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Video Game Industry

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Submitted By luigisan7
Words 609
Pages 3
PHIL 447
Week 1 short paper
Nov 01, 2012
The article that I read was written by authors Craig Belanger and Geraldine Wagner, and the title of the article is "Video Games: An Overview”. In this article I learned about the general analysis of the video game business and the growth acceptance. It tracks down the roots of video gaming along with the depiction of improvements in the industry of gaming and computer information science, which significantly aided in the development approval of the gaming industry. However, along with the improvements of the video game industry came the negative effects such as violence, behavioral problems, and addiction in children and adults; causing a huge impact in our society.
According to the authors of the article, there are a big controversy surrounding the game world; associating violence and behavioral problems with video game usage. There have been many studies showing the positive association between games and violence. Video games that feature violent actions may lead addictive players to be insensitive to violence; therefore, initiating actions such as aggressive thoughts and aggressive behaviors. However, the game industry also directed its own studies; showing that video games do not have a positive relationship between violence and aggression. Another issue cited by the authors is the addiction caused by video games. This problem has even forced United States and other countries to open health clinics that are able to help and support these types of patients.
When it comes to such controversial issues like the association between video games and violence, a lot of facts and studies are required to actually analyze and support the argument. The authors of the article only gave a few facts that actually do not show good quality. For instance, the facts that were given to show that video games influence children and

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