Video Game Consoles

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    Responding to the Wii Group Case Writeup

    Hirai, the chief executive of Sony Computer Entertainment Inc. faced pressure due to Sony’s Playstation 3 video game console losing market share to the Nintendo Wii. Hirai faced a major business decision in deciding how Sony should respond to the cheaper, more interactive, family oriented Nintendo Wii. The Video Game Industry at a Glance From an industry analysis standpoint, the videogame console industry in 2008 was not very attractive. The industry was, and still is, structured as an oligopoly in

    Words: 289 - Pages: 2

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    Research Report - Nintendo vs the Competition

    NINTENDO CO., LTD. V’S THE COMPETITION ASSESSMENT EVENT 1 - Analyse and Present Research Information UNIT-BSBRES401A 1) INTRO The world’s electronic games industry is dominated by three players; *Nintendo, Microsoft and Sony.* Further Information about the products of these companies can be found on Page 6 – Comparing Nintendo Wii To Xbox 360 And Playstation 3 This compiled research report is about Nintendo Co., Ltd.& the competition they face in the gaming industry. The purpose

    Words: 3650 - Pages: 15

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    Nintendo Case

    Nintendo changed this and extended to people of all ages. They took a step back from technologies and focused on the fun aspect of playing video games. By creating the Wii fit and the balance board they were able to reach out to every one (exercising is more fun). It became the reason for family games at night and also a reason fr exercising (the console similar to remote control allows to play box or tennis for instance). They didn’t compete with Sony and Microsoft, they tried to differentiate

    Words: 1082 - Pages: 5

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    Strategic Management

    Nirwana - 014201200091 | * Isti Fairuziah - 014201200137 | * Jia Meng Chen - 014201200165 | A Brief History of Nintendo Nintendo started as a Japanese playing card manufacturer and remained in this industry until 1974 when it created the video game market with the Magnavox Odessey. Nintendo was founded in Kyoto, Japan, in 1889 under the name of Nintendo Koppai by Fusajiro Yamauchi (Nintendo History). They made decks of playing cards, known as Hanafuda, in Japan. The cards were made by hand

    Words: 1917 - Pages: 8

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    Innovation

    Innovation Assignment 16/11/2014 Felipe Santos Hui Zhu Roberto Sanroman Incremental Innovation The original Xbox, introduced in 2001, is a computer with both hardware and software that allow it to run video game software. Essentially, it was Microsoft’s first video game console that was mainly competing with Sony’s Playstation 2, Sega’s Dreamcast and Nintendo’s GameCube. More specifically, the Xbox was a Windows PC with a modified Pentium III processor, alongside powerful display graphics

    Words: 1044 - Pages: 5

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    Nintendo

    Case Position Paper- Nintendo Video Console Rivalry Patricia A Biever Lubbock Christian University Situation Nintendo Co., Ltd. is a multi-national corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards or playing cards of Japanese origin. Nintendo developed into a video game company, becoming what is arguably the most influential in the industry, and Japan's third most valuable listed company, with a market value of over

    Words: 1389 - Pages: 6

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    En3220 Unit 8 What Would You Do

    EN3220 Unit 8 What Would You Do? Introduction: I am Mark Peirce and the video game that I am going to design will be used by Sony PlayStation console. The video game will be a shooting range game that will allow you to shoot multiple guns and select various scenes to conduct your target practice. Background: Everybody likes to shoot guns but do not have the money to own a gun or go to a gun range to rent and fire the gun of choice. With my product you can save money and get the opportunity

    Words: 307 - Pages: 2

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    Nintendo Case Study

    hence lower expected revenues and profit margins. The last yet equally important principle is not to compare the performance of disruptive product with existing market demand or sustainable product. As a disruptive technology can change the whole game of business, while determining whether a technology is disruptive or not, it is very important to not have pre-defined mind set and be ready to embrace changes it might bring along. Best way to examine a disruptive technology is to ask right questions

    Words: 1260 - Pages: 6

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    Paradigm Research

    Video games are a constantly changing technology. Every new game presents a new concept and every new console generation opens up for even more advancements. In 20 years we may just be able to become a part of games with even greater immersion than before. The current generation of video games allows us to seamlessly record and share gameplay with friends with the push of a button. One console allows for speech recognition to browse menus rather than using a controller. Another console allows you

    Words: 671 - Pages: 3

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    Forms of a Frontier

    next-gen PlayStation 4 gaming console is arriving for the 2013 holiday season. Sony's event was more of a teaser than an unveiling, though: The company never actually showed the new console or named a price. But what we did see was enough to stoke our excitement. We always expect the next generation of gaming consoles to be smarter, stronger, and faster than the previous one. The PlayStation 4 certainly looks ready to deliver in that regard. The visuals were stunning on the game demos we were shown, and

    Words: 1166 - Pages: 5

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