1 In 12 Teens Addicted To Video Games

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    Impact of Smartphone

    See discussions, stats, and author profiles for this publication at: http://www.researchgate.net/publication/236669025 Impact of Smartphone's on Society ARTICLE in EUROPEAN JOURNAL OF SCIENTIFIC RESEARCH · FEBRUARY 2013 Impact Factor: 0.74 CITATIONS READS 7 50,697 2 AUTHORS, INCLUDING: Tariq Rahim Soomro Shaheed Zulfikar Ali Bhutto Institute of Scien… 48 PUBLICATIONS 36 CITATIONS SEE PROFILE Available from: Tariq Rahim Soomro Retrieved on: 28 September 2015 European

    Words: 6276 - Pages: 26

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    Computer Addiction

    Computer Addiction   Thesis statement        Although some people say that using computers all time wouldn’t be harmful for them and it gives them more experience, overuse of computers has many bad effects such as physicals problems, affects family relations  and academic study.   I. Abstract      Computer addiction is a very harmful to us. Although it is a new kind of addiction, it spreads all over the world and affects on all ages.  Many people suffered from this problem because it effected

    Words: 14568 - Pages: 59

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    Psy Critique

    Garret Necaise 5/7/12 PSY 435 TuTh 11:00-12:15pm Article Critique #1 (Addiction Theories) “Television addiction: Theories and Data Behind the Ubiquitous Metaphor” This article was presented in the American Psychological Association by Robert Mcllwraith, Robin Jacobvitz, Robert Kubey, and Alison Alexander. Mcllwraith is the head of the Department of Clinical Health Psychology and the director of the Rural and Northern Psychology Program. Jacobvitz is a Psychology educator and consultant

    Words: 3526 - Pages: 15

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    How Facebook Affects One Academic Performance

    How Facebook affects one’s academic performance I. INTRODUCTION Facebook are currently being used regularly by millions of people. The use of these networking sites has been widespread that they have not only caught the attention of academic researchers worldwide but also us, in particular. Social networking sites are now being investigated by numerous social science researchers and an increasing number of academic commentators are becoming more and more interested in studying Facebook and other

    Words: 3910 - Pages: 16

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    Sony Challenge

    aged 13-21 who owns a PS4. Our proposal is that we include a Sony SWR10 fitness smart band in the PS4 box, launch a marketing campaign before Christmas and on Boxing Day in Australia the console plus smart band will go on sale together with a game from EA games. Then we introduce the 100-summer days challenge. This is the core of our project, we will offer rewards to people who use their smart band in healthy activities, and based on walking distances or calories burnt that will be recorded in the

    Words: 5437 - Pages: 22

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    Cognitive Impact of Social Media

    INTRODUCTION Social Media refers to the means of interactions among people in which they create, share, and/or exchange information and ideas in virtual communities and networks. social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content. Furthermore, social media depends on mobile and web-based technologies to create highly interactive platforms through which individuals

    Words: 5694 - Pages: 23

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    Agressiv Behavior Influenced by Violent Media

    “Effects of Violent Video Games and Media on Aggressive Behavior” Gabin ,Pauline Palma, Keirsha Jhoanne J. Perona, Jerril A. Ramirez, Ma. Bernadette Riverside College Inc. Computer 2: Internet Research January 9, 2015 RESEARCH PAPER APPROVAL In partial fulfilment of the requirements for Computer 2 - Internet Research, this research paper entitled “Effects of Violent Video Games and Media on Aggressive Behavior” with the following subtitles: 1. What are the elements that provoke

    Words: 8449 - Pages: 34

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    Gambling in Adlosecents

    his betting to $20 and $30; he only bets what he has and he is happy with his successes. A 17-year-old was born with a malformed arm and cannot play sports; instead, he makes bets on sports games. He sells his belongings to get the money he needs; right now, he owes $700. Are the behaviors of these teens unusual? ngaging in one or more high-risk behaviors is often viewed as a normal expectation during the adolescent years. Whether testing the limits of the speedometer when one first learns

    Words: 3192 - Pages: 13

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    Basic Beliefs

    his betting to $20 and $30; he only bets what he has and he is happy with his successes. A 17-year-old was born with a malformed arm and cannot play sports; instead, he makes bets on sports games. He sells his belongings to get the money he needs; right now, he owes $700. Are the behaviors of these teens unusual? ngaging in one or more high-risk behaviors is often viewed as a normal expectation during the adolescent years. Whether testing the limits of the speedometer when one first learns

    Words: 3192 - Pages: 13

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    Influence of Home Video on the Young Adults

    CHAPTER ONE INTRODUCTION 1. Background to the Study Films, generally, serve as a tool for national integration and development. Major types of film are home video, which develop, until now, from what is formerly known as cinema or stage play/drama. As part of mass media, home videos play the important roles of informing, educating, entertaining and transmitting social heritage. Through their educational role, however, home videos concern themselves with evolving a better society by exposing

    Words: 13472 - Pages: 54

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