THE INFLUENCE OF SOCIAL NETWORKING SITES ON THE READING INTEREST OF FOURTH YEAR HIGH SCHOOL STUDENTS IN MABINI COLLEGES A Research Paper Presented to Jamila M. Macapundag Instructor, English 2 Mabini Collges Daet, Camarines Norte In Partial Fulfillment of the Requirements for English 2 Writing in Discipline By: Michelle O. Ojo Lizel I. Calderon James Paolo B. Belgica December 17, 2011 Chapter 1 THE PROBLEM AND ITS SETTING Introduction Social Networking Sites (SNS)
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* Violence- “Cartoon violence makes children more aggressive” * By: Laura Clark * Summary of magazine article 4. Bibliography The Washington Times April 27, 2009 Monday “Filter can shield kids from smut” BYLINE: By Rebecca Hagelin, SPECIAL TO THE WASHINGTON TIMES SECTION: CULTURE; HOW TO SAVE YOUR FAMILY; A14 LENGTH: 659 wordsCulture challenge of the week: Internet pornographyAmerica is raising a generation of children on porn - and your child just might be
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benefits for mankind, it causes many harmful effects as well. Modern technologies are very powerful because they rely on one of the most powerful genetic biases we do have — the preference for visually presented information. The human brain has a tremendous bias for visually presented information. Television, movies, videos, and most computer programs are very visually oriented and therefore attract and maintain the attention of young children. The problem with this is that many of the modern
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lives. And most of the research done by Psychologist is on its negative impact and has less information regarding its possible positive effects. And still, after decades of research into the negative effects of video games, the result remains controversial (Vitelli, 2014) but is video game playing necessarily harmful? Now, multiple of reviews suggest that we need to look at the positive aspects of virtual games, as well as the negative. Granic, Lobel,& Engels (2013) agreed that in order to understand
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are raising our children. Todays children spend so much time playing video games, surfing the net and ‘playing’ on social media, they lack many of the normal developmental aspects that are needed for appropriate entry into society. On the contrary, children that are spending more time on video games are becoming anti-social in the best case, and in the worst case, violent. I believe that it is important to actively raise children with parental love and Gods moral compass. Children today spend a
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played online games. Almost a quarter of these individuals did so on a daily basis and that number as a percentage of total online gamers continue to grow (comScore, 2013). An online game is a video game played over some forms of computer network, using a personal computer or video game console typically on the Internet. This network is usually the Internet or any equivalent technology; but games have always used whatever technology was current: modems before the Internet, and hard wired terminals
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Topic: Are we too dependent on computers? The modern civilization lives in the age of information and technology, and, the whole information system is concentrated on computers. Today millions of people all over the world contain the whole valuable information about the humanity and the World Wide Web called the Internet is the source of free information for everyone. Everyone has access to the net, because they obtain it from the PC, a smart phone, a laptop, etc. The older and mature people are
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Name: Shirlene R. Roberts Topic: Are we too dependent on computers? School: Dominica State College Due date: 19th Sept. 2014 The modern civilization lives in the age of information and technology, and, the whole information system is concentrated on computers. Today millions of people all over the world contain the whole valuable information about the humanity and the World Wide Web called the Internet is the source of free information for everyone. Everyone has access to the net, because they obtain
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The Negative Effects of Video Games on Young Children The adoption of video games into modern culture has increased dramatically as technology has advanced over time. Early video games began as text based adventures often with few crude graphics but still had a cult like following of the few who had access to them. As technology improved video games began to be mass marketed to users of new video game console and personal computer systems. Thus began the integration of gaming into the everyday
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Violence in Music Videos and Music Lyrics has a negative impact on children. Music videos that expose profanity and sexuality are inappropriate and leave a negative impression on young children. Violence in music videos can cause health problem. Music videos that promote negative lyrics are affecting young children. Music lyrics with vulgar languages affect the development and well-being of young children. For example, the study author (Stone, 2009) found “that music with explicit references
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