Video Game Consoles

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    Computer Addiction When It Comes to Online Games

    Computer addiction when it comes to online games Purpose of the Study: To provide additional information of the disadvantages if one is addicted to computer games. To be a reference of one of those future researchers and also can be used by many of the students. The purpose of study is to: 1. Identify the effects of computer addiction. 2. Interview the young people in how they engaged with the computer games. 3. Give the examples of the games where the teenagers become addicted.

    Words: 5594 - Pages: 23

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    Strategy Recommendation

    market share of the new console cycle, grow digital sales, and apply retail expertise to the new technology added to the GameStop family. The Business GameStop's retail network includes 6,650 company-operated stores in 15 countries worldwide and online at www.GameStop.com. The network also includes: www.Kongregate.com, a leading browser-based game site, and a digital PC game distribution platform. GameStop offers customers the most popular game software, hardware, game accessories and PC products

    Words: 2092 - Pages: 9

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    Gamestop Analysis

    1GameStop brief profile of the firm The GameStop Company, an American video game and entertainment software retailer, ranked 262 on the Fortune 500. GameStop represent as GME on the New York Stock Exchange. In 2011, GameStop stock price is $24.70 ended January 27, 2012, a 23 percent growth compared to $20.05 ended January 28, 2011. Compared to many firms that restore its business difficultly from Financial Crisis, GameStop have significant growth for its overall operating. One of the major reasons

    Words: 3264 - Pages: 14

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    Thesis Nila Dryll

    PLANET INVADERS: 2D MOBILE PLATFORM ANDROID GAME To the Faculty of College of Information Technology and Computer Studies Pamantasan Lungsod ng Muntinlupa NBP Reservation, Brgy. Poblacion, Muntinlupa City Presented by: Casugay, Darryl John B. Matala, Jessie C. Piacedad, Julito Jr. F. CHAPTER 1 INTRODUCTION Many of us are familiar to the videos games like Sonic, Donkey Kong, Space Panic and very famous Super Mario that become a part of our childhood that we used to play with our neighbors

    Words: 3148 - Pages: 13

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    Blue Ocean Strategy

    Blue Ocean Strategy Shovanda Davis MKT/421 July 13, 2015 Nnamdi Osakwe Blue Ocean Strategy Introduction This week we will discuss Blue Ocean Strategy in detail. We will provide a description of blue ocean strategy and its importance. We will also discuss a product or service that might be considered a blue ocean move and why. We will also talk about an alternative red ocean move for the same product or service along with the pros and cons of that strategy. Description of blue ocean

    Words: 805 - Pages: 4

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    Video Violence

    Do video games make children and teens violent? Many feel that violent video games are affecting our children and teens. Are video games really a factor in children and teen violence? I think not. Video games are definitely not to blame for children and teen violence. A factor that could cause violence is poor parenting. Violence is the expression of physical or verbal force against self or other. It is also a form of control that includes emotional abuse (Oxford Dictionary). Violence

    Words: 806 - Pages: 4

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    Video Games and Youth Aggression

    Video Games and Youth Aggression Reuben Steele Post University Abstract Due to technology advances, video games are becoming more graphically violent these days. Maybe we ask ourselves, is this the reason our youth are becoming more violent and aggressive? Some say that it’s not the video games that cause the aggression, but more of the individual. Our youth are more susceptible to influence, and violent video games are one of the many influences that promotes aggression. Parents/guardians

    Words: 899 - Pages: 4

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    Violence in Video Games

    | Violent Video Games | | | | Violent Video Games INTRODUCTION: Concerns over the effect of violent video games on today’s youth have been debated since the late 1970’s. School shootings, criminal behavior, bullying, and violence towards woman have all been blamed on violent video games. Electronic media plays an important role in the emotional development, social behavior and intellectual functioning of children and youth.  Many video games are very helpful for children

    Words: 2095 - Pages: 9

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    No Place For Kids Research Paper

    over our lives, which by most is seen as an issue. But what is really concerning, is seeing how technology is now becoming a huge part of young peoples’ lives too. We see far too many kids as young as two years old playing games on their parent’s phones or watching YouTube videos. It’s amazing to see how kids can just pick up a phone or tablet and learn how to use it and search the internet. What is even more amazing, though, is how no one seems to care what their kids are looking at while on the internet

    Words: 506 - Pages: 3

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    Dreamworks

    money to compensate for the higher operating costs. This is also why there new products cost so much more since they are new to the market. 3. Why does it make sense to buy them? DreamWorks Pictures develops, produces, and distributes films, video games and television programming. Originally its films were distributed worldwide by Paramount, but the animation studio remained independent of

    Words: 527 - Pages: 3

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