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The Stereotypes Of Video Games And Violence

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The sound of a gun echoes throughout the room as he pulls on the trigger. A woman crumples to the floor dead due to the bullet that went straight through her chest; the man that shot her felt no remorse. He only pulled the trigger of a XBOX controller, and no-one really got hurt, except for a NPC (non-player character) that is programmed to die. A common stereotype brought up against those who enjoy the appeal of video games are that the violent games contribute to violence in society. The stereotype is that by playing so many violent games, especially now with so many games with more realistic graphics and more blood and gore that it is influencing the many that play these games into becoming violent people, violent people such as murderers, …show more content…
Places such as Japan, Canada, China, and even our own United States of America. With video games being such a popular part of media it’s no wonder that there are many studies for it. Such as studies trying to link together video games to violence. It’s believed with the wide demographic of people including that of not only adults, but of that with unstable youth such as teenagers, and young children that these games with violence and gore would influence them into become violent people. Whilst it’s a legitimate concern in society with so many shootings and killing sprees going about in youth, it’s no wonder that people would assume that video games are to blame. However in reality it couldn’t be farther from the truth proven by a study in which they compared gun-related murders, and video game spending per capita. In this comparison the numbers shows that in America the amount of games sold is in the same range of that of other countries; however the major difference in this comparison is that unlike the other countries that also play these many games, the United States of America’s gun related murders are higher up than any other countries. If video games were the reason for violence and crimes then these other countries that play the same amount of games should have a similar number of gun-related murders with America but instead fall short by thousands. Proving that video games cannot be the cause of violent murderous

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