CHAPTER I THE INTRODUCTION I. INTRODUCTION ABSTRACT Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students. It refers to the games that are played over some forms of computer network, typically on the internet. These games are played online, in which you can connect with multiple players. It is normally platform independent, relying on the web browser and appropriate plug-in It is one of the best inventions
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The Influences of Online Gaming to the Academic Performance of the Grade 10 Business High School Students of Pasig Catholic College School Year 2015-2016 By Mesfin Bram. Diosina Jarazea Ron Bugnot Alyza Clariss Anne Lazaro Erica Mae Balogbog Enzo Rafael Raymundo Milleamor Joy Gulde Chapter 1: THE PROBLEM AND ITS BACKGROUND: Introduction: Many students this time likes to play online games such as Defense of the Ancients, League of
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Chapter I THE PROBLEM Introduction Millions of people play online games around the world, in April 2013 it was estimated that 671 million people worldwide played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually
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Computer has led to groundbreaking outcome which completely revolutionized the society. One display of these fast growing advancements to society is computer gaming. Teenagers who are playing these computer games said that they are playing these games just for fun, to keep away from the heat of the sun, without knowing that there are a lot of effects of playing these games that are more than what they think. In 2006, Luke Ahearn stated that “Game development is booming! In the past few years many books
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Online gaming in the Philippines Background of the study Is the new generation of children will still be the hope of our country? This is the question that bother the minds of most researchers. In our generation children don’t care anymore on anybody. They are getting into addicting habits that they know that it’s wrong but they don’t care anymore. Alcohol , cigarettes, online addiction, drugs, premarital sex and other bad habits that can harm them. Not only their health are being affected
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Perceived Effects of Online Games to the Academic Performances among Students under the College of Business Administration Education at University of Mindanao (UM) Leynard Bangkulit Romeo Dimiao Russel Anthony Junsay Chapter 1 INTRODUCTION Background of the Study In 1958, the world’s first world computer game, a rudimentary two-player tennis game, was created to entertain visitors on the Brookhaven National Laboratory. Since then, the computer/video game industry has become one
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aggression and sometimes can be linked to the decline of academic performance. This online games has a big impact especially in teenagers; moreover, Dalan (2008) on cyber psychology found out the negative effect of playing online games, these according to him may lead to violence, anger and swearing. Online gaming has emerged as a popular source of entertainment and play for all ages, especially for students. Students and other individuals who are always playing with computer games may find themselves
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Introduction Online gaming It’s highly likely you’ve played a game before on a computer or a console, against the artificial intelligence of the computer as your only obstacle. And while gaming this way is still (as it has been for a very long time) very popular, your broadband connection gives you instant access. Online gaming addiction, is now based in Melbourne. The introduction Since 1990s a number of computers, video and online games have been developed. Some of gaming dangers online gaming addiction
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games have come a long way since today's adults sat down at a computer to play Pong or Donkey Kong. The newest-generation gaming consoles are as powerful as personal computers, and can accomplish many of the same things. And today's games are increasingly realistic and technologically advanced. Social networking has even made its way into the video game industry with online gaming. These virtual worlds can be complicated and perplexing to parents, which is why it's important for you to understand what
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Chapter 1 THE PROBLEM AND ITS BACKGROUND Responsible gaming is an attitude the students need if they were to engage into playing computer online games. Developing this attitude is not a personal choice alone, it required the participation of the society. As time continues to run, our world keeps getting more advance and modernize and until now, it doesn’t stop. One of the finished products of modernization is the machine called computer. Since it was invented and being developed, it
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