1 In 12 Teens Addicted To Video Games

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    1 in 12 Teens Addicted to Video Games

    nationwide survey suggests that approximately 1 in 12 teens show signs of behavioral addiction to video games. Teens who answered the survey admitted to skimping on chores and homework, lying about how much they play, showing poor performance on tests of homework, and struggling to to cut back on video game playing without success. The survey was conducted nationwide on 1,178 children, aged 8 to 18. It found that 8.5% of those who played video games exhibited at least six of 11 addiction symptoms

    Words: 458 - Pages: 2

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    Effects of Violent Video Games of Society

    Effects of video games on society The future of entertainment revolves around technology. Video games become more and more realistic. Gaming is now mainstream. And if there is anyone who doubts this, the figures speak for themselves. By age 21, an average person in a developed economy would have spent more than 10 000 hours playing computer games (http://memeburn.com) — this is comparable to the total time we spend at school. The main consumers for violent video games are in fact teens and people

    Words: 1762 - Pages: 8

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    Computer Addiction When It Comes to Online Games

    when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted. 4. Identify what

    Words: 5594 - Pages: 23

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    Research Paper About Online Addiction

    ii Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii Chapter I: The Problem and its Background Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Statement of the Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Statement of the Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Statement of Significance . . . . . . . . . . . . . . . . .

    Words: 3742 - Pages: 15

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    Smartphones and the Social Life

    people more time during the day to do more important daily tasks, like spend time with their families, walk the dog, maybe work out for that thirty minutes that you always say you are going to. But researchers are finding that many are becoming addicted to their handset devices, spending countless amounts of time browsing the web and the thousands of apps. This is not only taking away from family time and loving your dog, but it is also taking away from your face to face

    Words: 3132 - Pages: 13

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    How Social Media Effect Society

    know what’s behind it. I know some people that are online on Facebook the whole time nothing else, but there some others are selling their products. According to the Social media revolution 2 video it said”1 Out of 8 couples married in the U.S. met via social media”. Anyone worldwide use social media. Teens and adult mostly use it for fun, but college students use it to communicate or to learn. According to BLANKENSHIP, MARK. “How Social Media can and should impact higher education.” Mar 2011, Academic

    Words: 1793 - Pages: 8

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    Paper

    Does Violence in Video Games Influence Negative Behavior? D`Mageo Dickerson University of Phoenix AADV155A84; ENG102 Becky Wilfahrt December 2, 2012 Terry Baker is 18 and addicted to video games, especially violent ones. He loves “ManHunt”, “Max Payne”, “Resident Evil 4”,”Grand Theft Auto”, “God of War”, ”50 Cent: Bulletproof”, “Crime Life: Gang Wars”, and “NARC”. He plays shooting games more than any other type of games. Terry plays at least four hours straight per day. He misses meals

    Words: 1842 - Pages: 8

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    Perceived Effects of Online Games to the Academic Performances Among Students Under the College of Business Administration Education at University of Mindanao

    Perceived Effects of Online Games to the Academic Performances among Students under the College of Business Administration Education at University of Mindanao (UM) Leynard Bangkulit Romeo Dimiao Russel Anthony Junsay Chapter 1 INTRODUCTION Background of the Study In 1958, the world’s first world computer game, a rudimentary two-player tennis game, was created to entertain visitors on the Brookhaven National Laboratory. Since then, the computer/video game industry has become one the

    Words: 6618 - Pages: 27

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    Effect Internet for Children

    Clinical Psychologist Children’s motives  Few studies have been conducted – that can explain people’s motives for using internet. Research suggest that children use media for entertainment and relaxation purposes (to relieve boredom, to play games, or for social interaction) however little is known about what really motivate children to use Internet.  Adolescents’ motives  Use the Internet more for social interaction Social identity, peer interactions, and relationships become increasingly

    Words: 1797 - Pages: 8

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    Violence in Video Games

    Violence in Video Games National American University Composition 1I Judy Lujan May 9, 2012 Abstract There is much speculation in respect to the effects of playing violent video games. This paper will describe the components of some violent video games and the possible effects they may have on game players. In addition it has been hypothesized that at least one video game, Grand Theft Auto may have been the driving force behind a triple homicide. Although extensive research has not been

    Words: 2145 - Pages: 9

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