Video Game Design Career Essay

In: Other Topics

Submitted By seanmago
Words 1669
Pages 7
Video Game Design Career Essay

I was a kid, maybe six or seven years old when I first played one of those small portable video games, the famous Nintendo gameboy advance. Since that day I became a lover of video games, dreaming of becoming a creator or game designer, as it is called today. As I play more games, more grew in me the dream not only to play the game, but Also to create them; in fact I have come up with many nice thoughts about video games from what I have played and I believed one day my dream will come true when I will create my own game, hoping such game will become a famous game. After doing researches, I found that in fact, the video game industry it is a huge business managing billions of dollars, and that in order to create video game from just the game’s idea until the end step, a lot of different People with different educational background and training is needed. So, the questions now are, what part of this long chain of different positions I am interested for? What position within this multi-billions of industry will give me a major satisfaction? What position will give me the better income? Are universities or colleges in Puerto Rico offering courses for all these positions? Well, I think that I will only find answers researching more about the video games industry and those college in Puerto Rico teaching related course of study. I hope the next paragraphs will provide more information that helps to find answers about doubts in this field of video games.

The industry as already stablished a three major steps in all video game creation as a part of a game development process; these are preproduction, production, and postproduction. The length of this process is determined at the beginning of the preproduction phase and depends on a game’s size, complexity (game features), and programming needs depending on the equipment to be play. As…...

Similar Documents

Video Game Console Industry

...1. How attractive is the video game console industry in 2008? In 2008 the video game industry is dominated by three major players and their respective gaming consoles. First of all there's Sony with its PlayStation 3 launched by the end of 2006. Then there's Microsoft with its Xbox 360, launched in the end of 2005; and finally Nintendo with the "Wii" in late 2006. These three players are struggling to gain market leadership in the game console industry. The video game industry, off from an uncertain start in 1972 has been marked by quick and frequent changes of fortune amongst the various players in the market. The market was characterized by rapid growth as well as unexpected down turns such as the one in 1983 where the industry lost 97% of annual sales volume in 3yrs. The industry appears to exhibit five to six year cycles of competition which concur with advancement of underlying technology. Nearly all-technological leaps from one generation to the next were marked by a change in leadership. Currently, the market is lead by Nintendo with 60% operating margin, compared to Sony's -9.7% and Microsoft's even worse -33.7%. In recent years, Nintendo has managed to overthrow both Sony and Microsoft despite having a console which is significantly less technologically advanced. There is a low risk of potential entrants due to high sunk costs (as demonstrated by Atari's "ET" flop), large capital requirements and very high economies of scale needed especially since product is...

Words: 1245 - Pages: 5

Video Game Addiction

...Nowaday, Video game addiction, often considered a form of computer addiction or internet addiction, has had more and more press over the years. Video games include computer games, console games, arcade machine games, and even cell phone, PDA, and advanced calculator games. Since the 1950s, gaming has grown into a multi-billion dollar industry. People have recently become concerned about the long-term effects of video game playing, particularly on children. Some theorists focus on presumed built-in reward systems of the games to explain their potentially addictive nature. In reference to gamers such as one suicide in China, the head of one software association was quoted, "In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world." Ferguson, Coulson and Barnett in a meta-analytic review of the research, concluded that the evidence suggests that video game addiction arises out of other mental health problems, rather than causing them. Thus it is unclear whether video game addiction should be considered a unique diagnosis. Researchers at the University of Rochester and Immersyve, Inc. (a Celebration, Florida, computer gaming Think-tank) investigated what motivates gamers to continue playing video games. According to lead investigator Richard Ryan, they believe that players play for more reasons than fun alone. Ryan, a motivational psychologist at Rochester, says that many video games satisfy basic...

Words: 379 - Pages: 2

Video Game Violence

...1 BAM, BAM The vibration of the controller grasped tightly between your sweating hands. The “BAM BAM” sound of bullets firing out of your semi-automatic machine gun. The sense of euphoria of a victory so tangible, you’re just a single kill away from winning it all. The sweet rush of victory! This small satisfaction video gamers crave is often portrayed as dangerous to the safety of a community. The joy video gamers feel as they kill one victim after another is often thought to manifest into actual acts of violence. It’s commonly believed that violent video game exposure can lead to aggressive thinking, and a decrease in social behavior, as well as actual displays of violent behavior such as shootings. However, there is no substantial evidence confirming this theory. Violent video games are often portrayed as having the ability to brainwash young players, turning them into vicious wrongdoers. The media seems to include possible video game violence as a root of aggressive behavior anytime there is a serious crime committed, whether it is a shooting rampage or a case of domestic violence. People looking for someone or something to blame for any intolerable act of cruelty will often point to the aggressive nature of some of the video games currently on the market. It appears that blaming video games for violent acts has become second nature to many. This tendency has overshadowed the core issues of poor impulse control, bad judgment, and mental illness. Video games...

