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Violence in Videogames

In: English and Literature

Submitted By Lilphish
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The Misconception of Juvenile Video Game Violence

The Misconception of Youth Video Game Violence
A teen walks into a school with loaded weapon in hand. A young boy steals a vehicle and drives recklessly causing severe harm to others. A young girl sets her house on fire with family members inside. What do these seemingly uncommon crimes have in common? Each juvenile in these examples has played violent video games. Our media that covers these violent crimes is quick to make that point known. Often times they also erroneously blame the playing of violent video games as the root cause of these crimes. Research suggests that violence in video games does not contribute to violence in today’s youth because juvenile crimes have declined as video game popularity has increased; they in fact provide an outlet to express aggression without causing physical harm, and juvenile violence has been more commonly linked to exposure of family violence.
When looking at research from the FBI, crime rates involving juveniles over the past 30 years have declined. In fact, in most violent crime categories the crime rate among our youth is at an all-time low (Butts, J. 2013). At first, this information may be hard to believe. It shouldn’t however, because violence among youth commonly ends up making headline national news. For this reason, we end up being exposed to the details on many of these youth related violent crimes. This can make it difficult to put actual facts into perspective, and often times will lead to an incorrect analysis.
There are some media outlets however that is able to put actual non biased facts into perspective. Adam Sessler, formerly from Viacom now represents Rev3Games. He has over 20 years of experience, and is regarded as one of the most credible journalists in the video game industry. Regarding the Sandy Hook Elementary school...

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