in device directory or volume table of contents
File system can be general or special-purpose. Some special purpose FS:
◦ tmpfs – temporary file system in volatile memory
◦ objfs – virtual file system that gives debuggers access to kernel symbols
◦ ctfs – virtual file system that maintains info to manage which processes start when system boots
◦ lofs – loop back file system allows one file system to be accessed in place of another
◦ procfs – virtual file system that presents information on all processes as a file system
Directory is similar to symbol table – translating file names into their directory entries
◦ Should be efficient, convenient to users, logical grouping
◦ Tree structured is most popular – allows for grouping
◦ Commands for manipulating: remove – rm ; make new sub directory - mkdir
Current directory: default location for activities – can also specify a path to perform activities in
Acyclic-graph directories adds ability to directly share directories between users
◦ Acyclic can be guaranteed by: only allowing shared files, not shared sub directories; garbage collection; mechanism to check whether new links are OK
File system must be mounted before it can be accessed – kernel data structure keeps track of mount points
In a file sharing system User IDs and Group IDs help identify a user's permissions
Client-server allows multiple clients to mount remote file systems from servers – NFS (UNIX), CIFS (Windows)
Consistency semantics specify how multiple users are to access a shared file simultaneously – similar to synchronization algorithms from Ch.7
◦ One way of protection is Controlled Access: when file created, determine r/w/x access for users/groups

Ch.11 – File System Implementation





























File system resides on secondary storage – disks; file system is organized into layers →
File control block: storage structure consisting of information about a file (exist per-file)
Device driver: controls the physical device; manage I/O devices
File organization module: understands files, logical addresses, and physical blocks
◦ Translates logical block number to physical block number
◦ Manages free space, disk allocation
Logical file system: manages metadata information – maintains file control blocks
Boot control block: contains info needed by system to boot OS from volume
Volume control block: contains volume details; ex: total # blocks, # free blocks, block size, free block pointers
Root partition: contains OS; mounted at boot time
For all partitions, system is consistency checked at mount time
◦ Check metadata for correctness – only allow mount to occur if so
Virtual file systems provide object-oriented way of implementing file systems
Directories can be implemented as Linear Lists or Hash Tables
◦ Linear list of file names with pointer to data blocks – simple but slow
◦ Hash table – linear list with hash data structure – decreased search time
▪ Good if entries are fixed size
▪ Collisions can occur in hash tables when two file names hash to same location (a) open()
(b) read()
Contiguous allocation: each file occupies set of contiguous blocks
◦ Simple, best performance in most cases; problem – finding space for file, external fragmentation
◦ Extent based file systems are modified contiguous allocation schemes – extent is allocated for file allocation
Linked Allocation: each file is a linked list of blocks – no external fragmentation
◦ Locating a block can take many I/Os and disk seeks
Indexed Allocation: each file has its own index block(s) of pointers to its data blocks
◦ Need index table; can be random access; dynamic access without external fragmentation but has overhead
Best methods: linked good for sequential, not random; contiguous good for sequential and random
File system maintains free-space list to track available blocks/clusters
Bit vector or bit map (n blocks): block number calculation → (#bits/word)*(# 0-value words)+(offset for 1st bit)
◦ Example: block size = 4KB = 212 bytes disk size = 240 bytes (1 terabyte) n = 240/212 = 228 bits (or 256 MB) if clusters of 4 blocks -> 64MB of memory
Space maps (used in ZFS) divide device space into metaslab units and manages metaslabs
◦ Each metaslab has associated space map
Buffer cache – separate section of main memory for frequently used blocks
Synchronous writes sometimes requested by apps or needed by OS – no buffering
◦ Asynchronous writes are more common, buffer-able, faster
Free-behind and read-ahead techniques to optimize sequential access
Page cache caches pages rather than disk blocks using virtual memory techniques and addresses
◦ Memory mapped I/O uses page cache while routine I/O through file system uses buffer (disk) cache
Unified buffer cache: uses same page cache to cache both memory-mapped pages and ordinary file system I/O to avoid double caching