Words: 790 - Pages: 4

Career Analysis: Video Game Programmer

...Dallas Brown Professor Espinosa Introduction to SGD 23 October 2013 Career Analysis: Video Game Programmer Video games have been part of my life for as long as I can remember, but several years ago I became increasingly interested in what goes on behind the scenes to make them work and that is why I am now aspiring to be a video game programmer. My overall goal is actually to become a lead video game designer. To achieve this goal I must first establish myself in the industry as a programmer because design jobs are typically not entry-level and require more experience. Before planning the steps I will need to take to become a video game physics engine programmer I must first analyze the responsibilities of a video game programmer; specifically a physics engine programmer. “A physics engine programmer is responsible for determining the physics that will be utilized in a video game.” Realism games will strive to simulate the most accurate real-world physics that they possibly can, which requires the programmer to have a great deal of knowledge in many different aspects of physics as well as a great deal of calculus. Although, a lot of games will produce their own laws of physics that correlate with game's world they are applying them to, the physics engine programmer will still need to have a wide range of knowledge in physics to actually determine the physical laws in the world and how they interact with each other. It is not uncommon to see only one physics...

Words: 862 - Pages: 4

Game Design

...Design document for Football Manager 2010 (FM 2010) Pitch Football Manager 2010 is a realistic game that gives you the opportunity to be manager in any football club you like. Of course many responsibilities come with it. You have to keep the board satisfied with you otherwise you are going to get sucked. You have a transfer budget at the begin of the season and with that you can buy players. You can sell players if you want or loan a player to a team or from a team. You can make your own staff team and get advices from them. You can call a press conference for you new signings. At the match-day you choose the players that you would like to play and who are going to sit at the bench, set the tactic of your team and give the last directives. You can talk to the team before the match starts, at half time and at the end. During the match you can change the tactic if you wish and make substitutes just like a real match. You can even give touchline instructions to your players such as “retain possession” or “get the ball forward” and many others. Football Manager 2010 give you the opportunity to be a manager of a football club and to feel the pressure from the board and the fans and to manage the up and down of the players. Story The story of Football Manager 2010 is all the history of the professional football. It has history for all the teams, all the managers and all the players of the world. Lets take Lionel Messi for example. Full Name: Lionel Andres Messi Born...

Words: 2280 - Pages: 10

Video Game Addiction

...The world of video games have been around for years and are always evolving especially with the modern day technology. With the making of new systems and new games on different video game engines everyone wants the new generation of gaming. Even personal computers are one of the most used systems for gaming. Medical officials have slowly been investigating how big video games are becoming and how individuals playing these games are starting to show signs of serious addiction problems. The modern day video games can become very addicting that it can cause individuals to neglect their families, their health, and lose their jobs. In 2011 on a divorce online survey showed that 15 percent of the divorces were due to their spouses’ addiction to video games (Whatcott, 2011). The cause of divorce is the spouse whether it be male or female are not getting the attention they want from that individual. Instead the individual would rather play a virtual reality for hours until it is time to go to bed, then wake up and do it again. Video games have become more personal than they used to be back in the old Nintendo days. They have managed to make games more competitive which is a huge cause of video game addiction. Most research suggests that massively multiplayer online games like World of Warcraft and Call of Duty tend to be the two most addicting games (Conrad, 2012). The reason these two games have caused so much chaos is because of how competitive they have made it as well as the...

Words: 902 - Pages: 4

Game Design

...Games can be very powerful. Spacewar, Counter Strike, and the News Games are examples of three influential games that had powerful and lasting historical impacts. These three games subverted traditional game concepts, representations, or mechanics. Although some people may view video games purely as a casual source of fun and entertainment, a deeper examination of their messages can reveal what different games tell us about our culture, giving us a better understanding of why games are created and sometimes even insights into having a better experience playing those games. In this essay I will analyze three games from the readings and discuss how those games’ movements subverted mainstream culture through their concepts and representation. Spacewar subverted mainstream culture by providing the gamer, for the first time, with visual engagement. Steward Brand wrote a great article on Spacewar. This article takes takes readers back to a time when games were still not popular. I thoroughly enjoyed this reading because it gave me so many great historical facts about Spacewar. He began his article with the declaration, “Ready or not, computers are coming to the people.” This sentence set off a great tone for the article. I was intrigued because I have always wondered about how people in the past lived their lives without access to computers. Nowadays, we use computers for several purposes such as sending emails, surfing webs, and creating beautiful visual works. It was...

