Video Game Consoles

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    We Are Killing

    We are Killing Each Other With advent of video games, the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality our children have become desensitized and obsessed with violence. As each game becomes more real and more acceptable children are unable to disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture, and have caused the modern young person to become more aggressive

    Words: 886 - Pages: 4

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    Tom Clancy's Splinter Cell: Conviction

    installment; Splinter Cell : Conviction. The game overall has pretty good ratings and the reviews written by most of the gaming websites and the players are generally positive. Blacklist received : 9/10 on Steam 9.2/10 on IGN 8/10 on Gamespot The game is playable on almost all the consoles. Available for : Microsoft Windows, PlayStation 3, Wii U, and Xbox 360. Overview Splinter Cell : Chaos Theory & Splinter Cell : Conviction were my personal favorite stealth games. However, after spending only 2 or 3

    Words: 690 - Pages: 3

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    Gamestop

    6208 Marketing Management November 6, 2015 Table of Contents Executive Summary 3 Situation 4 Questions: 4 Hypothesis 11 Proof and Action 11 Alternatives 15 References: 17 Executive Summary GameStop became the world’s largest video game retailer in 2005 with its merger with Electronic Boutique (EB). However, the company’s leadership team was concerned with how to address future challenges with competitors and changing consumer desires and preferences for product acquisition.

    Words: 3205 - Pages: 13

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    Whatever

    Modern Electronic Games | Assessment B, Part 1 - Exploring the Influence and Controversy of Modern Electronic Games | What are some of the most controversial issues you've discovered? | That video games causes most of the people obesity rate and that violent video games make viewers my aggressive and more likely to act out their fantasy they find in video games | | How can I explain the industry's response to concerns that gaming perpetuates obesity? | Not all games causes you to sit

    Words: 677 - Pages: 3

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    Gentile.Anderson2003.Pdf

    Media Violence and Children CHAPTER 7 Violent Video Games: The A COMPLETE GUIDE FOR PARENTS AND Newest Media Violence Hazard PROFESSIONALS Douglas A. Gentile and Craig A. Anderson Hazard Edited by Douglas A. Gentile In creating this electronic reprint, we have attempted to keep the style, pagination, and format as close to the published form as possible. Nonetheless, some errors may have occurred. If you discover a substantial error, please contact Craig Anderson using

    Words: 11640 - Pages: 47

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    The Negative Effects of Video Games on Young Children

    The Negative Effects of Video Games on Young Children The adoption of video games into modern culture has increased dramatically as technology has advanced over time. Early video games began as text based adventures often with few crude graphics but still had a cult like following of the few who had access to them. As technology improved video games began to be mass marketed to users of new video game console and personal computer systems. Thus began the integration of gaming into the everyday

    Words: 820 - Pages: 4

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    The Real Reason

    Reason Video Game Violence has been a controversial topic for many years, Beginning with the simple, classic games like Pac-Man, Centipede and Street Fighter, And continuing today with the more modern games like the Grand Theft Auto series and the Call of Duty series. Adults naturally want to blame something or someone when the violent situations happens. Many factor can be attributed to why a teen or child has committed a crime and people seem to want to steer the focus on video games. There are

    Words: 1850 - Pages: 8

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    Memo

    strategy using the Atari moniker. The analysis, however, reveals that there is no competitive advantage gained on the software side of this industry for name branding. In short, consumers do not appear to make their game purchases with any regard whatsoever for the company that produced the game. As such, the acquisition of Hasbro, and the name branding strategy, will be a failure for ISEA because neither the acquisition nor the branding strategy contributes to the key success factors identified for this

    Words: 1507 - Pages: 7

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    Netflix - a Company Analysis

    2010 Santa Clara University MGMT 162- Capstone Professor Schneider Winter Quarter:2010 NETFLIX: A COMPANY ANALYSIS Prepared By Group 5: Alex Krengel, Annie Dudek, Rick Momboisse, Trish Paik, & Tyler Martin  Table of Contents I. Wall Street Journal Article and Executive Summary ..4 I A. Wall Street Journal Article 4 I B. Executive Summary ..5 II. External Analysis ..7 II A. Industry Definition ..7 II B. Six Industry Force Analysis ..8 II C. Macro Environmental Forces Analysis

    Words: 27607 - Pages: 111

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    How Did Grand Theft Auto III Impact

    This game included another very interesting feature that involved radios stations in cars that continuously re-played set soundtracks. Fairly well known actors voiced the secondary characters (GamesRadar Staff). The consumers were also a part of Grand Theft Auto III’s impact on the appearance of gaming by constructing mods (GamesRadar Staff). Although stealing cars was already incorporated

    Words: 1735 - Pages: 7

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