Ch.12 – Mass-Storage Systems



























Magnetic disks provide bulk of secondary storage – rotate at 60 to 250 times per second
◦ Transfer rate: rate at which data flows between drive and computer
◦ Positioning time (random-access time) is time to move disk arm to desired cylinder (seek time) and time for desired sector to rotate under the disk head (rotational latency)
◦ Head crash: disk head making contact with disk surface
Drive attached to computer's I/O bus – EIDE, ATA, SATA, USB, etc.
◦ Host controller uses bus to talk to disk controller
Access latency = Average access time = average seek time + average latency (fast ~5ms, slow ~14.5ms)
Average I/O time = avg. access time + (amount to transfer / transfer rate) + controller overhead
◦ Ex: to transfer a 4KB block on a 7200 RPM disk with a 5ms average seek time, 1Gb/sec transfer rate with a
.1ms controller overhead = 5ms + 4.17ms + 4KB / 1Gb/sec + 0.1ms = 9.27ms + .12ms = 9.39ms
Disk drives addressed as 1-dimensional arrays of logical blocks
◦ 1-dimensional array is mapped into the sectors of the disk sequentially
Host-attached storage accessed through I/O ports talking to I/O buses
◦ Storage area network (SAN): many hosts attach to many storage units, common in large storage environments
▪ Storage made available via LUN masking from specific arrays to specific servers
Network attached storage (NAS): storage made available over a network rather than local connection
In disk scheduling, want to minimize seek time; Seek time is proportional to seek distance
Bandwidth is (total number of bytes transferred) / (total time between first request and completion of last transfer)
Sources of disk I/O requests: OS, system processes, user processes
◦ OS maintains queue of requests, per disk or device
Several algorithms exist to schedule the servicing of disk I/O requests
◦ FCFS, SSTF (shortest seek time first), SCAN, CSCAN, LOOK, CLOOK
▪ SCAN/elevator: arm starts at one end and moves towards other end servicing requests as it goes, then reverses direction
▪ CSCAN: instead of reversing direction, immediately goes back to beginning
▪ LOOK/CLOOK: Arm only goes as far as the last request in each directions, then reverses immediately
Low level/physical formatting: dividing a disk into sectors that the disk controller can read and write – usually 512 bytes of data
Partition: divide disk into one or more groups of cylinders, each treated as logical disk
Logical formatting: “making a file system”
Increase efficiency by grouping blocks into clusters - Disk I/O is performed on blocks
◦ Boot block initializes system - bootstrap loader stored in boot block
Swap-space: virtual memory uses disk space as an extension of main memory
◦ Kernel uses swap maps to track swap space use
RAID: Multiple disk drives provide reliability via redundancy – increases mean time to failure
◦ Disk striping uses group of disks as one storage unit
◦ Mirroring/shadowing (RAID 1) – keeps duplicate of each disk
◦ Striped mirrors (RAID 1+0) or mirrored striped (RAID 0+1) provides high performance/reliability ◦ Block interleaved parity (RAID 4, 5, 6) uses much less redundancy
Solaris ZFS adds checksums of all data and metadata – detect if object is the right one and whether it changed
Tertiary storage is usually built using removable media – can be WORM or Read-only, handled like fixed disks
Fixed disk usually more reliable than removable disk or tape drive
Main memory is much more expensive than disk storage

SCAN

Ch.13 – I/O Systems




























Device drivers encapsulate device details – present uniform device access interface to I/O subsystem
Port: connection point for device
Bus: daisy chain or shared direct access
Controller (host adapter): electronics that operate port, bus, device – sometimes integrated
◦ Contains processor, microcode, private memory, bus controller
Memory-mapped I/O: device data and command registers mapped to processor address space
◦ Especially for large address spaces (graphics)
Polling for each byte of data – busy-wait for I/O from device
◦ Reasonable for fast devices, inefficient for slow ones
◦ Can happen in 3 instruction cycles
CPU interrupt-request line is triggered by I/O devices – interrupt handler receives interrupts
◦ Handler is maskable to ignore or delay some interrupts
◦ Interrupt vector dispatches interrupt to correct handler – based on priority; some nonmaskable
◦ Interrupt chaining occurs if there is more than one device at the same interrupt number
◦ Interrupt mechanism is also used for exceptions
Direct memory access is used to avoid programmed I/O for large data movement
◦ Requires DMA controller
◦ Bypasses CPU to transfer data directly between I/O device and memory
Device driver layer hides differences among I/O controllers from kernel
Devices vary in many dimensions: character stream/block, sequential/random access, synchronous/asynchronous, sharable/dedicated, speed, rw/ro/wo
Block devices include disk drives: Raw I/O, Direct I/OU
◦ Commands include read, write, seek
Character devices include keyboards, mice, serial ports
◦ Commands include get(), put()
Network devices also have their own interface; UNIX and Windows NT/9x/2000 include socket interface
◦ Approaches include pipes, FIFOs, streams, queues, mailboxes
Programmable interval timer: used for timings, periodic interrupts
Blocking I/O: process suspended until I/O completed – easy to use and understand, not always best method
Nonblocking I/O: I/O call returns as much as available – implemented via multi-threading, returns quickly
Asynchronous: process runs while I/O executes – difficult to use, process signaled upon I/O completion
Spooling: hold output for a device – if device can only serve one request at a time (ex: printer)
Device Reservation: provides exclusive access to a device – must be careful of deadlock
Kernel keeps state info for I/O components, including open file tables, network connections, character device states
◦ Complex data structures track buffers, memory allocation, “dirty” blocks
STREAM: full-duplex communication channel between user-level process and device in UNIX
◦ Each module contains read queue and write queue
◦ Message passing used to communicate between queues – Flow control option to indicate available or busy
◦ Asynchronous internally, synchronous where user process communicates with stream head
I/O is a major factor in system performance – demand on CPU, context switching, data copying, network traffic

Ch.14 – Protection












Principle of least privilege: programs, users, systems should be given just enough privileges to perform their tasks
Access-right = w/ rights-set is subset of all valid operations performable on the object
◦ Domain: set of access-rights
▪ UNIX system consists of 2 domains: user, supervisor
MULTICS domain implementation (domain rings) – if j

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