Words: 1075 - Pages: 5

Video Game Essay

...------------------------------------------------- Video Games and Children Video games was introduce goes far back in the early 1940s-1950s when researchers, scholars and entrepreneur began producing and designing simple games, simulation and artificial intelligence (AI) as part of computer research programs and had become child hood leisure activities and even for adults. (Totilo, 2010) Video gaming didn’t reach mainstream popularity until the 1970s and 1980s. Adults and parents become concern on the possible ill effects on children but early research found out the results unclear. Back then in the 1980s video games sales boost up when the Nintendo system was first release and with its better and more colorful graphics. When Sega, Nintendo, Sony and other videogame console release bigger and better consoles in the early 2000 followed by Microsoft Xbox in 2001, video game skyrocket even more and there start what gamers called “console wars”. (Rice, 2013) As of today there are two consoles leading up the video game market; Sony Playstaion 4 and Microsoft’s Xbox One. Many of the fan boys(loyal to their console ownership) had a lot of arguments and debate which one is better with each consoles unique and fancy features it is still undecided which one is the best and it is all about the matter of taste of the people. (Rice, 2013) A lot of American...

Words: 1263 - Pages: 6

Video Game Violence

...Video Game Violence The objective of the study described in the article was to measure how much video game violence could influence aggressive behavior. In the first Pilot Study, a violent and nonviolent video game were selected and compared on their level of competitiveness, difficulty, and pace of action. Participants played the games and the effect of each game on aggressive behavior was then compared using another sub-experiment in which they were then asked to make some hot sauce for someone who isn’t fond of spicy things. In the second Pilot Study, competitiveness was isolated categorized based on the difficulty and pace of gameplay, and then strategically controlling for violence. The effect of video game competition on aggressive behavior was then examined in the same sub-experiment as the first Pilot Study. The article addresses that perhaps competitiveness is the real reason and characteristic that has an effect on aggression when researching the correlations between video games and real violence. This is according to recent research by the APA. Research has been found to support that video game violence alone did not increase the aggressive behavior. The experiments featured video games that were categorized by competitiveness, the pace of action, and difficulty of the game. What was significant about these experiments was that the more competitive the game was, the more aggressive the behavior. It didn’t matter the level of violence that was in the...

Words: 869 - Pages: 4

Video Game Addiction

...Video game addiction An Assignment Submitted by ______ ITT Composition I (EN1320), _/_/_ Video game addiction Video game addictions is a rather new syndrome since the computer games are relatively young – the oldest being only slightly older than twenty years. Video game addiction is a dangerous phenomenon and is detrimental to the realization of reality by a human being. The official definition of the syndrome is the following: video game addiction is a severe compulsive use of either video or computer games. Indulging in using the games excessively may hinder one’s everyday life. Video game addiction may display itself in the following way: social isolation, excessive amounts of time spent on gaming, diminished imagination, irregular mood swings, too much focus on the in-game achievements, behavior, which is modeled by the rules and realities of any given game (Lindsey 2007). Video game addiction is not going anywhere, as it recently acquired enough infamy to make it worthy of inclusion into the Diagnostic and Statistical Manual of Mental Disorders, under the “Conditions for Further Study” heading. It was deemed worthy of inclusion by the American Psychiatric Association, due to enough evidence, as well as, the fact that video game overuse results have similar symptoms and effects as seen in other psychological addictions. It has been noted that video game addiction bears many similarities to impulse control disorder and compulsive...

Words: 1004 - Pages: 5

Video Game Industry

...VIDEO GAME INDUSTRY Son Tung Nikkila ID: 61191023 Introduction The first video game, Spacewar, which was created by Steve Russell in 1960s, marked a beginning of the video game industry. However, video games were not commercized until 1970, when Nolan Bushnell made a clone of Spacewar, called it Computer Space, and marketed it to the market in the form of a coin-operating arcade machine. And thus the video game industry started (Kline, Dyer-Witheford & Peuter, 2003). As video game expanded people spent less time on TV and spent more time on video game (Allen & Kim, 2005). In their article “Paradigm shifts in the video game industry”, Zackariasson and Wilson (2010) wrote about four important shifts in the video game industry: the starting period of video game industry, the development of the home cartridge, the entry of independent game developer-publishers, and the development of massively multiplayer online role playing games, known as MMORPG. According to the authors, those changes in the industry had an impact on its competition and culture (Zackariasson & Wilson, 2010). Kline, Dyer-Witheford and Peuter (2003) also mentioned about the starting period of the video game industry and agreed that it marked a great beginning of the industry. Along with the fast growth, the authors also brought up how the fast growing industry came to an end in 1984. However, not long after the meltdown of the industry, Nintendo stepped in and rescued the industry with...

