Premium Essay

Wasd

In: Business and Management

Submitted By THEOGzzz
Words 3685
Pages 15
The Guide to the Business Analysis Body of Knowledge™ Version 2.0 Framework

www.theiiba.org

Introduction
Purpose
This document is intended to provide an overview of the framework developed for version 2.0 of the Business Analysis Body of Knowledge™ (BABOK™).

Scope
The term “scope” is used to mean a number of different things, but two definitions predominate: • Solution scope is the set of capabilities a solution must support to meet the business need. • Project scope is the work necessary to construct and implement a particular solution. When the BABOK refers to “scope”, the solution scope is meant unless we specifically say otherwise. The definition and management of the solution scope is central to business analysis, and differentiates it from project management (which is concerned with the project scope).

Key Concepts
Business Analysis
Business analysis is the set of tasks and techniques used to work as a liaison among stakeholders in order to understand the structure, policies, and operations of an organization, and recommend solutions that enable the organization to achieve its goals. The BABOK is intended to describe and define business analysis as a discipline, rather than define the responsibilities of a person with the job title of business analyst (which may vary significantly between organizations). Business analysis may be performed by people with job titles such as systems analyst, process analyst, project manager, product manager, developer, QA analyst, business architect, or consultant, among others.

Requirement
A requirement is: 1) A condition or capability needed by a stakeholder to solve a problem or achieve an objective. 2) A condition or capability that must be met or possessed by a solution or solution component to satisfy a contract, standard, specification, or other formally imposed documents. 3) A documented...

Similar Documents

Premium Essay

Minecraft Research Paper

...Eventually Minecraft allows us to do this which is extremely amazing. I understand when players commence playing the game, they can completely adore it. Replayability: Allowing people to socialize with folks via Minecraft is an advantage that is true. Getting massive levels of other gamers on-line means people will share their creations and so keep replaying the game in order to display their very own creations. Try and attempt to develop your own collection of individuals on the internet. Having buddies will increase the amount of enjoyment you get out of Minecraft. Lots of games will bombard you with tutorials, how to guides various controls and beginner guides just to begin with playing the game. On Minecraft I think you've 7 managements, WASD for movement, E for inventory, left click and right click. Minecraft lets you get playing and start loving quicker than other games by being...

Words: 533 - Pages: 3

Premium Essay

Zxczxc

...Zxczxc zxczxc zxczxc zczxc 123123 aqsdasd aweqwe qwe qwe qweqwe 52413541 541 54 541 5+4 5+4 654 wasd aw awd qwe 123 123 asd asd54 654 54 we awe qwe 123 asd zxc q23 1zxczxczxcccccccccczxc csse qwe qwe 123 123 123 21345235 234 5234 234 234 23423 423 4k23 4 234 234 234 234 234 234 2 kljklj lkj lkj klj lkj lkj lkj lkj lkj lkj lkj lkj lkj lkj lkj lkj lkj lkj asd asd asd asd asd asdasnd lkj lkhj lkh ljh jh jh kj h kjh kjh kjh kjh kjh kjh kj a a a a a a a a a a a a a a a a a a x x x x x x x x x x c c c c c v v v v b b b bz z z z xx c c v v b b as d 23 q a s d d fg g g h h j j j j j q 3 3 2 2 2 3 a s dc d z xc cd c sad we 123 d d d d d d d d d d d d a a we qwe qwe dddddddddddd dddddddddddddddd ddddddddddddddd ddddddddddddd ddddddddd zzzzzzzzzzzz ddddddddddd zzzzzzzzzz d d d d d d s s s s qwe c c x x x g v b b z z z x x x cd c v v b b b q w w e e r t y h a a w e g h jh j e e t...

Words: 263 - Pages: 2

Free Essay

Book

...THE PLAYER Good game design is player-centric. That means that above all else, the player and her desires are truly considered. Rather than demanding that she do something via the rules, the gameplay itself should inherently motivate the player in the direction the designer wants her to go. Telling players they must travel around the board or advance to the next level is one thing. If they don’t have a reason and a desire to do it, then it becomes torture. In creating a game, designers take a step back and think from the player’s viewpoint: What’s this game about? How do I play? How do I win? Why do I want to play? What things do I need to do? MEANINGFUL DECISIONS Distilled down to its essence, game design is about creating opportunities for players to make meaningful decisions that affect the outcome of the game. Consider a game like a boxing match. So many decisions lead up to the ultimate victory. How long will I train? Will I block or will I swing? What is my opponent going to do? Where is his weakness? Jab left or right? Even those few, brief questions don’t come close to the myriad decisions a fighter must make as he progresses through a match. Games invite players into similar mental spaces. Games like Tetris and Chess keep our minds busy by forcing us to consider which one of several possible moves we want to take next. In taking these paths, we know that we may be prolonging or completely screwing up our entire game. The Sims games and those in...

Words: 111961 - Pages: 448