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The Basics of Great Ux

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Submitted By pra1211
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To the benefit of software and applications everywhere, UX has become an increasingly important step in the Software Development lifecycle. Even though UX is a slightly surreptitious layer of design, it's no less important. It, by the nature of its name, defines the experience of the users. That experience determines whether or not they want to come back for more, or run screaming in the other direction. UX is something anyone can do. The problem is not everyone can do it well. I can undertake the visual design for a website, but I guarantee you that it will look dreadful and unprofessional.
If you learn nothing else about UX I ask you to remember these two things.

Know thy user.
You are not the user (in most cases).
If you don't know your user base, their habits and tendencies, and why they do or do not perform certain actions, then you can't be expected to design a good experience for them. Even if you are very similar to your users, remember that you are only one person and that does not define the qualities of your user base as a whole. Get to know your users and design the experience with them in mind. The role of a UXer is to have that knowledge, constantly expand it, and then design with those users in mind, crafting amazing experiences that will delight and fulfill them.

Let's look at all the possible steps a UXer might take in defining the UX of a product. These steps create the ideal process. These steps aren't always possible to complete in the real world, but we need to cover all of them so that you're aware when you can leave out certain steps and why. Sometimes you don't necessarily leave out a step, but it is melded into another step, or replaced using a combination of experience, knowledge, and intuition.

Requirements

Requirements Gathering is one of the first steps in designing the UX. During this stage you need to ask a lot of

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