Video Games and the Brain

In: Other Topics

Submitted By betrwils
Words 424
Pages 2
Video games are something almost everyone is familiar with. Just like books and movies, video games target all different types of markets. There is one type of video game genre that draws attention though, action. Many people believe that action video games increase violence tendencies thus they believe that all video games are bad. Does this mean that all video games are bad? Like any other product out there, video games have pros and cons. Some pros to action video games include low-level vision enhancement, visual detail attention, speed of processing and statistical inference (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). Not every gamer will experience these benefits from video games; it varies based on individual and video game characteristics. A research study conducted by Douglas A Gentile found that playing pro social games led to more helping behavior while violent games led to more harming (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). While video games are beginning to show that there is a good side to them, the bad stigma is still there for a reason. Violent video games may not lead to the act of violence by a child but it can produce behavior and thoughts that lead to violence. They may produce reduced empathy, anti-social actions, and disruptive behavior in the real world (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). Depression, anxiety, and social phobias were also at a higher rate with those who played video games more than the average person (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). If a person plays for a significant amount of time per day, they may produce an addiction to the internet or to video games. In a study of Singaporean children, scientists were able to classify games into four groups (Bavelier, Green, Han, Renshaw, Merzenich, and Gentile, 2011). These groups…...

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