Words: 3145 - Pages: 13

Video Game

... psychological arousal. Some would play the game and the other group would play a lesser violent game, fifa(a football game). The results proved that those who had been exposed to the violent video games had been more aggressive across the board confirming that in the short term this video games may induce juvenile delinquency. According to Carey, (2013),a dose of violent video gaming makes people act a little more rudely than what they would otherwise, at least for a few minutes after gaming. Therefore we can conclude that on the short term that base on correlational and experimental studies there is a positive link between violent video games and juvenile delinquency.(Adachi,2011). The youth who massacred people at columbine high school, at the movie theater in aurora and in many other massacres have mostly had one thing in common: they were regular video gamers who seemed to be acting out of some dark digital fantasy. But is it right to conclude that in the long term video games influence juvenile delinquency? We cannot entirely blame this incidences all to video games. “none of these extreme acts, like school shooting, occurs because of only one risk factor; there are many factors including feeling socially isolated , being bullied and so on. But if you look at the literature. I think its clear that violent video games is one factor; it’s not the largest factor, but it’s also not the smallest” (Craig, 1990). Therefore we can assume that in the long term the effects of......

Words: 832 - Pages: 4

Video Game Addiction

...Online Game Addiction Technology is one of the major assets in today’s world. Some human being living in this world surely uses technology in their everyday living. Nowadays, technology does have many uses and advantages yet one cannot deny, it also has some disadvantages and one of this is video game addiction. Cause and effects of the video game addiction recommends some solutions” Video Game Addiction is excessive or compulsive use of computer or video games that interferes with our daily life. Instances have been reported in which users play compulsively, isolating themselves from other forms of social contacts and focusing almost entirely in-game achievements rather than broader life events and “Studies have indicated that males play video games more frequently than females. Television program producers and video game manufacturers may produce violent shows and games for this audience. This demand for violence may not arise because of an innate male desire to witness violence, but because males are looking for strong role models, which they find in these shows and games” (Clark, 1993) Playing video games has become almost as popular as watching television. The vast majority of school children play video games; they are part of the daily routine of 65% of American households. Video games account for 30% of the US toy market and the annual earnings from video games approaches nine billion dollars, which is more than the gross sales from box office tickets for movies...

Words: 763 - Pages: 4

The Video Game Industry

... same time. The generation of parents who grew up playing games are now passing that passion on to their children. Another popular trend that has come up is the possibility of 360 degrees of freedom, the ability to play on multiple platforms where each one adds something new to the experience. One example of this is Legoland in Windsor, which has an app that offers games as well as interactive features with the park as well. With 34% of children under 11 having a tablet and smartphones being given to children as they enter secondary school, according to Nickelodeon’s research, navigating between the digital and real world will be a new challenge for the video game industry. The increasingly blurred lines between social media and gaming is making sharing integral to the design of more games. Minecraft is an example of a popular game that emphasizes socializing, sharing and connectivity. Consoles now have built-in sharing systems that allow players to take screenshots and videos to display on social networks without ever leaving their game. This new generation of games exploits the improvements done to broadband connectivity and networking features to make a more dynamic social experience. The statistics in hours of people playing and watching games is starting to be weighed more towards spectators. YouTube and Twitch allows for quirky visuals and funny video footage to become something that people enjoy watching. Video games are beginning to incorporate hints, tips, and...

Words: 11759 - Pages: 48

Video Game Design Career Essay

...Video Game Design Career Essay I was a kid, maybe six or seven years old when I first played one of those small portable video games, the famous Nintendo gameboy advance. Since that day I became a lover of video games, dreaming of becoming a creator or game designer, as it is called today. As I play more games, more grew in me the dream not only to play the game, but Also to create them; in fact I have come up with many nice thoughts about video games from what I have played and I believed one day my dream will come true when I will create my own game, hoping such game will become a famous game. After doing researches, I found that in fact, the video game industry it is a huge business managing billions of dollars, and that in order to create video game from just the game’s idea until the end step, a lot of different People with different educational background and training is needed. So, the questions now are, what part of this long chain of different positions I am interested for? What position within this multi-billions of industry will give me a major satisfaction? What position will give me the better income? Are universities or colleges in Puerto Rico offering courses for all these positions? Well, I think that I will only find answers researching more about the video games industry and those college in Puerto Rico teaching related course of study. I hope the next paragraphs will provide more information that helps to find answers about doubts in this field of...

Words: 1669 - Pages: 7